Systems Designer in Manchester

Systems Designer in Manchester

Manchester Full-Time 54000 - 66000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Design game mechanics and features for the epic Star Citizen universe.
  • Company: Join a crowdfunded company passionate about creating the best space sim ever.
  • Benefits: Work in a vibrant team with opportunities for growth and creativity.
  • Other info: Dynamic environment in Manchester with a commitment to diversity and inclusion.
  • Why this job: Make your mark in the gaming world and collaborate with diverse talent.
  • Qualifications: Experience in game design and a passion for Sci-Fi culture.

The predicted salary is between 54000 - 66000 £ per year.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver, and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium is looking for an enthusiastic Systems Designer to work on its ever-expanding Persistent Universe at its UK studio located in the heart of Manchester.

About the role:

As a Systems Designer you will be responsible for designing feature concepts and game mechanics for Star Citizen! Reporting to the Lead Designer and collaborating with Creative Directors you will be part of the Persistent Universe feature team. Take this opportunity and leave your mark in the Star Citizen Universe.

What does a Systems Designer at CIG do?

  • Collaborate with other Design departments as well as other development teams on feature creation.
  • Define the underlying rules and intentions of the game.
  • Explain concepts & features through clear documentation that can be used throughout the development team.
  • Balance the systems based on data gathered from the game analytics and internal playtests.
  • Identify new trends, mechanics, features that fit the Star Citizen fantasy.
  • Create prototypes with existing tools and assets to showcase your design intentions and prove that they are fun.

What do we expect from our Systems Designer?

  • Being motivated to work on the largest space sim game out there.
  • Previous industry experience with ownership of major gameplay features and systems.
  • A proven portfolio of personal and/or professional work.
  • Experience with game and systems design including a solid understanding of feedback, controls, usability, balancing, and UI/UX.
  • Ability to quickly prototype ideas to showcase their potential.
  • General interest in Sci-Fi culture (games or other media).
  • Passion for solving complex game design problems using visual and text-based scripting and programming languages.
  • Being equally capable of working independently or collaborating with others in large teams.
  • Skilled communicator, interacting with a cross-disciplinary team effectively and consistently both in person and through text, including documentation.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

If you like wild growth and working with happy, enthusiastic over‑achievers, you'll enjoy your career with us!

Systems Designer in Manchester employer: Foundry 42 Ltd. Uk

At Cloud Imperium Games, we pride ourselves on being an exceptional employer that values diverse talent and fosters a collaborative work culture. Our Manchester studio offers unique opportunities for professional growth in a cutting-edge environment, where you can take ownership of innovative AV systems and contribute to groundbreaking projects like Star Citizen. Join us in a community-driven atmosphere that celebrates creativity and inclusivity, making every day at work a chance to push the boundaries of gaming.

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Contact Details:

Foundry 42 Ltd. Uk Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Systems Designer in Manchester

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Foundry 42 Ltd. Uk or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Foundry 42 Ltd. Uk.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Foundry 42 Ltd. Uk.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Foundry 42 Ltd. Uk that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Systems Designer in Manchester

Game Design
Systems Design
Feature Creation
Documentation Skills
Data Analysis
Prototyping
UI/UX Understanding

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Foundry 42 Ltd. Uk.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Foundry 42 Ltd. Uk and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Foundry 42 Ltd. Uk

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Foundry 42 Ltd. Uk uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.