At a Glance
- Tasks: Design and implement exciting enemy behaviours for a first-person shooter mobile game.
- Company: Join Zynga, a global leader in interactive entertainment with a fun and innovative culture.
- Benefits: Enjoy competitive salary, generous parental leave, health insurance, and fitness reimbursement.
- Other info: Be part of a diverse team that values creativity and offers excellent career growth opportunities.
- Why this job: Shape thrilling gaming experiences and collaborate with passionate teams in a hybrid work environment.
- Qualifications: Experience in combat design for action games and familiarity with Unreal engine required.
The predicted salary is between 46000 - 52000 £ per year.
London, UK
Level Up Your Career with Zynga! At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take‑Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition.
Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you’re spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level. Join us and be part of the play!
Position Overview: NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first‑person shooter mobile title. This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile. Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun. A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished, purposeful, and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games.
We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home.
What You’ll Do:
- Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters & other features that align with the creative vision of the game.
- Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players.
- Work with Level Design & Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them.
- Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment.
- Develop and balance a diverse roster of enemies, bosses, mutators & more.
- Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players.
- Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs.
- Work concurrently on multiple features at varying stages of development, managing priorities effectively as content pipelines run in parallel.
- Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams.
What You Bring:
- Previous experience in Combat / Enemy Design or an equivalent role in the video game industry.
- At least one shipped title in a design role for a Shooter / Action / RPG title.
- Experience designing and implementing enemy AI, behaviours, and encounters for action games.
- Experience working on a first‑person or third‑person game.
- Familiarity with the Unreal game engine.
- Ability to analyse gameplay data and player feedback to inform and balance design decisions.
- Strong visual & verbal communication skills with the ability to work effectively across cross‑disciplinary teams.
- The ability to manage multiple designs in a fast‑paced development environment.
- Passionate about action games with a deep understanding of what makes enemy designs engaging and memorable.
Bonus Points:
- Background in live service games and/or mobile games with an understanding of ongoing balancing and content updates.
- Experience with visual scripting or rapid prototyping tools.
- An avid gamer with a genuine enthusiasm for crafting memorable and inventive enemy designs.
What We Offer You:
- Competitive salary and discretionary annual bonus scheme.
- 6 months fully paid maternity/adoption leave and 16 weeks fully paid paternity leave (eligibility criteria applies).
- Pension plan, with a double matching employer contribution.
- Private medical & dental insurance and healthcare cash plan.
- Life insurance, personal accident insurance and income protection.
- Mental health and neurodiversity support programs.
- Company Employee Stock Purchase Plan (eligibility criteria applies).
- Fitness reimbursement plan, worth £600 per annum.
- Weekly happy hours, seasonal parties and monthly social events.
- Annual rail season ticket advance and cycle to work scheme.
We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.
As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.
Senior Enemy (Systems) Designer - Unannouced Project in City of Westminster employer: Zynga
Zynga is an exceptional employer that fosters a dynamic and inclusive work culture, perfect for those passionate about mobile gaming and localization. With a strong emphasis on employee growth, you will have the opportunity to lead innovative projects while benefiting from a competitive package that prioritises work-life balance in vibrant locations like London and Spain.
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We think this is how you could land Senior Enemy (Systems) Designer - Unannouced Project in City of Westminster
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We think you need these skills to ace Senior Enemy (Systems) Designer - Unannouced Project in City of Westminster
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