Remote Engine Programmer - Graphics, Shaders & Tools in Cambridge

Remote Engine Programmer - Graphics, Shaders & Tools in Cambridge

Cambridge Full-Time 40000 - 60000 Β£ / year (est.) No working from home possible
YO IT CONSULTING

At a Glance

  • Tasks: Create stunning graphics and tools for games while optimising performance.
  • Company: YO IT Consulting, a forward-thinking company in the gaming industry.
  • Benefits: Flexible remote work, competitive pay, and opportunities to enhance your skills.
  • Other info: Work on exciting projects with potential for career advancement.
  • Why this job: Join a creative team and shape the future of gaming with your coding skills.
  • Qualifications: Experience in C++ and a passion for game development.

The predicted salary is between 40000 - 60000 Β£ per year.

YO IT Consulting is seeking a Game Developer on a contract basis.

Remote work allows you to contribute to engine-level features, rendering pipelines, and high-performance real-time graphics using C++ and industry tools.

Responsibilities include building game systems, creating tools and modding support, optimizing CPU/GPU performance, shader work, and collaborating with designers and engineers to deliver polished experiences.

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Remote Engine Programmer - Graphics, Shaders & Tools in Cambridge employer: YO IT CONSULTING

At YO IT Consulting, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to excel in their roles. As a remote employer, we offer flexible working arrangements, competitive benefits, and ample opportunities for professional growth in the exciting field of AI and astronomy. Join us to be part of a team that values your expertise and contributions while making a meaningful impact on the future of technology.

YO IT CONSULTING

Contact Details:

YO IT CONSULTING Recruitment Team

We think you need these skills to ace Remote Engine Programmer - Graphics, Shaders & Tools in Cambridge

C++
Game Development
Rendering Pipelines
Real-Time Graphics
Performance Optimisation
Shader Programming
Tool Development