Remote Engine & Rendering Engineer

Remote Engine & Rendering Engineer

Full-Time 60000 - 80000 Β£ / year (est.) No working from home possible
YO AI Labs

At a Glance

  • Tasks: Advance rendering and engine features while optimising high-performance graphics systems.
  • Company: YO AI Labs, a forward-thinking company in the gaming industry.
  • Benefits: Remote work flexibility, competitive salary, and opportunities for professional growth.
  • Other info: Collaborative environment with a focus on innovation and creativity.
  • Why this job: Join a team pushing the boundaries of real-time graphics and game development.
  • Qualifications: Strong C++ skills and experience with Unreal Engine are a must.

The predicted salary is between 60000 - 80000 Β£ per year.

YO AI Labs is seeking a Game Tools & Modding Engineer for remote work to advance rendering, engine-level features, and real-time graphics systems.

You will work on high-performance graphics pipelines and toolchains across DX11/12, Vulkan, Open GL, and related APIs.

You will design engine components, optimize CPU/GPU performance, and collaborate with designers and engineers to ship robust graphics features.

Strong C++ and Unreal Engine experience are essential for this role.

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YO AI Labs

Contact Details:

YO AI Labs Recruitment Team

We think you need these skills to ace Remote Engine & Rendering Engineer

C++
Unreal Engine
DX11
DX12
Vulkan
OpenGL
High-Performance Graphics Pipelines