At a Glance
- Tasks: Advance rendering and engine features while optimising high-performance graphics systems.
- Company: YO AI Labs, a forward-thinking company in the gaming industry.
- Benefits: Remote work flexibility, competitive salary, and opportunities for professional growth.
- Other info: Collaborative environment with a focus on innovation and creativity.
- Why this job: Join a team pushing the boundaries of real-time graphics and game development.
- Qualifications: Strong C++ skills and experience with Unreal Engine are a must.
The predicted salary is between 60000 - 80000 Β£ per year.
YO AI Labs is seeking a Game Tools & Modding Engineer for remote work to advance rendering, engine-level features, and real-time graphics systems.
You will work on high-performance graphics pipelines and toolchains across DX11/12, Vulkan, Open GL, and related APIs.
You will design engine components, optimize CPU/GPU performance, and collaborate with designers and engineers to ship robust graphics features.
Strong C++ and Unreal Engine experience are essential for this role.
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We think you need these skills to ace Remote Engine & Rendering Engineer
C++
Unreal Engine
DX11
DX12
Vulkan
OpenGL
High-Performance Graphics Pipelines