# Level DesignerSide Inc.Posted: 12 days agoWork mode: RemoteLocation: United Kingdom, Europe | Portugal, Europe | Spain, EuropeApplyMore on WorkinGames:All jobs at Side Inc.·Level Designer jobs·Jobs in United Kingdom## Description* **Strong speaking skills/proactive communication in English is necessary - only CVs/resumes in English will be considered*** **European time-zone coverage/embedded in Sweden time zone is essential**At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.We’re looking for an experienced **Level Designer** who can take ownership of gameplay spaces and create engaging, immersive experiences for players. The ideal candidate has a strong understanding of Unreal Engine 5 and first-person action gameplay, player flow, combat encounters, exploration, and modular level design that supports procedural generation and replayability.**What you will do:*** Experienced Level Designer capable of taking ownership of a gameplay space.* Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design.* Ability to work within established gameplay rules, metrics, and production guidelines.* Experience creating modular levels that can support procedural generation and replayability.* Comfortable collaborating closely with Level Art, Environment Art, Design, and Production teams.* Strong Unreal Engine 5 proficiency, including level assembly, greyboxing, gameplay implementation, and iteration.* Ability to communicate clearly, incorporate feedback quickly, and maintain production quality standards.* Experience building large landmark or destination-style spaces that serve as key player objectives and points of interest.* Excellent speaking communication skills in English.**What we are looking for:*** Previous experience designing and building levels for action, RPG, co-op, or first-person games.* Proven track record creating playable greyboxes/blockouts that successfully transition into final production content.* Experience working with modular kits and level-building systems.* Understanding of procedural content generation workflows and how level design supports randomized gameplay experiences.* Solid knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance.* Proficiency with Unreal Engine, ideally Unreal Engine 5.* Experience working within multidisciplinary development teams and following established production pipelines.* Shipped title experience or substantial production experience on PC/console game projects is strongly preferred.**Nice to haves:*** Co-op multiplayer game development.* Dark fantasy, RPG, or dungeon/environment-focused level design.* Experience designing content intended for repeatable runs and live-service style replayability.* Familiarity with performance considerations and gameplay-driven environment construction.* Competitive Salary.* Dynamic, multicultural and fun environment.* You will be working for the world's leading provider of game services.* We empower our people and offer regular progression opportunities to ensure our employees flourish.**About Side***Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.**Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.**Experience our side of life. For more information, visit* **www.side.inc** #J-18808-Ljbffr
Level Designer employer: WorkinGames
DNEG is an exceptional employer for a Rigging Technical Director, offering a dynamic work environment in the heart of the UK’s vibrant VFX industry. With a strong focus on collaboration and innovation, employees benefit from opportunities for professional growth, access to cutting-edge technology, and a culture that values creativity and meticulous craftsmanship. Join us to be part of a team that is dedicated to pushing the boundaries of visual storytelling while enjoying a supportive atmosphere that fosters both personal and career development.