3D Lighting And Compositing Artist

3D Lighting And Compositing Artist

Full-Time No working from home possible
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# 3D Lighting And Compositing ArtistBlue ZooPosted: 5 days agoLocation: London, United Kingdom, EuropeApplyMore on WorkinGames:All jobs at Blue Zoo·Jobs in United Kingdom## DescriptionOur Lead Lighting and Compositing Artists (\"L&C\") are wonderful visual storytellers and excellent motivators. They lead their team in defining the mood and atmosphere of our narratives, and highlight the charming details of our characters, props and environments. They are the savants of light, colour and creative problem solving.Your day-to-day will focus on creating the lighting of our episodes, finessing the colours in compositing, whilst always keeping the right balance between high quality and meeting deadlines. You will also be responsible for distributing work across your team members so that the workload is evenly balanced, and communicating with your supervisor and other departments to make sure the project is running smoothly.**This opportunity requires talent to be based in the UK and will require the right to work in the UK.****We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.****Please note that this vacancy can close early if we receive a high number of applications.****This role is due to start from Mid October 2026.****Day to Day:*** Leading a team of lighting and compositing artists* Creating lighting scenes in Maya with assets from the animation and effects departments and then compositing these rendered shots in Nuke to create the final shot.* Tweaking provided light rigs, render set-ups and compositing templates to achieve the required look shots.* Tweaking render settings to optimise the efficiency of renders.* Monitoring renders to ensure they are within a given render time budget.* Arranging daily catch ups with your team to make sure they are on track and aware of their daily tasks.* Working with the Supervisor to brief your team on new episodes.* Managing your team efficiently to meet the deadlines of all assigned shots. Flagging to the Supervisor and Production in advance if there are any potential issues.* Responsible for quality control across your team's episodes, and making sure the episodes are presented to the Director and Supervisor in a way that is clean and to the high standard of the production.* Fixing errors and glitches through problem solving and addressing notes efficiently.* Talking up and down the pipeline to other supervisors and leads, troubleshooting any issues, as well as keeping Production and Supervisor aware where appropriate.* Supervising or working on R&D to make sure any necessary research is done before each episode starts.* Producing templates for L&C with or without the support of team members, to maintain consistent quality across your team and support junior team members.* Taking on the more challenging or technical shots in the episode.* Mentoring the team and helping with their development, including participating in your team's review sessions along with the Supervisor.* Updating the Supervisor on the team's progress, communicating any concerns regarding the teams' performance and wellbeing #J-18808-Ljbffr

3D Lighting And Compositing Artist employer: WorkinGames

DNEG is an exceptional employer for a Rigging Technical Director, offering a dynamic work environment in the heart of the UK’s vibrant VFX industry. With a strong focus on collaboration and innovation, employees benefit from opportunities for professional growth, access to cutting-edge technology, and a culture that values creativity and meticulous craftsmanship. Join us to be part of a team that is dedicated to pushing the boundaries of visual storytelling while enjoying a supportive atmosphere that fosters both personal and career development.

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WorkinGames Recruitment Team