Principal Tech Artist

Principal Tech Artist

Full-Time 42000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead the implementation of visual features and bridge art and engineering in mobile game development.
  • Company: Join Product Madness, a global leader in social casino games with a people-first culture.
  • Benefits: Enjoy career growth opportunities, a collaborative environment, and a chance to work on top-grossing titles.
  • Why this job: Shape the future of mobile gaming while working with cutting-edge technology and a talented team.
  • Qualifications: 5+ years in Unity, strong shader programming skills, and a passion for mobile game development.
  • Other info: Be part of an inclusive culture that values your contributions and encourages personal growth.

The predicted salary is between 42000 - 84000 £ per year.

We are seeking a highly skilled technical artist to help shape the future of our Unity based mobile title. In this role you will be the go‑to expert leading the implementation of visual features, bridging the gap between art and engineering. You will play a key role in evolving the tech art team’s tooling and workflows, demonstrating your deep understanding of the graphics pipeline, mobile optimization, and software development principles.

What you’ll do:

  • Be the go‑to person for addressing any critical technical art implementation to ensure that asset creation follows accurate guidelines.
  • Identify the opportunities for, and create the custom tooling required to empower the technical art team.
  • Drive technical solutions to achieve high visual fidelity while balancing the hardware limitations of target mobile platforms.
  • Collaborate closely with developers and artists to implement new game features and UI designs.
  • Support Junior TAs on boarding and training.

What we’re looking for:

  • 5+ years of relevant industry experience using Unity.
  • Advanced knowledge of the real time graphic pipeline, shader programming and the Unity Engine.
  • Extensive experience authoring GLSL shaders in ShaderLab.
  • The ability to make targeted optimisations from analysis using profiling and benchmarking tools.
  • Strong proficiency in C#, with the ability to create custom components and tools for automation and expanding the capabilities of the Unity UI system.
  • An expert understanding of the Unity UI system.
  • Solid knowledge of 3D/2D art asset creation software.
  • Mobile game development experience is highly desirable.
  • Proficiency with Git and modern version control workflows.
  • Strong written and verbal communication skills in English.
  • Excellent interpersonal skills with a team‑oriented, collaborative attitude.

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world‑class team who creates top‑grossing, leading titles in the social casino genre. We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

Travel Expectations: None

Additional Information: At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full‑time basis without the need for current or future visa sponsorship.

Principal Tech Artist employer: WomenTech Network

At Product Madness, we pride ourselves on being a leading employer in the gaming industry, offering a vibrant work culture that prioritises our People First principle. Our London headquarters fosters an inclusive environment where creativity thrives, and employees are empowered to grow their careers through collaboration and innovation. With recognition as a Global Inspiring Workplace and accolades for our commitment to employee satisfaction, we provide a unique opportunity for talented individuals to make a meaningful impact in the world of mobile gaming.
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Contact Detail:

WomenTech Network Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Principal Tech Artist

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those already working at Product Madness. A friendly chat can open doors and give you insights that might just set you apart from the crowd.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work with Unity and technical art. Make sure it’s easy to navigate and showcases your understanding of the graphics pipeline and mobile optimisation.

✨Tip Number 3

Prepare for the interview by brushing up on your C# and shader programming knowledge. Be ready to discuss how you've tackled technical challenges in the past and how you can contribute to the tech art team’s success.

✨Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our awesome team!

We think you need these skills to ace Principal Tech Artist

Unity
Real-time Graphics Pipeline
Shader Programming
GLSL Shaders
Profiling and Benchmarking Tools
C#
Unity UI System
3D/2D Art Asset Creation Software
Mobile Game Development
Git
Version Control Workflows
Written Communication Skills
Verbal Communication Skills
Interpersonal Skills
Team Collaboration

Some tips for your application 🫡

Tailor Your Application: Make sure to customise your CV and cover letter to highlight your experience with Unity and technical art. We want to see how your skills align with the role, so don’t hold back on showcasing your relevant projects!

Show Off Your Technical Skills: Since this role is all about bridging art and engineering, be sure to include specific examples of your work with shaders, C#, and mobile optimisation. We love seeing concrete evidence of your expertise!

Be Clear and Concise: When writing your application, keep it straightforward and to the point. We appreciate clarity, so make sure your passion for tech art shines through without unnecessary fluff.

Apply Through Our Website: We encourage you to submit your application directly through our website. It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy!

How to prepare for a job interview at WomenTech Network

✨Know Your Tech Inside Out

Make sure you brush up on your knowledge of Unity and the graphics pipeline. Be ready to discuss your experience with shader programming and how you've tackled mobile optimisation in past projects. This will show that you're not just familiar with the tools, but that you can truly leverage them.

✨Showcase Your Problem-Solving Skills

Prepare examples of how you've identified opportunities for custom tooling or improved workflows in previous roles. Highlight specific challenges you faced and the technical solutions you implemented. This will demonstrate your proactive approach and ability to bridge the gap between art and engineering.

✨Collaboration is Key

Since this role involves working closely with both developers and artists, be ready to discuss your collaborative experiences. Share instances where you supported junior team members or led a project that required teamwork. This will highlight your interpersonal skills and team-oriented attitude.

✨Communicate Clearly and Confidently

Strong communication skills are essential, so practice articulating your thoughts clearly. Prepare to explain complex technical concepts in a way that's easy to understand. This will not only showcase your expertise but also your ability to work effectively within a diverse team.

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