At a Glance
- Tasks: Implement core gameplay systems and features, optimising and debugging complex gameplay issues.
- Company: Join Warner Bros. Discovery, a leader in entertainment and media with a focus on innovation.
- Benefits: Enjoy a hybrid working model combining remote and in-office work.
- Other info: Experience with mission or progression systems is a plus.
- Why this job: Contribute to AAA game development with a focus on reliability and maintainability.
- Qualifications: Strong UE5 experience in C++ for shipped games and excellent debugging skills required.
The predicted salary is between 50000 - 70000 £ per year.
Responsibilities
- Implement and evolve core gameplay systems and features through all stages of development, from prototyping and iteration to optimisation and polish.
- Build robust, scalable gameplay architecture across player-facing and underlying systems, including mission frameworks, progression, save/load flows, and core runtime infrastructure.
- Partner closely with Design and other disciplines to translate creative goals into reliable technical solutions, while communicating risks, trade-offs, and opportunities clearly.
- Develop tools and workflows that improve iteration speed, usability, and reliability for content creators and cross-discipline teams.
- Debug and resolve complex gameplay issues across code, data, and systems, driving problems through to practical, high-quality outcomes.
- Identify technical debt, performance issues, and stability risks early, and make pragmatic improvements that strengthen the game over time.
- Contribute to strong engineering practices through maintainable code, thoughtful reviews, clear interfaces, and a proactive approach to ownership.
- Support production processes including estimation, task breakdown, backlog review, and collaboration with production partners.
Requirements
- Strong UE5 professional experience developing gameplay systems in C++ for shipped games.
- Proven ability to architect and maintain complex gameplay features with a focus on reliability, flexibility, and long-term maintainability.
- Excellent debugging and optimisation skills, with experience improving runtime performance, memory usage, and system stability.
- Strong understanding of game technology fundamentals and how gameplay systems interact with tools, content, and engine-level systems.
- Effective collaborator and communicator, comfortable working closely with Design, Production, QA, and other engineering teams.
- Self‑directed, organised, and able to take ownership of substantial areas of work with minimal guidance.
Nice to Have
- Experience with mission, progression, or save-system development.
- Experience working on large-scale or AAA games.
Hybrid Working
Hybrid work model combining remote and in-office work, subject to applicable laws. The role may change with business needs and reasonable notice.
Equal Employment Opportunity
Warner Bros. Discovery is an equal opportunity employer. We consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion, marital status, disability, or other protected categories. For candidates with a disability requiring adjustments, please visit our accessibility page for instructions to submit your request.
Senior Gameplay Systems Programmer employer: WB Games
At Warner Bros. Discovery, we pride ourselves on being an exceptional employer that fosters creativity and innovation in a collaborative environment. As a Senior Lighting Artist, you'll enjoy a hybrid working model that promotes work-life balance, alongside opportunities for professional growth and mentorship within a diverse team of talented individuals. Join us to be part of a culture that celebrates your contributions and empowers you to thrive in the world of storytelling and immersive experiences.