At a Glance
- Tasks: Lead a team of rendering programmers to optimise our game engine and achieve artistic vision.
- Company: Join Rocksteady Studios, creators of the iconic Batman: Arkham series.
- Benefits: Enjoy hybrid working, competitive salary, and a creative work environment.
- Why this job: Be at the forefront of AAA game development and push rendering boundaries.
- Qualifications: Strong 3D maths, C/C++ skills, and experience with current graphics hardware.
- Other info: Collaborative culture in a diverse London-based studio with excellent career growth.
The predicted salary is between 43200 - 72000 £ per year.
Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.
This role will involve leading a team of expert rendering programmers to extend and optimise our engine and achieve the artistic vision set by the Art Director, while ensuring the content creation pipelines are efficient and game performance is consistently high.
Role and Reporting
You will report to the Engine Code Director and collaborate with other code and art leads to ensure the solutions we build are effective, identify and resolve bottlenecks that other teams have. Working and managing the team every day, the Lead Rendering Programmer will enforce and inform the Engine Code Director’s vision for the project, hold reviews and provide feedback to the team, lead-by-example, and push the boundaries of rendering for video games.
Key Responsibilities
- Work closely with the Engine Code Director, Art Director and other leads to understand and establish their vision and communicate this to the team.
- Support the rendering programmers on your team, through regular one-on-ones, development conversations and performance reviews.
- Be a role-model for your team by emphasizing project and company goals, providing feedback on performance and mentoring.
- Manage the rendering code schedule and bugs to minimise risk and ensure smooth running of the department.
- Oversee, advise and drive the whole rendering team to ensure quality results and efficient working practices.
- Keep up to date with industry trends in rendering to ensure our rendering tech is competitive.
- Work with artists to interpret their creative direction and build rendering code to achieve it.
- Work closely with the Engine Code Director to plan and implement new rendering features.
- Implement rendering features to a high quality.
Technical Requirements
- Excellent 3D maths skills.
- Proficient graphics background with knowledge of cutting-edge rendering techniques.
- Advanced understanding of current graphics hardware, APIs and shader programming languages.
- Strong understanding in C/C++.
- Excellent profiling & optimisation skills, understanding of hardware bottlenecks and ways to overcome them.
- Experience working with latest generation of consoles (PS5 / Xbox Series X/S).
Hybrid Working
This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.
Lead Rendering Programmer in City of London employer: Warner Media, LLC.
Contact Detail:
Warner Media, LLC. Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Rendering Programmer in City of London
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, attend gaming events, and connect with people on LinkedIn. You never know who might have the inside scoop on job openings or can put in a good word for you.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially any rendering projects you've tackled. Make sure it’s easy to navigate and showcases your technical prowess and creativity.
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of current graphics hardware and rendering techniques. Be ready to discuss how you can contribute to the artistic vision of the project and solve potential bottlenecks.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our awesome team at Rocksteady Studios.
We think you need these skills to ace Lead Rendering Programmer in City of London
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to the Lead Rendering Programmer role. Highlight your experience with rendering techniques, C/C++ skills, and any relevant projects that showcase your expertise in graphics programming.
Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Use it to express your passion for game development and how your skills align with our vision at Rocksteady Studios. Don’t forget to mention why you’re excited about working on an unannounced AAA title!
Showcase Your Projects: If you’ve worked on any impressive projects, make sure to include them in your application. Whether it’s a personal project or something from a previous job, showcasing your work can really help us see your capabilities in action.
Apply Through Our Website: We encourage you to apply through our website for the best chance of getting noticed. It’s the easiest way for us to keep track of applications and ensures you’re considered for the role you’re interested in!
How to prepare for a job interview at Warner Media, LLC.
✨Know Your Tech Inside Out
Make sure you brush up on your 3D maths and rendering techniques. Be ready to discuss your experience with graphics hardware, APIs, and shader programming languages. The more you can demonstrate your technical prowess, the better!
✨Showcase Your Leadership Skills
As a Lead Rendering Programmer, you'll need to lead a team effectively. Prepare examples of how you've mentored others, managed projects, or resolved conflicts in a team setting. Highlighting your leadership style will show that you're the right fit for the role.
✨Understand the Artistic Vision
Familiarise yourself with the artistic direction of the studio and be prepared to discuss how you would interpret and implement this vision through rendering code. Showing that you can bridge the gap between art and technology will set you apart.
✨Stay Current with Industry Trends
Keep up-to-date with the latest trends in rendering and gaming technology. Be ready to discuss recent advancements and how they could apply to the studio's upcoming projects. This shows your passion for the industry and your commitment to innovation.