At a Glance
- Tasks: Design immersive soundscapes and implement audio in-engine for exciting AAA projects.
- Company: Join Rocksteady Studios, a leader in crafting iconic gaming experiences.
- Benefits: Enjoy hybrid working, career growth opportunities, and a supportive creative environment.
- Why this job: Make an impact by creating emotionally resonant audio that enhances gameplay.
- Qualifications: Experience in sound design, familiarity with DAWs, and a passion for learning.
- Other info: Collaborate with a talented team and contribute to innovative audio solutions.
The predicted salary is between 30000 - 42000 Β£ per year.
As a generalist sound designer, you'll work across a wide range of tasks from SFX design to implementing audio in-engine, supporting music workflows, and contributing to dialogue editing and design. We don't expect expertise in everything, but we value curiosity, adaptability, and willingness to learn.
Responsibilities
- Designing immersive soundscapes and gameplay-reactive audio within allocated timeframes and feedback loops.
- Implementing assets in-engine with attention to quality and stability.
- Participating actively in milestone reviews and retrospectives, sharing insight and receiving feedback.
- Proactively engaging with other departments to support gameplay and narrative.
- Communicating effectively across disciplines and contributing to workflow processes.
- Working with team members and sharing knowledge where helpful.
- Managing your own sprint tasks with accuracy and transparency.
- Contributing to audio pipeline improvements and tool feedback.
- Tracking and documenting work consistently.
- Ability to design high quality SFX with a thoughtful and craft-driven approach, including source recording, editing and manipulating audio using a DAW and common processing techniques (EQ, compression, reverb, etc.). Experience with any DAW is valued. Pro Tools is our primary platform with Reaper and Logic also being used for some tasks.
- Technical implementation skills with a proven track record in a game engine and audio middleware environment (familiarity with Wwise and UE5 is preferred).
- Experience with debugging audio, play-testing, and identifying issues throughout development.
- Familiarity with in-game profiling tools and an understanding of how to use this data to develop an optimised performance.
- Basic understanding of technical concepts to support communicating with audio programmers.
- Ability to advocate for ideas constructively and contribute to creative discussions, remaining focused and organised while delivering high-quality work under production deadlines.
- Practical knowledge of common field recording techniques and tools (microphones, field recorders, etc.). Our sound design practice greatly values source recording. We're seeking someone eager to grow their skills with us.
- Practical experience with analogue and digital signal flows. You have an appreciation of how to use outboard gear, and plugins to achieve high-quality results.
Hybrid Working
This role is advertised as a Hybrid work model, combining remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to applicable laws, WBD / your Line Manager reserves the right to change this working agreement where essential to business needs and upon reasonable notice to you.
Company & Role Context
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next. From brilliant creatives to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Rocksteady Studios is looking for a Sound Designer to join our studio, working with an experienced team on an exciting AAA project, crafting immersive worlds and emotionally resonant player experiences. This role is ideal for someone stepping up from a junior position or growing confidently into an intermediate-level sound design role and who connects with our audio team vision: We craft powerful connections between players and the game, amplifying emotional, narrative, and gameplay moments to create experiences that resonate with meaning. We are considered, conscientious and deeply thoughtful about our craft. We care about our work and the work of our colleagues throughout the studio. You will have experience of producing audio for interactive media with a proven track record of delivering high-quality audio assets and contributing to collaborative development. You appreciate that outstanding sound design is the result of a strong creative vision and craft supported by the effective use of technical tools. You understand the balance required to succeed in a modern development studio. You demonstrate creative initiative and technical independence when it comes to your everyday work.
Sound Designer in City of Westminster employer: Warner Bros. Entertainment Inc.
Contact Detail:
Warner Bros. Entertainment Inc. Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Sound Designer in City of Westminster
β¨Tip Number 1
Network like a pro! Reach out to fellow sound designers and industry folks on LinkedIn or at events. A friendly chat can lead to opportunities you might not find on job boards.
β¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best sound design work. Include a variety of projects, from SFX to music workflows, and make sure itβs easy to navigate.
β¨Tip Number 3
Donβt be shy about applying! We love seeing curious and adaptable candidates. Head over to our website and submit your application β you never know where it might lead!
β¨Tip Number 4
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with DAWs, audio middleware, and how you tackle sound design challenges in games.
We think you need these skills to ace Sound Designer in City of Westminster
Some tips for your application π«‘
Show Your Passion for Sound Design: When you're writing your application, let your enthusiasm for sound design shine through! Share specific examples of projects you've worked on and how they reflect your creativity and technical skills. We love seeing candidates who are genuinely excited about the craft.
Tailor Your Application: Make sure to customise your application to highlight the skills and experiences that align with our job description. Mention your familiarity with DAWs like Pro Tools, Reaper, or Logic, and any experience you have with game engines and audio middleware. This helps us see how you fit into our team!
Be Clear and Concise: Keep your application clear and to the point. Use bullet points for your skills and experiences to make it easy for us to read. Remember, we appreciate well-organised applications that showcase your ability to communicate effectivelyβjust like in a collaborative studio environment!
Apply Through Our Website: We encourage you to apply directly through our website. Itβs the best way for us to receive your application and ensures youβre considered for the role. Plus, it shows us youβre proactive and keen to join our team at StudySmarter!
How to prepare for a job interview at Warner Bros. Entertainment Inc.
β¨Know Your Tools
Make sure you're familiar with the DAWs mentioned in the job description, especially Pro Tools, Reaper, and Logic. Brush up on your technical implementation skills in game engines like Wwise and UE5. Being able to discuss your experience with these tools will show that you're ready to hit the ground running.
β¨Showcase Your Curiosity
Since they value curiosity and adaptability, prepare to discuss how you've approached learning new techniques or tools in the past. Share specific examples of how you've tackled challenges in sound design and what you learned from those experiences.
β¨Engage with the Team
Highlight your ability to communicate effectively across disciplines. Think of examples where you've collaborated with other departments or contributed to creative discussions. This will demonstrate that you can work well within a team and support gameplay and narrative.
β¨Prepare for Feedback
Be ready to discuss how you handle feedback and participate in milestone reviews. They want someone who can share insights and receive constructive criticism. Think of a time when feedback improved your work and be prepared to share that story.