Technical Artist - Mob Control
Technical Artist - Mob Control

Technical Artist - Mob Control

City of London Full-Time 42000 - 60000 ÂŁ / year (est.) Home office possible
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At a Glance

  • Tasks: Design and implement stunning UI/UX systems for a top mobile game.
  • Company: Join Voodoo, a leading mobile game publisher with 7 billion downloads.
  • Benefits: Enjoy competitive pay, remote work options, and great perks.
  • Why this job: Be part of an iconic game and make a real impact on player experiences.
  • Qualifications: 6+ years in game development with strong Unity and artistic skills.
  • Other info: Collaborate with industry experts in a dynamic, fast-paced environment.

The predicted salary is between 42000 - 60000 ÂŁ per year.

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About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is fully remote CET ±2h or Barcelona-based.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our \’Core\’ games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our \’Live\’ games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world\’s largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Mob Control.

With Mob Control, we’re building an iconic game that players will never forget!

We\’re a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

Role

We are about to make a big leap forward to push Mob Control into the next level, and you might be the chosen one, Neo.

You’ll play a key role in the upcoming evolution of Mob Control, a mobile game with over 400 million downloads.

As a Senior Technical Artist, you’ll bridge the gap between art and engineering, designing scalable UI/UX systems, building stylized shaders, and solving creative challenges that directly impact gameplay and player experience.

We’re looking for a hybrid profile: someone with strong artistic fundamentals and enough technical experience to bring modular, visually stunning systems to life in Unity. You’ll collaborate closely with game designers, developers, and artists in a fast-paced LiveOps environment, contributing to one of the world’s most played mobile games.

What You’ll Do

  • Design and implement modular and reusable UI/UX systems (cards, popups, banners, upgrades, etc.).
  • Create custom shaders and materials (2D/3D) for characters, environments, and UI elements.
  • Build tween-based animation systems and shader-based responsive feedback fx.
  • Support gameplay teams with technical visual solutions and FX that enhance readability and impact.
  • Develop and integrate screen-space FX and postprocessing effects for menus and gameplay.
  • Contribute to VFX design for in-game actions, events, and player feedback.
  • Prototype and maintain tools to streamline art production and optimize pipelines.
  • Create basic 3D models or animations as placeholder content when needed.

Profile

  • 6+ years of experience in game development, ideally in mobile or stylized GaaS titles.
  • Proven track record across full production cycles (from pre-production to LiveOps).
  • Strong grasp of visual design principles: color, form, contrast, timing, motion.
  • Solid Unity experience: uGUI, Shader Graph or Amplify, Animation and Timeline systems.
  • Experience creating stylized shaders for VFX and gameplay.
  • Familiarity with editor tools and custom inspectors in Unity.
  • Proficiency in 2D/3D tools like Photoshop, Illustrator, Blender, or Maya.

Nice To Have

  • Experience in high-volume LiveOps pipelines with frequent content updates.
  • A strong portfolio of stylized UI/UX, VFX, or technical art systems.
  • Passion for solving creative problems through smart, scalable technical workflows.

Benefits

  • Best-in-class compensation
  • Other benefits according to the country you reside

Seniority level

  • Seniority level

    Mid-Senior level

Employment type

  • Employment type

    Full-time

Job function

  • Job function

    Design, Art/Creative, and Information Technology

  • Industries

    Entertainment Providers

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Technical Artist - Mob Control employer: Voodoo

Voodoo is an exceptional employer that fosters a vibrant and innovative work culture, perfect for creative minds looking to make a significant impact in the gaming industry. With a fully remote position available, employees enjoy flexibility while collaborating with a talented team on globally renowned games like Mob Control. Voodoo prioritises employee growth through best-in-class compensation and opportunities to work on exciting projects that challenge and enhance technical skills.
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Contact Detail:

Voodoo Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist - Mob Control

✨Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at Voodoo. A friendly chat can open doors and give you insider info about the role.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially anything related to UI/UX or shaders. Make it easy for them to see why you're the perfect fit for Mob Control.

✨Tip Number 3

Prepare for the interview by brushing up on Unity and your technical art skills. Be ready to discuss how you've tackled creative challenges in the past—Voodoo loves problem solvers!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re serious about joining the Voodoo team and contributing to their amazing games.

We think you need these skills to ace Technical Artist - Mob Control

UI/UX Design
Shader Development
Animation Systems
Visual Effects (VFX)
Unity
uGUI
Shader Graph
2D/3D Modelling
Photoshop
Illustrator
Blender
Maya
Problem-Solving
Collaboration
Game Development

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your technical artistry and experience in game development. We want to see your strong grasp of visual design principles and any cool projects you've worked on that showcase your skills!

Tailor Your Application: Don’t just send a generic application! Tailor your CV and cover letter to reflect how your experience aligns with the Technical Artist role at Voodoo. We love seeing candidates who take the time to connect their background to our needs.

Be Creative: This is a creative role, so don’t be afraid to let your personality shine through in your application. Share your passion for solving creative problems and any unique approaches you’ve taken in past projects!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy!

How to prepare for a job interview at Voodoo

✨Know Your Stuff

Make sure you brush up on your technical skills, especially in Unity and shader creation. Be ready to discuss your past projects and how you've tackled challenges in game development. Voodoo is looking for someone who can bridge the gap between art and engineering, so show them you can do just that!

✨Show Off Your Portfolio

Bring along a strong portfolio that highlights your stylised UI/UX, VFX, and technical art systems. Make it easy for them to see your best work and how it aligns with what they’re doing at Voodoo. A well-organised portfolio can really set you apart from other candidates.

✨Understand the Game

Familiarise yourself with Mob Control and other games in Voodoo's portfolio. Knowing the ins and outs of their products will not only impress your interviewers but also help you tailor your answers to show how you can contribute to their success.

✨Ask Smart Questions

Prepare thoughtful questions about the team dynamics, the LiveOps environment, and future projects. This shows your genuine interest in the role and helps you gauge if Voodoo is the right fit for you. Plus, it’s a great way to demonstrate your enthusiasm for the gaming industry!

Technical Artist - Mob Control
Voodoo

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  • Technical Artist - Mob Control

    City of London
    Full-Time
    42000 - 60000 ÂŁ / year (est.)

    Application deadline: 2027-10-09

  • V

    Voodoo

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