At a Glance
- Tasks: Bridge art and engineering to optimise game performance and enhance visual quality.
- Company: Join Voodoo, a leading mobile gaming company with a mission to entertain the world.
- Benefits: Enjoy a competitive salary, remote work options, and great benefits tailored to your location.
- Why this job: Make a real impact on popular games while collaborating with industry experts.
- Qualifications: 5+ years as a Technical Artist with strong Unity and C# skills.
- Other info: Be part of a dynamic team focused on innovation in mobile gaming.
The predicted salary is between 36000 - 60000 Β£ per year.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is fully remote or Barcelona-based.
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.
We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Hole.io. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game.
Responsibilities:
- Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
- Develop tools and scripts in Unity to streamline the workflow for artists and developers.
- Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
- Implement VFX, shaders, and lighting techniques to enhance the game's visual appeal.
- Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality.
- Debug and troubleshoot graphical and performance issues on different mobile devices.
- Stay up to date with the latest trends and best practices in mobile game art and Unity development.
Profile / Qualifications:
- 5+ years as a Technical Artist in the mobile gaming industry.
- Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
- Proficiency in C# scripting for automating processes and enhancing tools.
- Understanding of mobile game constraints (performance, memory, draw calls, batching).
- Experience with lighting, VFX, post-processing, and GPU profiling.
- Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance).
- Ability to debug and optimize art assets and rendering issues.
Benefits:
Competitive salary and other benefits according to the country you reside.
Senior Technical Artist in London employer: Voodoo
Contact Detail:
Voodoo Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Senior Technical Artist in London
β¨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Voodoo. A friendly chat can open doors and give you insights that a job description just can't.
β¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure itβs easy to navigate and showcases your Unity expertise and any cool projects you've worked on.
β¨Tip Number 3
Prepare for the interview by brushing up on common technical questions related to mobile game art and performance optimisation. We want you to shine, so practice explaining your thought process and problem-solving skills.
β¨Tip Number 4
Apply through our website! Itβs the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Senior Technical Artist in London
Some tips for your application π«‘
Tailor Your CV: Make sure your CV is tailored to the Senior Technical Artist role. Highlight your experience with Unity, shader development, and any relevant projects that showcase your skills in mobile gaming. We want to see how you can bridge the gap between art and engineering!
Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Use it to explain why you're passionate about mobile gaming and how your background makes you a perfect fit for our team. Donβt forget to mention specific experiences that relate to the responsibilities listed in the job description.
Showcase Your Portfolio: If you have a portfolio of your work, make sure to include it! We love seeing examples of your previous projects, especially those that demonstrate your skills in optimizing game assets and enhancing visual quality. Visuals speak louder than words!
Apply Through Our Website: We encourage you to apply directly through our website. Itβs the best way for us to receive your application and ensures youβre considered for the role. Plus, it shows youβre keen on joining our awesome team at Voodoo!
How to prepare for a job interview at Voodoo
β¨Know Your Tools Inside Out
Make sure youβre well-versed in Unity and its features, especially shader development and particle systems. Brush up on your C# scripting skills too, as you'll likely be asked to demonstrate how you can automate processes or enhance tools during the interview.
β¨Showcase Your Portfolio
Prepare a portfolio that highlights your best work as a Technical Artist. Include examples of game assets you've optimised, VFX you've implemented, and any tools you've developed. Be ready to discuss the challenges you faced and how you overcame them.
β¨Understand Mobile Game Constraints
Familiarise yourself with the specific performance and memory constraints of mobile games. Be prepared to discuss how youβve tackled issues like draw calls and batching in your previous projects, as this will show your understanding of the mobile gaming landscape.
β¨Stay Current with Trends
Keep up with the latest trends in mobile game art and Unity development. Mention any recent techniques or tools youβve explored, and be ready to discuss how they could be applied to enhance the player experience in Voodoo's games.