Lead Level Designer - Hole.io
Lead Level Designer - Hole.io

Lead Level Designer - Hole.io

Full-Time 42000 - 84000 £ / year (est.) Home office possible
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At a Glance

  • Tasks: Design engaging 3D levels for Hole.io and mentor a team of level designers.
  • Company: Join Voodoo, a leading mobile game publisher with a global reach.
  • Benefits: Enjoy a competitive salary and benefits tailored to your location.
  • Why this job: Shape the future of gaming while working remotely with a creative team.
  • Qualifications: 5+ years in Level Design, strong Unity skills, and a passion for mentoring.
  • Other info: Be part of a dynamic team creating hit games enjoyed by millions.

The predicted salary is between 42000 - 84000 £ per year.

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. This position is fully remote CET ±2h or Barcelona-based.

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our "Core" games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our "Live" games team focuses on delivering higher engagement on our existing and successful games. Joining our Gaming team means collaborating with industry experts to build the tools and infrastructure that power the next generation of hit games.

We’re looking for a talented Lead Level Designer to be a hands-on level designer for our mobile casual game Hole.io, and also to eventually supervise and mentor a team of level designers. You will work with and define our custom-level editor in Unity to create fun and engaging levels. You’ll be:

  • Collaborating with our creative team to plan a level progression and difficulty curve aligned with both the player and business needs.
  • Using Unity and proprietary tools for hands-on designing of innovative and varied 3D levels that appeal to a global audience and showcase our unique gameplay & art style.
  • Eventually, scaling and managing the Level Design team, planning the workload & supervising the output quality of a small team of level designers, providing mentorship when needed.
  • Defining level design guidelines tailored to the needs of our game and audience, in order to deliver content that offers a seamless, engaging gameplay experience with the highest quality in the most efficient way possible.
  • Defining and iterating the specs of Level Design tools that improve the level design workflow and/or quality.
  • Keeping up-to-date documentation of all levels, level progressions and ongoing level-related AB tests.
  • Contributing actively with ideas for new game mechanics, level assets and level themes to ensure continuity, cohesion and gameplay variety.
  • Working closely with our team of artists, animators, and programmers to ensure level designs are fully realized.
  • Testing and balancing levels and level progressions, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards.
  • Ensuring your designs adhere to technical constraints and opportunities presented by our game engine.

Profile:

  • At least 5 years of proven experience in Level Design for 3D games, with a portfolio demonstrating your ability to create engaging, fun levels.
  • Strong Unity knowledge.
  • Strong understanding of game design principles, particularly within the casual genre.
  • Experience, or a genuine interest, in leading and mentoring a team from the ground up.
  • Experience in continuous data-driven level balancing and tweaking.
  • Excellent problem-solving skills, with a creative approach to design challenges.
  • Strong communication skills, able to work effectively within a team and explain your ideas clearly.

Nice to have:

  • Experience designing open-world, outdoors 3D environments.
  • Experience leading and mentoring a small team of Level Designers.
  • A degree in game design, computer science, or a related field would be beneficial.

Benefits: Competitive salary and other benefits according to the country you reside.

Lead Level Designer - Hole.io employer: Voodoo

Voodoo is an exceptional employer that fosters a dynamic and innovative work culture, perfect for creative minds in the gaming industry. With a fully remote setup or the option to work from vibrant Barcelona, employees enjoy flexibility while collaborating with industry experts on exciting projects like Hole.io. Voodoo prioritises employee growth through mentorship opportunities and offers competitive salaries, making it an ideal place for those seeking meaningful and rewarding careers in game design.
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Contact Detail:

Voodoo Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Level Designer - Hole.io

✨Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best level designs, especially those that highlight your creativity and problem-solving skills. We want to see how you can create engaging and fun levels that resonate with players.

✨Tip Number 2

Network like a pro! Connect with industry folks on platforms like LinkedIn or Twitter. Join game design forums and communities where you can share ideas and get noticed. Remember, sometimes it's not just what you know, but who you know!

✨Tip Number 3

Prepare for the interview by brushing up on your Unity skills and understanding of game design principles. Be ready to discuss your past projects and how you tackled challenges. We love hearing about your creative process and how you collaborate with teams!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining our team at Voodoo. Don’t miss out on this opportunity!

We think you need these skills to ace Lead Level Designer - Hole.io

Level Design
Unity
3D Game Design
Game Design Principles
Team Leadership
Mentoring
Data-Driven Design
Problem-Solving Skills
Communication Skills
Documentation
Collaboration
Creative Thinking
Balancing and Tweaking Levels
Technical Constraints Understanding

Some tips for your application 🫡

Show Off Your Portfolio: Make sure to include a link to your portfolio in your application. We want to see your best level designs and how you've tackled challenges in the past. This is your chance to shine, so pick your most engaging and fun levels!

Tailor Your Application: When applying, take a moment to tailor your CV and cover letter to the Lead Level Designer role. Highlight your experience with Unity and any leadership roles you've had. We love seeing how your skills align with what we're looking for!

Be Clear and Concise: Keep your application clear and to the point. We appreciate well-structured applications that get straight to the good stuff. Use bullet points if it helps make your experience stand out – we want to see your skills without wading through too much text!

Apply Through Our Website: Don't forget to apply through our website! It’s the easiest way for us to keep track of your application and ensures you’re considered for the role. Plus, it shows you're keen on joining our team at Voodoo!

How to prepare for a job interview at Voodoo

✨Showcase Your Portfolio

Make sure to bring your portfolio along to the interview. Highlight specific levels you've designed that demonstrate your creativity and understanding of game design principles, especially in 3D environments. Be ready to discuss the thought process behind each level and how they align with player engagement.

✨Know Your Tools Inside Out

Since the role requires strong Unity knowledge, brush up on your skills before the interview. Be prepared to discuss how you've used Unity in past projects, particularly in creating engaging levels. If you can, share examples of how you've improved workflows or tools in your previous roles.

✨Understand the Game and Its Audience

Familiarise yourself with Hole.io and Voodoo's gaming portfolio. Understand the target audience and what makes the game appealing. This will help you tailor your answers to show how you can contribute to the game's success and align with the company's mission.

✨Prepare for Team Dynamics

As this role involves mentoring and leading a team, think about your leadership style and how you can foster collaboration. Be ready to share examples of how you've successfully led teams in the past, tackled challenges, and ensured high-quality output while maintaining a fun and engaging work environment.

Lead Level Designer - Hole.io
Voodoo
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  • Lead Level Designer - Hole.io

    Full-Time
    42000 - 84000 £ / year (est.)
  • V

    Voodoo

    50-100
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