At a Glance
- Tasks: Join a dynamic team to optimise game visuals and performance for Paper.io 2.
- Company: Voodoo, a leading mobile game publisher with over 7 billion downloads.
- Benefits: Competitive pay and additional perks based on your location.
- Why this job: Make a real impact on a globally loved game while working with industry experts.
- Qualifications: 5+ years as a Technical Artist with strong Unity and C# skills.
- Other info: Exciting opportunities for career growth in a fast-paced gaming environment.
The predicted salary is between 42000 - 84000 ÂŁ per year.
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart‑topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid‑casual, casual, and mid‑core experts. Our \’Core\’ games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our \’Live\’ games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world\’s largest and most successful hybrid publisher.
Role
We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Paper.io 2. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high‑performing genre‑defining casual game.
Responsibilities
- Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
- Develop tools and scripts in Unity to streamline the workflow for artists and developers.
- Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
- Create and implement particle systems, shaders, and lighting techniques to enhance the game\’s visual appeal.
- Ensure asset optimization (compression, polygon count, texture sizes) and optimal import into Unity without sacrificing quality.
- Debug and troubleshoot graphical and performance issues on different mobile devices.
- Stay up to date with the latest trends and best practices in mobile game art and Unity development.
Profile
- Experience: 5+ years as a Technical Artist in the mobile gaming industry.
- Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
- Proficiency in C# scripting for automating processes and enhancing tools.
- Understanding of mobile game constraints (performance, memory, draw calls, batching).
- Experience with lighting, VFX, post‑processing, and GPU profiling.
- Knowledge of 3D modeling, texturing workflows (Photoshop, Substance, and experience with Maya, including MEL scripting and tooling).
- Ability to debug and optimize art assets and rendering issues.
Benefits
- Best‑in‑class compensation.
- Other benefits according to the country you reside.
Seniority level
Mid‑Senior level
Employment type
Contract
Job function
Information Technology
Industries
Software Development
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Senior Technical Artist - Paper.io 2 employer: Voodoo UK
Contact Detail:
Voodoo UK Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Technical Artist - Paper.io 2
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Voodoo. A friendly chat can open doors and give you insights that might just land you an interview.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure it’s easy to navigate and showcases your expertise in Unity and shader development.
✨Tip Number 3
Prepare for the technical interview! Brush up on your C# scripting and rendering optimization knowledge. Be ready to discuss how you've tackled performance issues in past projects.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re serious about joining the Voodoo team!
We think you need these skills to ace Senior Technical Artist - Paper.io 2
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your experience as a Technical Artist, especially your Unity expertise and shader development. We want to see how your skills can bridge the gap between art and engineering!
Tailor Your Application: Don’t just send a generic application! Tailor your CV and cover letter to reflect the specific responsibilities and requirements mentioned in the job description. We love seeing candidates who take the time to connect their experience with what we’re looking for.
Be Creative: Since you’ll be working on enhancing visual quality, don’t hesitate to showcase your creative side. Include links to your portfolio or any projects that demonstrate your ability to create stunning visuals while maintaining technical efficiency.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re serious about joining our team!
How to prepare for a job interview at Voodoo UK
✨Know Your Stuff
Make sure you brush up on your technical skills, especially in Unity and shader development. Be ready to discuss specific projects where you've optimised game assets or developed tools that improved workflows. This shows you're not just familiar with the tech but have hands-on experience.
✨Showcase Your Creativity
Prepare to talk about how you've brought creative visions to life in past projects. Think of examples where you collaborated with artists and designers to enhance visual quality while maintaining performance. This will highlight your ability to bridge the gap between art and engineering.
✨Stay Current
Familiarise yourself with the latest trends in mobile game art and Unity development. Mention any recent techniques or tools you've explored, as this demonstrates your commitment to staying ahead in the industry and your passion for continuous learning.
✨Problem-Solving Mindset
Be prepared to discuss how you've debugged and optimised graphical issues in previous roles. Share specific examples of challenges you faced and how you resolved them, showcasing your analytical skills and ability to think on your feet.