At a Glance
- Tasks: Create stunning biomes and structural meshes for high-end environment art.
- Company: Join Vertpaint Studios, a creative hub for innovative game development.
- Benefits: Enjoy remote work flexibility and the chance to collaborate with talented artists.
- Why this job: Be part of an exciting project, Ritual Tides, and enhance your skills in a supportive community.
- Qualifications: Proficiency in ZBrush and UE5, with strong attention to detail and collaboration skills.
- Other info: Complete a short skills test and join our Discord for updates and discussions.
The predicted salary is between 28800 - 48000 £ per year.
Junior – Mid Level Environment Artist – Available ASAP
(Proficiency in ZBrush required)
Vertpaint Studios is seeking environment artists to train in a proprietary ZBrush–Unreal workflow, focused on crafting hyper-realistic biomes and structural meshes for high-end environment art.
The Project – Ritual Tides:
Join our public Discord for project updates and community discussions:
Note: Please follow server rules and keep employment-related topics in the appropriate channels.
Role Overview:
The role involves contributing to both biome and structural mesh creation, with a focus on delivering hyper-realistic, high-end environment content.
Must-Have Requirements:
- Strong experience using UE5
- Strong experience using Zbrush
- Strong attention to detail and effective collaborative communication skills
- Experience working with Scan Data
Nice-to-Haves (but not required):
- Experience working on horror, narrative-driven, or atmosphere-heavy games.
- Familiarity with environment composition and level art fundamentals.
- Knowledge of photogrammetry pipelines and how lighting interacts with scan-based assets.
Working Hours:
This is a fully remote position, but candidates must be available to collaborate during UK business hours (BST).
Short Test Required:
Due to the proprietary nature of the workflow, shortlisted applicants will be required to sign a mutual non-disclosure agreement and complete a brief skills test, designed to take no longer than 2 hours.
To Apply:
Send your portfolio, CV, and a brief cover letter explaining why you’re interested in this role.
We look forward to seeing your work!
Environment Artist employer: Vertpaint Studios
Contact Detail:
Vertpaint Studios Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Environment Artist
✨Tip Number 1
Join the Vertpaint Studios Discord server and actively participate in discussions. This will not only keep you updated on project developments but also help you connect with current team members, showcasing your enthusiasm and willingness to engage with the community.
✨Tip Number 2
Familiarise yourself with the proprietary ZBrush–Unreal workflow by watching tutorials or creating personal projects that mimic the style of hyper-realistic biomes. This hands-on experience will give you a solid foundation to discuss during interviews.
✨Tip Number 3
Highlight any relevant experience you have with scan data and photogrammetry in your conversations. Being able to discuss how you've used these techniques in past projects can set you apart from other candidates.
✨Tip Number 4
Prepare for the skills test by practising your ZBrush and Unreal Engine skills. Create a small project that showcases your ability to produce high-quality environment art, as this will demonstrate your capabilities effectively.
We think you need these skills to ace Environment Artist
Some tips for your application 🫡
Tailor Your Portfolio: Make sure your portfolio showcases your best work, particularly pieces that demonstrate your proficiency in ZBrush and Unreal Engine 5. Highlight any projects that involve hyper-realistic environments or structural meshes.
Craft a Compelling Cover Letter: In your cover letter, explain why you're passionate about the role and how your skills align with the requirements. Mention any relevant experience with horror or narrative-driven games if applicable, as well as your attention to detail and collaborative skills.
Highlight Relevant Experience: When updating your CV, focus on your experience with scan data and any projects where you've worked on environment composition. Be specific about your contributions and the tools you used.
Prepare for the Skills Test: Since a short test is required, brush up on your skills in ZBrush and Unreal Engine 5. Familiarise yourself with the proprietary workflow mentioned in the job description to ensure you're ready to showcase your abilities effectively.
How to prepare for a job interview at Vertpaint Studios
✨Showcase Your Portfolio
Make sure to present your portfolio during the interview. Highlight projects that demonstrate your proficiency in ZBrush and Unreal Engine 5, especially those that showcase hyper-realistic environments. This is your chance to impress them with your skills!
✨Understand the Project
Familiarise yourself with the project 'Ritual Tides' before the interview. Knowing the themes and style of the game will help you discuss how your skills can contribute to their vision, particularly in creating biomes and structural meshes.
✨Prepare for the Skills Test
Since a short skills test is part of the application process, practice relevant tasks in ZBrush and Unreal Engine. This will not only boost your confidence but also ensure you're ready to showcase your abilities effectively.
✨Communicate Clearly
Effective communication is key, especially in a remote role. Be prepared to discuss your collaborative experiences and how you handle feedback. Show that you can articulate your ideas clearly and work well with others, even from a distance.