We have a unique position available for a talented animation generalist to Join our growing studio ‘Vertpaint’ as we head for release of our debut title – a fully funded Indie first person horror game, ‘Ritual Tides’
Candidates should take the time to read all the elements of this job advert carefully Please make your application promptly.
//Project Summary:
Ritual Tides: Set at the end of the 19th century, our protagonist explores a remote and highly authentic British island. Encountering Monsters, Cultists & disturbed Denizens. We need your help and passion to bring this project to life!
//Role Summary:
Role: Generalist Animator (Mid / Sr / Lead / Principal)
Salary / Title: Subject to level of experience per candidate
Location: Fully Remote, must be available during core hours each day 10am – 3pm GMT (UK)
Key Responsibilities:
- Act as generalist on the team to manage Rigging & Animation tasks
- Rigging, Skinning, Animation
- Human / creature / animals
- Gameplay & Cinematic Animations
- Imports and in engine setup
- R&D into viability of workflows
- Work on fast turnaround prototyping tasks
- Rigging, Skinning, Animation at the concept phase to unblock designers
- Utilise Mocap / Modern Animation tools for rapid content creation
- Work on final deliverable animations
- Directly contribute to the work (Rigger and/or Animator)
- Ensure quality standards are meet by contractors (brought on as required)
- Collaboration with..
- Tech Artists – on pipelines for implementing Animations
- Character Artists – to advise on best practices when modelling for deformation
- Contract Animators and Riggers (as required) – to ensure project needs and standards are met.
//Desired Skills & Experience:
Must Have:
- Exceptional Talent as an Animator and/or Rigger
- Passion to work on a horror title
- Experience working in games / films industry
- Proficiency of the whole pipeline (Rigging, Skinning, Animation)
- Talent as a Keyframe Animator
- Experience with Mocap clean-up
- Good familiarity with UE5 / game pipelines
- Passion for the craft & eagerness to embrace new tools / workflows
Nice to Have:
- Experience with setting up ABP systems in UE5
- Experience with setting up Physics Assets systems in UE5
- Experience with Procedural Control Rig systems for Runtime in UE5
- Experience Animating Directly in UE5 & Maya
- Experience with both cinematic and gameplay animations
- Experience with Source Control; Perforce
- Experience animating first person cinematics
Contact Detail:
Vertpaint Studios Recruiting Team