Technical Artist (Unity / VR)
Technical Artist (Unity / VR)

Technical Artist (Unity / VR)

Full-Time 36000 - 60000 £ / year (est.) No home office possible
US Tech Solutions

At a Glance

  • Tasks: Create stunning visuals and optimise VR experiences in a dynamic game development team.
  • Company: Join US Tech Solutions, a global leader in talent solutions.
  • Benefits: Remote work, competitive pay, and the chance to work on high-profile projects.
  • Why this job: Combine your artistic flair with technical skills to shape the future of VR gaming.
  • Qualifications: 5+ years in Unity, 2+ years as a Technical Artist, and a strong portfolio.
  • Other info: Exciting opportunity to grow in a collaborative and innovative environment.

The predicted salary is between 36000 - 60000 £ per year.

Location: UK- Remote

Duration: Contract until 31st December 2026

We’re looking for an experienced Technical Artist to join a growing game development team working on a high-profile VR title. This role sits at the intersection of art and engineering. You’ll help ensure the game looks exceptional while running smoothly on standalone VR hardware. Your ability to combine strong artistic judgment with deep technical expertise will directly contribute to delivering polished, high-performance visuals.

Key Responsibilities:

  • Improve and define environment and VFX workflows, tooling and shaders
  • Develop and maintain clean, optimised hand-written HLSL shaders
  • Deliver polished, performant VR visuals
  • Create interactive VFX for gameplay and UI
  • Identify and resolve technical, visual and performance issues
  • Optimise assets and rendering for mobile/standalone VR platforms
  • Collaborate closely with artists, engineers and designers.

Required Experience:

  • 5+ years of professional experience using Unity
  • 2+ years in a Technical Artist role
  • Deep knowledge of Forward and Built-in rendering pipelines
  • Strong experience with mobile and VR optimisation
  • Expertise in hand-written shaders (HLSL)
  • Extensive experience with Unity toolset including:
  • Animations
  • Timelines
  • Particle Systems
  • VFX Graph
  • Nested Prefabs
  • Material Property Blocks
  • Experience creating technical 3D and 2D assets
  • Experience baking arbitrary data into textures and mesh properties
  • Strong understanding of real-time rendering and performance profiling
  • Strong bridge between art and engineering
  • Experience shipping mobile or standalone VR titles
  • Comfortable improving workflows and building tooling
  • Strong portfolio demonstrating interactive visuals
  • Please Note: This role requires a gaming background and real-time engine experience. A portfolio link is required with all applications.

    Technical Artist (Unity / VR) employer: US Tech Solutions

    At US Tech Solutions, we pride ourselves on fostering a dynamic and inclusive work culture that empowers our employees to thrive. As a remote employer, we offer flexible working arrangements, competitive compensation, and opportunities for professional growth in the exciting field of game development. Join us to collaborate with talented individuals on innovative VR projects while enjoying the benefits of a supportive and diverse team environment.
    US Tech Solutions

    Contact Detail:

    US Tech Solutions Recruiting Team

    StudySmarter Expert Advice 🤫

    We think this is how you could land Technical Artist (Unity / VR)

    ✨Tip Number 1

    Network like a pro! Reach out to fellow artists and engineers in the industry. Join online forums, attend virtual meetups, or even pop into local game dev events. The more connections we make, the better our chances of landing that dream role!

    ✨Tip Number 2

    Show off your skills! Make sure your portfolio is up-to-date and highlights your best work, especially those interactive visuals. We want to see your artistic flair and technical prowess shine through, so don’t hold back!

    ✨Tip Number 3

    Prepare for interviews by brushing up on your knowledge of Unity and VR optimisation. We should be ready to discuss our past projects and how we tackled challenges. Practice makes perfect, so consider mock interviews with friends or mentors!

    ✨Tip Number 4

    Apply through our website! It’s the easiest way to get noticed. Plus, it shows we’re serious about joining the team. Don’t forget to tailor our application to highlight how our skills match the job description!

    We think you need these skills to ace Technical Artist (Unity / VR)

    Unity
    VR Optimisation
    HLSL Shaders
    Real-time Rendering
    Performance Profiling
    VFX Workflows
    Mobile Rendering
    Technical 3D and 2D Asset Creation
    Interactive VFX
    Collaboration with Artists and Engineers
    Tooling Development
    Portfolio of Interactive Visuals
    Understanding of Forward and Built-in Rendering Pipelines
    Problem-Solving Skills

    Some tips for your application 🫡

    Show Off Your Portfolio: Make sure to include a link to your portfolio in your application. We want to see your best work, especially anything that showcases your skills in VR and Unity. This is your chance to shine!

    Tailor Your Application: Don’t just send a generic application! We love it when candidates tailor their CV and cover letter to highlight relevant experience. Focus on your technical artistry and any specific projects that relate to VR.

    Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and experience without wading through fluff.

    Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands and shows us you’re serious about joining our team!

    How to prepare for a job interview at US Tech Solutions

    ✨Showcase Your Portfolio

    Make sure to have your portfolio ready and easily accessible during the interview. Highlight projects that demonstrate your skills in creating interactive visuals, optimising assets for VR, and using hand-written shaders. This is your chance to visually impress them with your work!

    ✨Brush Up on Technical Knowledge

    Since this role sits at the intersection of art and engineering, be prepared to discuss your technical expertise in Unity, HLSL shaders, and VR optimisation. Review the key responsibilities and think of examples from your experience that align with what they’re looking for.

    ✨Prepare for Collaboration Questions

    Collaboration is key in this role, so expect questions about how you’ve worked with artists, engineers, and designers in the past. Think of specific instances where you improved workflows or built tooling that benefited the team. Show them you can bridge the gap between art and engineering!

    ✨Practice Problem-Solving Scenarios

    Be ready to tackle hypothetical scenarios related to visual and performance issues. They might ask how you would approach optimising a specific asset or resolving a rendering problem. Practising these scenarios will help you articulate your thought process clearly during the interview.

    Technical Artist (Unity / VR)
    US Tech Solutions

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