At a Glance
- Tasks: Create stunning visuals and optimise VR experiences in a dynamic game development team.
- Company: Join US Tech Solutions, a global leader in talent solutions.
- Benefits: Remote work, competitive pay, and the chance to work on high-profile projects.
- Why this job: Combine your artistic flair with technical skills to shape the future of VR gaming.
- Qualifications: 5+ years in Unity, 2+ years as a Technical Artist, and a strong portfolio.
- Other info: Exciting opportunity to grow in a collaborative and innovative environment.
The predicted salary is between 36000 - 60000 £ per year.
We’re looking for an experienced Technical Artist to join a growing game development team working on a high-profile VR title. This role sits at the intersection of art and engineering. You’ll help ensure the game looks exceptional while running smoothly on standalone VR hardware. Your ability to combine strong artistic judgment with deep technical expertise will directly contribute to delivering polished, high-performance visuals.
Key Responsibilities:
- Improve and define environment and VFX workflows, tooling and shaders
- Develop and maintain clean, optimised hand-written HLSL shaders
- Deliver polished, performant VR visuals
- Create interactive VFX for gameplay and UI
- Identify and resolve technical, visual and performance issues
- Optimise assets and rendering for mobile/standalone VR platforms
- Collaborate closely with artists, engineers and designers
Required Experience:
- 5+ years of professional experience using Unity
- 2+ years in a Technical Artist role
- Deep knowledge of Forward and Built-in rendering pipelines
- Strong experience with mobile and VR optimisation
- Expertise in hand-written shaders (HLSL)
- Extensive experience with Unity toolset including: Animations, Timelines, Particle Systems, VFX Graph, Nested Prefabs, Material Property Blocks
- Experience creating technical 3D and 2D assets
- Experience baking arbitrary data into textures and mesh properties
- Strong understanding of real-time rendering and performance profiling
- Strong bridge between art and engineering
- Experience shipping mobile or standalone VR titles
- Comfortable improving workflows and building tooling
- Strong portfolio demonstrating interactive visuals
Please Note: This role requires a gaming background and real-time engine experience. A portfolio link is required with all applications.
Technical Artist (Unity / VR) in Leeds employer: US Tech Solutions
Contact Detail:
US Tech Solutions Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist (Unity / VR) in Leeds
✨Tip Number 1
Network like a pro! Reach out to fellow artists and developers in the VR space. Join online forums, attend virtual meetups, and don’t be shy about sharing your portfolio. You never know who might have a lead on your dream job!
✨Tip Number 2
Show off your skills! Create a standout portfolio that highlights your best work, especially in Unity and VR. Make sure it’s easy to navigate and showcases your technical artistry. Remember, first impressions count!
✨Tip Number 3
Tailor your approach! When you find a job that excites you, customise your pitch. Highlight your experience with HLSL shaders and mobile optimisation, and explain how you can contribute to their specific project. We want to see your passion!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative. Don’t forget to follow up after applying; a little persistence goes a long way!
We think you need these skills to ace Technical Artist (Unity / VR) in Leeds
Some tips for your application 🫡
Showcase Your Skills: Make sure to highlight your experience with Unity and VR in your application. We want to see how your skills align with the role, so don’t hold back on showcasing your technical artistry and any relevant projects you've worked on.
Portfolio is Key: Don’t forget to include a link to your portfolio! This is your chance to show us what you can do, so make sure it’s up-to-date and features your best work, especially anything related to interactive visuals and VR.
Tailor Your Application: Take a moment to tailor your application to the job description. We love seeing candidates who take the time to connect their experience with our needs, so mention specific skills like HLSL shaders or mobile optimisation that we’re looking for.
Apply Through Our Website: We encourage you to apply through our website for a smoother process. It helps us keep everything organised and ensures your application gets the attention it deserves. Plus, it’s super easy!
How to prepare for a job interview at US Tech Solutions
✨Showcase Your Portfolio
Make sure to have your portfolio ready and easily accessible during the interview. Highlight specific projects that demonstrate your skills in creating interactive visuals, optimising assets for VR, and using HLSL shaders. This will give the interviewers a clear view of your capabilities.
✨Brush Up on Technical Knowledge
Since this role requires deep technical expertise, be prepared to discuss your experience with Unity's rendering pipelines and mobile optimisation techniques. Familiarise yourself with the latest trends in VR development and be ready to share how you've tackled performance issues in past projects.
✨Prepare for Collaboration Questions
As a Technical Artist, you'll need to work closely with artists, engineers, and designers. Think of examples from your previous roles where you successfully collaborated on projects. Be ready to discuss how you bridge the gap between art and engineering, as this is crucial for the role.
✨Practice Problem-Solving Scenarios
Expect to face questions about resolving technical and visual issues. Prepare by thinking through common challenges in VR development and how you would approach them. This could include optimising shaders or improving workflows, so have some strategies in mind to impress the interviewers.