Studio Engineer (SS13569) - Bath, BA2 7AY
Studio Engineer (SS13569) - Bath, BA2 7AY

Studio Engineer (SS13569) - Bath, BA2 7AY

Part-Time 30000 - 40000 £ / year (est.) No home office possible
University of Bath

At a Glance

  • Tasks: Join our team to solve technical problems in performance capture and lead innovative projects.
  • Company: The Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - a leader in motion capture technology.
  • Benefits: Flexible part-time hours, generous leave, professional development, and discounts on gym and tuition fees.
  • Other info: Join a supportive community committed to diversity and personal growth.
  • Why this job: Work with cutting-edge tech in a diverse environment that values creativity and innovation.
  • Qualifications: Post-graduate qualification in computer graphics or extensive experience in technical art.

The predicted salary is between 30000 - 40000 £ per year.

About the role

We are seeking a highly skilled technical artist or 3D generalist to join our team of Studio Engineers at The Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA). The postholder will have a dual focus: (a) on technical problem solving in relation to performance capture, providing technological expertise, scope and conduct new research/testing; leading the technical delivery of research and commercial projects; co-leading the maintenance and running of the motion capture and scanning facilities, and research and commercially based facial and body motion capture shoots; organising and overseeing delivery of 3D data for businesses we support and new research projects; and assisting with the organisation and setup required for delivery of motion capture workshops of various types to industry, and (b) working at the intersection of 3D computer vision, graphics research, and visual communication, translating complex research findings into compelling, publication-ready figures, animations, and supplementary videos.

CAMERA specialises in the research, capture and portrayal of motion, bringing together work that can be applied across disciplines. Using cutting-edge technology, we explore and push the boundaries of what is known and what is possible for the benefit of the creative industries, health, rehabilitation, biomechanics, sports performance, psychology and much more. Our state-of-the-art studio includes a virtual production stage, a motion capture volume, photogrammetry body and face rig as well as virtual reality and 3D scanning equipment. CAMERA is a key partner of the £35m MyWorld programme, with teams working to create the next generation of content capture and creation tools for the creative industries across film, TV, games and immersive Virtual and Augmented/Mixed Reality.

About you

You should hold a post-graduate qualification in computer graphics, vision or animation - or extensive equivalent commercial/industrial experience in technical art (with an R particularly in entertainment and motion capture technology and professional techniques).

Further information

This vacancy is offered on a part-time (29 hours per week) basis which can be worked flexibly within normal working hours across the week to suit the post holder. For an informal discussion regarding the role please contact Rebekah Hole.

We consider ourselves to be a university where difference is celebrated, respected and encouraged. We have an excellent international reputation with staff from over 60 different nations and have made a positive commitment towards gender equity and intersectionality receiving a Silver Athena SWAN award. We truly believe that diversity of experience, perspectives, and backgrounds will lead to a better environment for our employees and students and encourage applications from all genders, backgrounds, and communities, particularly from under-represented groups, and value the positive impact that will have on the university. We are committed to maintaining a safe and secure environment for our students, staff, and community by reinforcing our Safer Recruitment commitment. We are very proud to be a signatory of the Armed Forces Covenant, an accredited Disability Confident Leader; autism friendly university, committed to building disability confidence and supporting disabled staff.

What we can offer you

We are continually expanding our benefits package to better support you and enhance your experience with us and the below is just an example of some of the many great benefits we offer:

  • Free counselling services through Health Assured
  • Cycle to work scheme
  • Electric vehicle salary sacrifice scheme
  • Staff discount at Team Bath gym
  • Staff discounts on postgraduate tuition fees
  • Staff discount on language courses
  • Generous employer contributory pension schemes
  • Generous annual leave allowance with an additional 5 discretionary days so that you can enjoy a positive work-life balance
  • A wide range of personal and professional development opportunities including Apprenticeships, LinkedIn Learning and more
  • Free entry to the Holburne Museum in Bath
  • Local discounts and more
  • A family-friendly workplace
  • An excellent reward package that recognises the talents of our diverse workforce
  • Relocation allowance
  • Visa reimbursement and Interest-Free Loan to help with the cost of some immigration expenses

Find out more about our benefits and watch the video to hear from our staff about what makes the University of Bath a great place to work.

Closing Date: 15 May 2026

Department: Technical

Studio Engineer (SS13569) - Bath, BA2 7AY employer: University of Bath

At CAMERA, we pride ourselves on being an exceptional employer that fosters a diverse and inclusive work environment, where innovation thrives. Our state-of-the-art facilities in Bath provide unique opportunities for professional growth and collaboration in cutting-edge research and technology, while our flexible working hours and generous benefits package ensure a healthy work-life balance. Join us to be part of a team that is not only at the forefront of motion capture and visual communication but also committed to supporting your personal and professional development.
University of Bath

Contact Detail:

University of Bath Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Studio Engineer (SS13569) - Bath, BA2 7AY

✨Tip Number 1

Network like a pro! Reach out to people in the industry, attend events, and connect with professionals on LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects related to motion capture and 3D graphics. Make sure it’s easily accessible online so potential employers can see what you can do.

✨Tip Number 3

Prepare for interviews by researching the company and its projects. Be ready to discuss how your experience aligns with their needs, especially in technical problem-solving and performance capture.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to engage directly with us.

We think you need these skills to ace Studio Engineer (SS13569) - Bath, BA2 7AY

Technical Problem Solving
Performance Capture Technology
3D Computer Vision
Graphics Research
Visual Communication
Motion Capture Techniques
3D Data Management
Research and Testing
Animation Skills
Facial and Body Motion Capture
Project Coordination
Technical Art Expertise
Post-Graduate Qualification in Computer Graphics or Animation
Commercial Experience in Technical Art

Some tips for your application 🫡

Tailor Your Application: Make sure to customise your CV and cover letter for the Studio Engineer role. Highlight your technical skills and experience in performance capture, as well as any relevant projects you've worked on. We want to see how you fit into our team!

Showcase Your Creativity: Since this role involves translating complex research into visual content, include examples of your previous work that demonstrate your creativity and technical prowess. Whether it's animations or 3D models, let us see what you've got!

Be Clear and Concise: When writing your application, keep it clear and to the point. Use straightforward language to explain your experience and skills. We appreciate a well-structured application that makes it easy for us to see your qualifications.

Apply Through Our Website: Don't forget to submit your application through our official website! This ensures that we receive all your details correctly and helps us process your application smoothly. We can't wait to hear from you!

How to prepare for a job interview at University of Bath

✨Know Your Tech Inside Out

Make sure you’re well-versed in the latest performance capture technologies and 3D graphics tools. Brush up on your technical skills and be ready to discuss specific projects where you've applied these technologies.

✨Showcase Your Problem-Solving Skills

Prepare examples of how you've tackled technical challenges in past roles. Be ready to explain your thought process and the steps you took to resolve issues, especially in motion capture or 3D visualisation.

✨Communicate Complex Ideas Clearly

Since the role involves translating complex research into understandable visuals, practice explaining your work in simple terms. Use visuals or examples from your portfolio to illustrate your points during the interview.

✨Demonstrate Your Passion for Collaboration

This position requires working with diverse teams. Share experiences where you’ve successfully collaborated with others, particularly in creative or technical settings, and highlight your ability to adapt to different perspectives.

Studio Engineer (SS13569) - Bath, BA2 7AY
University of Bath

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