At a Glance
- Tasks: Teach and inspire students in Games Programming and Development while engaging in innovative research.
- Company: Join the University for the Creative Arts, a hub for creativity and innovation in the arts.
- Benefits: Enjoy a vibrant campus life, industry connections, and access to cutting-edge facilities.
- Why this job: Be part of a dynamic team shaping the future of games development and creative technology.
- Qualifications: A good honours degree, industry experience, and knowledge of Unreal and Unity engines are essential.
- Other info: We encourage applications from under-represented groups to foster diversity in our community.
The predicted salary is between 28800 - 48000 £ per year.
Are you passionate about Games Programming and Development? Keen to deliver excellent teaching and take part in innovative research? Excited about working closely with industry partners? Come and join our brilliant team at UCA!
Following significant investment into the School of Games and Creative Technologies, we are seeking to appoint a Lecturer/Senior Lecturer - Games Programming and Development to join our outstanding team of educators, practitioners and researchers. The School of Games and Creative Technology is a vibrant community of students, academic teaching staff, researchers and industry specialists, working together to create innovative games and creative technologies practice and research.
Central to the school’s ethos is the combination of high-quality teaching, leading research and vibrant knowledge exchange with industry partners. The school has strong relationships with the gaming sector, as well as a designated incubator programme to support students to develop creative IP. Students are encouraged to promote their excellent work externally, and this year alone we have a number of finalists and winners from Games Development and Games Arts for both national and international competitions (Grads in Games and Sega 2 Point).
As part of their courses, games students work on client briefs, this year working on a large-scale project led by Supermassive Games’ Dark Pictures anthology. Over the last few years, the school has attracted over £3M additional funding to support facilities, research and knowledge exchange, producing some exciting industry-facing collaborations. As well as industry-level games labs, the School boasts facilities including motion capture, volumetric capture and virtual production.
The role will be based at the Farnham campus, just outside Guildford and will directly report to the School’s Programme Director for Games. UCA is seeking to recruit dynamic and innovative educators and we are seeking a candidate who will ideally have industry experience in Games and experience of working in higher education student facing delivery, including curriculum design aligned to contemporary practice.
As Lecturer/Senior Lecturer - Games Programming and Development, you will have proven knowledge and experience of software for computer games development with a particular focus on Unreal (C++, Blueprints) and Unity (C#) games engines. Experience of 3D modelling and an understanding of contemporary game development pipeline workflows are desirable.
You will take a leading role in delivering games programming to students, principally on the BSc Games Development degree and MA Games Engineering, but you may contribute to a variety of games courses. It is an opportunity to express your creativity, skill, enthusiasm for the subject, and experience to contribute to the delivery of the exciting games programmes at UCA.
You will have a good honours degree, ideally a postgraduate degree, great professional experience, and detailed knowledge of contemporary developments in the subject area and wider creative industries. At UCA, creativity and innovation are at the heart of what we do.
You must be able to demonstrate good team working abilities, as well as good organisational and communication skills. The teaching duties will include all related course administration and require the successful candidate to be pro-active in developing new learning and teaching methods. You will also be required to participate in marketing and student recruitment activities and to potentially engage in professional research in the subject area.
Are you ready to share your passion for creativity with the next generation of games developers? If so, we want to hear from you.
We particularly welcome applications from female and black and ethnic minority candidates as they are under-represented in this area.
Lecturer/ Senior Lecturer in Games Programming and Development employer: University for the Creative Arts
Contact Detail:
University for the Creative Arts Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lecturer/ Senior Lecturer in Games Programming and Development
✨Tip Number 1
Make sure to showcase your industry experience in games programming during any informal conversations or networking events. This will help you stand out as a candidate who not only understands the academic side but also has practical insights that can benefit students.
✨Tip Number 2
Engage with the School of Games & Creative Technology's social media platforms. By following and interacting with their posts, you can gain insights into their current projects and initiatives, which can be useful for discussions during interviews.
✨Tip Number 3
Consider reaching out to current faculty members or alumni from the programme for informational interviews. This can provide you with valuable information about the school's culture and expectations, helping you tailor your approach when applying.
✨Tip Number 4
Stay updated on the latest trends in game development, particularly around Unreal and Unity engines. Being able to discuss contemporary practices and innovations in your field will demonstrate your commitment and expertise during any interactions with the hiring team.
We think you need these skills to ace Lecturer/ Senior Lecturer in Games Programming and Development
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in games programming and development. Emphasise any industry experience, teaching roles, and specific skills with Unreal and Unity engines.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for games programming and your teaching philosophy. Mention how your background aligns with UCA's ethos of creativity and innovation.
Highlight Relevant Projects: Include details about any significant projects you've worked on, especially those involving collaboration with industry partners or innovative teaching methods. This will demonstrate your practical experience and commitment to the field.
Showcase Your Research Interests: If you have research interests related to games development, mention them in your application. Discuss how you plan to contribute to the academic community at UCA through research and knowledge exchange.
How to prepare for a job interview at University for the Creative Arts
✨Showcase Your Industry Experience
Make sure to highlight any relevant industry experience you have in games programming and development. Discuss specific projects you've worked on, especially those involving Unreal and Unity engines, as this will demonstrate your practical knowledge and ability to connect theory with practice.
✨Prepare for Teaching Scenarios
Since the role involves teaching, be ready to discuss your teaching philosophy and methods. Prepare examples of how you've engaged students in the past or innovative teaching techniques you've used, particularly in higher education settings.
✨Familiarise Yourself with UCA's Ethos
Research the University for the Creative Arts and its School of Games & Creative Technology. Understand their focus on creativity, innovation, and industry collaboration, and be prepared to discuss how your values align with theirs during the interview.
✨Engage with Current Trends
Stay updated on the latest trends in game development and technology. Be ready to discuss contemporary developments in the field and how they can influence your teaching and curriculum design, showing that you're proactive and forward-thinking.