At a Glance
- Tasks: Join our team to develop and enhance cutting-edge GPU-driven rendering technologies.
- Company: Unity, a leading platform for creating games and interactive experiences.
- Benefits: Enjoy comprehensive health insurance, stock ownership, and generous vacation days.
- Other info: Diverse and inclusive workplace with excellent career growth opportunities.
- Why this job: Make a real impact in the gaming industry with innovative graphics technology.
- Qualifications: Strong skills in C++, C#, and shader languages; passion for performance.
The predicted salary is between 36000 - 60000 £ per year.
The opportunity Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device. The Graphics Middle Layer team is looking for a new team member. The team covers a wide range of areas and responsibilities; from the loading, streaming, processing and rendering of meshes to generation and selection of level of details (LOD), to efficient GPU-driven rendering and batching, to the importing, streaming and processing of textures, to culling techniques and Entities Graphics. In all these areas the team has a big emphasis on performance and scalability. The area forms the foundation for nearly any Unity project and other engine graphics technologies. The team is part of Unity’s Graphics Features and Frameworks group whose mission is to build the world’s most scalable, performant and extensible rendering platform.
As a graphics engineer, you will be responsible for developing new and maintaining existing mesh and LOD loading, streaming, processing and rendering technologies, including Unity’s GPU-driven rendering technology stack. In particular, you will be working on improving the GPU resident drawer and batching systems. You will also work on continuously improving the existing tech stacks and code base, existing APIs, and further improving performance. You will be in a position to establish Unity’s future tech stack on GPU-driven rendering, culling, mesh, LOD, and streaming technologies.
We are committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds.
What you’ll be doing:
- Working as a Graphics engineer on our GPU-driven rendering stack, in particular on GPU resident drawer and batching systems, and culling, spanning the full tech stack from low level to user API working on shaders and contributing code in both C++ and C#.
- Maintain existing systems, improving performance, testability and stability.
- Helping evolve Unity’s rendering systems towards a GPU driven technology stack.
- Participating in other tasks within the team on the Texture area, including working on texture streaming, Unity’s Texture API, Virtual Texturing, texture compression, texture importing, and asynchronous upload pipeline.
- Participating in code reviews to ensure only high quality software is committed.
- Taking part in technical discussions, investigating complex problems, researching, and collaborating on initiatives.
- Closely collaborating with Product Management, Quality Assurance and UX to ensure the best possible product.
What we’re looking for:
- Strong software engineering fundamentals.
- Expertise with C++, C#, and shader languages such as HLSL.
- Understanding of lower level GPU architecture and resource management systems, including meshes and geometry.
- Experience in profiling and optimizing performance.
- Working knowledge of Unity.
- Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic.
- Passion for performance, code analysis, and debugging tools.
- Willingness to jump into unfamiliar technical areas.
You might also have:
- Experience with GPU driven rendering technology.
- Experience with streaming technologies such as mesh or texture streaming, virtual texturing, mipmap streaming, LOD or meshlet streaming.
- Experience developing for mobile or console games.
- Experience with Compute Shaders / Mesh Shaders.
- Experience with CPU and GPU debugging and profiling tools.
- Experience with mesh clustering and clustered mesh culling.
- Experience with culling technologies such as frustum, occlusion culling or cluster culling.
- Experience with other Game Engines.
Additional information:
- Relocation support is not available for this position.
- Work visa/immigration sponsorship is not available for this position.
Benefits:
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
- Comprehensive health, life, and disability insurance.
- Commute subsidy.
- Employee stock ownership.
- Competitive retirement/pension plans.
- Generous vacation and personal days.
- Support for new parents through leave and family-care programs.
- Office food snacks.
- Mental Health and Wellbeing programs and support.
- Employee Resource Groups.
- Global Employee Assistance Program.
- Training and development programs.
- Volunteering and donation matching program.
Life at Unity:
Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing. As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month.
Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators.
If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.
This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.
Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.
Graphics Engineer Stratford-upon-Avon, United Kingdom employer: Unity3d
Contact Detail:
Unity3d Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Graphics Engineer Stratford-upon-Avon, United Kingdom
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, attend meetups, and connect with Unity employees on LinkedIn. A friendly chat can sometimes lead to job opportunities that aren't even advertised!
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your best work, especially projects related to graphics engineering. Make sure to include any relevant Unity projects to catch their eye.
✨Tip Number 3
Prepare for those interviews! Brush up on your C++, C#, and shader languages. Be ready to discuss your experience with GPU-driven rendering and performance optimisation – they’ll want to see your passion and expertise.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, you’ll be part of a diverse team that values your unique background and experiences.
We think you need these skills to ace Graphics Engineer Stratford-upon-Avon, United Kingdom
Some tips for your application 🫡
Tailor Your Application: Make sure to customise your CV and cover letter for the Graphics Engineer role. Highlight your experience with C++, C#, and shader languages, as well as any relevant projects that showcase your skills in GPU-driven rendering.
Show Your Passion: Let us see your enthusiasm for graphics engineering! Share any personal projects or contributions to open-source that demonstrate your love for performance, code analysis, and debugging tools. This can really set you apart!
Be Clear and Concise: When writing your application, keep it straightforward. Use clear language and avoid jargon unless it's relevant to the role. We appreciate a well-structured application that gets straight to the point.
Apply Through Our Website: Don’t forget to submit your application through our official website. This ensures that your application goes directly to us and helps you avoid any potential scams. We’re excited to hear from you!
How to prepare for a job interview at Unity3d
✨Know Your Tech Stack
Make sure you brush up on your knowledge of C++, C#, and shader languages like HLSL. Familiarise yourself with Unity's GPU-driven rendering stack, as well as the specifics of mesh and LOD loading. This will show that you're not just a fan of the tech but that you can actually work with it.
✨Showcase Your Problem-Solving Skills
Be prepared to discuss complex problems you've tackled in the past. Think about specific instances where you optimised performance or improved stability in existing systems. This will demonstrate your analytical skills and your proactive approach to challenges.
✨Engage in Technical Discussions
During the interview, don't hesitate to ask questions or share your thoughts on Unity's rendering systems. Engaging in technical discussions shows your enthusiasm for the role and your willingness to collaborate with the team. Plus, it gives you a chance to showcase your knowledge!
✨Prepare for Code Reviews
Understand the importance of code quality and be ready to discuss your experience with code reviews. Highlight how you've contributed to maintaining high standards in previous projects. This will reassure the interviewers that you value teamwork and quality software development.