Senior Graphics Engineer in Stratford-upon-Avon

Senior Graphics Engineer in Stratford-upon-Avon

Stratford-upon-Avon Full-Time 36000 - 60000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Join our team to develop and enhance cutting-edge GPU-driven rendering technologies.
  • Company: Unity, a leading platform for creating games and interactive experiences.
  • Benefits: Comprehensive health insurance, competitive retirement plans, generous vacation days, and mental health support.
  • Other info: Diverse and inclusive work environment with excellent career growth opportunities.
  • Why this job: Make a real impact in the gaming industry with innovative graphics technology.
  • Qualifications: Strong skills in C++, C#, and shader languages; passion for performance and teamwork.

The predicted salary is between 36000 - 60000 £ per year.

The opportunity Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device. The Graphics Middle Layer team is looking for a new team member. The team covers a wide range of areas and responsibilities; from the loading, streaming, processing and rendering of meshes to generation and selection of level of details (LOD), to efficient GPU-driven rendering and batching, to the importing, streaming and processing of textures, to culling techniques and Entities Graphics. In all these areas the team has a big emphasis on performance and scalability. The area forms the foundation for nearly any Unity project and other engine graphics technologies. The team is part of Unity’s Graphics Features and Frameworks group whose mission is to build the world’s most scalable, performant and extensible rendering platform.

As a graphics engineer, you will be responsible for developing new and maintaining existing mesh and LOD loading, streaming, processing and rendering technologies, including Unity’s GPU-driven rendering technology stack. In particular, you will be working on improving the GPU resident drawer and batching systems. You will also work on continuously improving the existing tech stacks and code base, existing APIs, and further improving performance. You will be in a position to establish Unity’s future tech stack on GPU-driven rendering, culling, mesh, LOD, and streaming technologies.

What you’ll be doing:

  • Working as a Graphics engineer on our GPU-driven rendering stack, in particular on GPU resident drawer and batching systems, and culling, spanning the full tech stack from low level to user API working on shaders and contributing code in both C++ and C#.
  • Maintain existing systems, improving performance, testability and stability.
  • Helping evolve Unity’s rendering systems towards a GPU driven technology stack.
  • Participating in other tasks within the team on the Texture area, including working on texture streaming, Unity’s Texture API, Virtual Texturing, texture compression, texture importing, and asynchronous upload pipeline.
  • Participating in code reviews to ensure only high quality software is committed.
  • Taking part in technical discussions, investigating complex problems, researching, and collaborating on initiatives.
  • Closely collaborating with Product Management, Quality Assurance and UX to ensure the best possible product.

What we’re looking for:

  • Strong software engineering fundamentals.
  • Expertise with C++, C#, and shader languages such as HLSL.
  • Understanding of lower level GPU architecture and resource management systems, including meshes and geometry.
  • Experience in profiling and optimizing performance.
  • Working knowledge of Unity.
  • Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic.
  • Passion for performance, code analysis, and debugging tools.
  • Willingness to jump into unfamiliar technical areas.

You might also have:

  • Experience with GPU driven rendering technology.
  • Experience with streaming technologies such as mesh or texture streaming, virtual texturing, mipmap streaming, LOD or meshlet streaming.
  • Experience developing for mobile or console games.
  • Experience with Compute Shaders / Mesh Shaders.
  • Experience with CPU and GPU debugging and profiling tools.
  • Experience with mesh clustering and clustered mesh culling.
  • Experience with culling technologies such as frustum, occlusion culling or cluster culling.
  • Experience with other Game Engines.

Additional information:

  • Relocation support is not available for this position.
  • Work visa/immigration sponsorship is not available for this position.

Benefits:

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally:

  • Comprehensive health, life, and disability insurance.
  • Commute subsidy.
  • Employee stock ownership.
  • Competitive retirement/pension plans.
  • Generous vacation and personal days.
  • Support for new parents through leave and family-care programs.
  • Office food snacks.
  • Mental Health and Wellbeing programs and support.
  • Employee Resource Groups.
  • Global Employee Assistance Program.
  • Training and development programs.
  • Volunteering and donation matching program.

Life at Unity:

Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing. As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators.

If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Senior Graphics Engineer in Stratford-upon-Avon employer: Unity

Unity is an exceptional employer, offering a dynamic work culture that fosters innovation and collaboration among talented engineers. With comprehensive benefits including health insurance, generous vacation days, and robust training programs, employees are empowered to grow their skills while contributing to cutting-edge technology that reaches millions globally. Located in the UK, Unity provides a unique opportunity to work on the forefront of browser gaming and real-time 3D content, making it an exciting place for those passionate about technology and creativity.

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Contact Details:

Unity Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Graphics Engineer in Stratford-upon-Avon

Tip Number 1

Network like a pro! Reach out to folks in the industry, attend meetups, and connect with Unity users on platforms like LinkedIn. You never know who might have the inside scoop on job openings or can put in a good word for you.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects related to GPU-driven rendering or graphics tech. Make sure to include any relevant code samples or contributions to open-source projects.

Tip Number 3

Prepare for technical interviews by brushing up on your C++, C#, and shader languages. Practice coding challenges and be ready to discuss your past projects and how you tackled performance issues.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team at Unity.

We think you need these skills to ace Senior Graphics Engineer in Stratford-upon-Avon

C++
C#
Shader Languages (HLSL)
GPU Architecture Understanding
Resource Management Systems
Performance Profiling and Optimisation
Unity Engine

Some tips for your application 🫡

Show Off Your Skills:Make sure to highlight your expertise in C++, C#, and shader languages like HLSL. We want to see how your skills align with our GPU-driven rendering stack, so don’t hold back on showcasing your technical prowess!

Tailor Your Application:Take a moment to customise your application for the Senior Graphics Engineer role. Mention specific experiences that relate to mesh loading, streaming, and performance optimisation. This helps us see how you fit into our team!

Be Clear and Concise:When writing your application, keep it clear and to the point. We appreciate well-structured applications that make it easy for us to understand your background and what you can bring to the table.

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. We can’t wait to hear from you!

How to prepare for a job interview at Unity

Know Your Tech Stack

Make sure you’re well-versed in the GPU-driven rendering technologies mentioned in the job description. Brush up on your C++, C#, and shader languages like HLSL. Being able to discuss your experience with these technologies confidently will show that you’re ready to hit the ground running.

Showcase Your Problem-Solving Skills

Prepare to discuss specific challenges you've faced in previous projects, especially related to performance optimisation and debugging. Use examples that highlight your analytical skills and how you approached complex problems, as this is crucial for a role focused on improving existing tech stacks.

Collaborate and Communicate

Since teamwork is key in this role, think of examples where you’ve successfully collaborated with cross-functional teams. Be ready to talk about how you’ve worked with Product Management, Quality Assurance, or UX to deliver high-quality software. Good communication can set you apart!

Passion for Performance

Express your enthusiasm for performance analysis and debugging tools. Share any personal projects or experiences that demonstrate your passion for graphics engineering. This will resonate well with the team’s focus on building scalable and performant rendering platforms.