Staff Software Engineer (Rendering) in London

Staff Software Engineer (Rendering) in London

London Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
United States Digital Space LLC

At a Glance

  • Tasks: Develop and optimise real-time rendering systems for stunning visuals.
  • Company: Join a leading tech company with a focus on innovation and creativity.
  • Benefits: Enjoy private medical insurance, gym memberships, free lunches, and 30 days annual PTO.
  • Other info: Flexible work environment with opportunities for personal development and career growth.
  • Why this job: Be at the forefront of real-time rendering technology and collaborate with talented teams.
  • Qualifications: 5+ years of C++ experience and strong understanding of GPU pipelines.

The predicted salary is between 60000 - 80000 £ per year.

In this role you will join our World team and work on optimization of real-time rendering systems, with an emphasis on modern rendering techniques and GPU pipeline mastery. While expertise with Unreal Engine is not mandatory, it is considered a significant advantage. As a candidate you will bring a deep understanding of rendering architectures, shader programming, and the latest technologies.

What You'll Do

  • Develop and optimize real-time rendering pipelines for high-performance visuals
  • Collaborate closely with artists, designers, and other engineers to bring creative visions to life while maintaining technical feasibility
  • Profile, debug, and optimize GPU and CPU performance to meet performance benchmarks
  • Write, maintain, and document clean, reusable, and efficient code
  • Integrate rendering features seamlessly into existing pipelines and identify areas for innovation
  • Stay updated on the latest advancements in real-time rendering and integrate applicable technologies into the workflow

What You Bring

  • Strong understanding of the GPU pipeline and modern rendering architectures
  • Expertise in HLSL/GLSL or equivalent shader programming languages
  • Proficiency with DirectX, Vulkan, OpenGL, or other low-level graphics APIs
  • Experience implementing modern rendering techniques such as deferred shading, compute shader driven drawing, ray tracing effects and similar
  • Ability to profile and optimize rendering performance for real-time applications
  • 5+ years of C++ programming experience
  • Bonus: In-depth knowledge of Unreal Engine 4/5 source code, rendering modules, and provided shaders

In addition to the above, any of the following would be beneficial:

  • Passion for pushing the boundaries of what is possible in real-time rendering
  • Strong communication skills and a collaborative mindset to work effectively within a multidisciplinary team
  • Self-motivated with a proactive approach to problem-solving
  • Flexibility to adapt to new challenges and technologies as they arise
  • Experience in gaming, simulation, or VR/AR projects is a plus

Benefits

  • Private Medical Insurance
  • Subsided gym membership / plans through Wellhub
  • Electric Car scheme
  • Cycle to work scheme
  • Salary sacrificed pension scheme
  • Free lunch on office days
  • Enhanced Parental Leave
  • 30 days annual PTO plus b/h
  • Bonus Scheme
  • Personal development opportunities

Right to Work

The employee will have the legal right to work in Sweden and will be able to produce right to work documentation.

Equal Opportunities Statement

the company Limited (MAM) is an Equal Opportunity Employer. Employment decisions are made without regard to race, colour, religion, sex, sexual orientation, gender identity, national origin, disability, or other characteristics protected by law.

Position Type and Expected Hours of Work

This is a full-time non-exempt position with typical working hours of Monday through Friday, 9:00 a.m. to 6:00 p.m. Hours and work shifts may change in accordance with department and business needs. Exempt Employees must have the ability to be on-call and available, as business needs require. Non-Exempt employees may be required to work over 40 hours per week with approval from the department manager.

Work Location

3 days per week from the office in London, United Kingdom.

Work Environment

This job operates in an office setting.

Travel

No travel required.

Staff Software Engineer (Rendering) in London employer: United States Digital Space LLC

Join a dynamic and innovative team in London, where your expertise in real-time rendering will be valued and nurtured. With a strong emphasis on collaboration, personal development opportunities, and a supportive work culture, we offer an environment that encourages creativity and technical excellence. Enjoy competitive benefits including private medical insurance, enhanced parental leave, and a generous annual leave policy, all while working in a vibrant city known for its tech advancements.

United States Digital Space LLC

Contact Details:

United States Digital Space LLC Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Staff Software Engineer (Rendering) in London

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at United States Digital Space LLC or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to United States Digital Space LLC.

Tap into Online Developer Communities

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We think you need these skills to ace Staff Software Engineer (Rendering) in London

Real-time Rendering Optimization
GPU Pipeline Mastery
Shader Programming (HLSL/GLSL)
DirectX
Vulkan
OpenGL
Deferred Shading

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at United States Digital Space LLC.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at United States Digital Space LLC and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at United States Digital Space LLC

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If United States Digital Space LLC uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.