At a Glance
- Tasks: Design and build rigging systems for high-quality game assets in Rainbow Six.
- Company: Join a globally recognised franchise with a creative and collaborative culture.
- Benefits: Flexible hours, 25 days leave, private healthcare, and personal development support.
- Other info: Enjoy free games, activities, and generous relocation support.
- Why this job: Shape the visual identity of AAA games and inspire creativity in a passionate team.
- Qualifications: Experience in character rigging, 3D software, and mentoring artists.
The predicted salary is between 45000 - 60000 £ per year.
Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered.
As a Senior Technical Animator on the Rainbow Six brand, you’ll play a key role in designing and building rigging systems that support the creation of a variety of high‑quality assets. Your technical proficiency with character aesthetics will bring immersive, authentic worlds to life. You’re adaptable, thrive on creative challenges, and take pride in shaping the visual identity of realistic AAA games through thoughtful animation systems.
Working closely with multidisciplinary team members, you’ll ensure a cohesive visual style across features, with a core focus on gameplay character elements, such as skinning, physics, and modelling. Your ability to translate mock‑ups into high‑quality integrated visualisations will help guide production and inspire the wider art team. You’re passionate about your craft and committed to continuous improvement. From conducting in‑depth research to participating in peer reviews, you actively seek and provide constructive feedback to elevate the team’s artistic output.
This is more than just a role! It’s an opportunity to contribute to a globally recognised franchise, collaborate with international teams, and see your character rigging come to life in one of the industry’s most respected series. You will play an integral part in telling a story, communicating the Director’s creative vision through realistic character movement and interaction inspired by the project’s narrative and design. As a natural collaborator and communicator, you’ll help motivate fellow Animators & Riggers, and take pride in knowing your work plays a key part in the Rainbow Six legacy.
What you’ll bring:
- A portfolio/showreel consisting of Character Rigging, ideally with deformation and scene structures.
- Working knowledge of industry‑standard 3D software, such as 3DS Max or Maya.
- 3D Modelling experience.
- Ability to mentor Artists and Animators.
- Attention to detail.
- Ideally, experienced in a full development life‑cycle.
What we’ll provide:
- Everything you need to keep your life in balance - flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year.
- Life insurance, income insurance, private healthcare, an annual well‑being allowance, and more.
- Generous resources committed to your perpetual personal and professional development.
- Investment in our community - with paid volunteering days.
- Fun and entertainment - with free games, activities, and celebrations.
- Generous relocation support - should you need it.
Senior Technical Animator [Rainbow Six] in Newcastle upon Tyne employer: Ubisoft
Contact Detail:
Ubisoft Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Technical Animator [Rainbow Six] in Newcastle upon Tyne
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best character rigging work, especially any projects that highlight your skills in deformation and scene structures. We want to see your creativity shine!
✨Tip Number 2
Network like a pro! Connect with other animators and industry professionals on platforms like LinkedIn or Discord. Engaging with the community can lead to valuable insights and even job opportunities. Plus, we love seeing candidates who are passionate about collaboration!
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss your experience with 3D software like 3DS Max or Maya, and don’t forget to highlight your mentoring abilities. We appreciate candidates who can inspire and motivate others!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets noticed. Plus, you’ll find all the details about the role and our awesome company culture right there. Let’s get you on board to help shape the Rainbow Six legacy!
We think you need these skills to ace Senior Technical Animator [Rainbow Six] in Newcastle upon Tyne
Some tips for your application 🫡
Showcase Your Skills: Make sure your portfolio or showreel highlights your character rigging expertise. We want to see your best work, especially any projects that demonstrate your ability to create realistic animations and character movements.
Tailor Your Application: When applying, customise your CV and cover letter to reflect the specific skills and experiences mentioned in the job description. We love seeing how your background aligns with our needs, so don’t hold back!
Be Authentic: Let your passion for animation shine through in your application. We’re looking for someone who’s not just technically skilled but also genuinely excited about contributing to the Rainbow Six legacy.
Apply Through Our Website: For the best chance of success, make sure to submit your application through our official website. It’s the easiest way for us to review your materials and get you into the process!
How to prepare for a job interview at Ubisoft
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio or showreel that highlights your character rigging skills. Include examples of deformation and scene structures, as this will demonstrate your technical proficiency and creativity in bringing characters to life.
✨Know Your Software
Brush up on your knowledge of industry-standard 3D software like 3DS Max or Maya. Be prepared to discuss your experience with these tools and how you've used them in past projects, especially in relation to gameplay character elements.
✨Emphasise Collaboration
Since the role involves working closely with multidisciplinary teams, be ready to share examples of how you've collaborated with others in previous roles. Highlight your ability to mentor fellow artists and animators, as this shows you can contribute positively to the team dynamic.
✨Prepare for Technical Questions
Expect to face technical questions related to rigging systems and animation processes. Brush up on your knowledge of skinning, physics, and modelling, and be ready to explain your approach to creating cohesive visual styles across features.