At a Glance
- Tasks: Design and iterate immersive game levels in Unity, from concept to polished spaces.
- Company: TruePlayers, an ambitious indie game studio based in beautiful Cornwall.
- Benefits: Fully remote work, creative freedom, and a supportive team culture.
- Other info: Join a small, agile team with excellent career growth and a vibrant creative scene.
- Why this job: Shape player experiences and own your creative process in exciting game projects.
- Qualifications: 3+ years in game design, strong Unity skills, and a passion for immersive gameplay.
The predicted salary is between 35000 - 45000 € per year.
Based on the beautiful coast of Cornwall, TruePlayers is an ambitious UK studio building systems-driven games for PC and console. We offer fully remote working across the UK. Applicants are preferably based (or relocate) within a comfortable commuting distance to our office.
Can you create spaces players instinctively understand, remember, and want to master? We’re looking for a Mid-Senior Level Designer to help shape the environments, pacing, and player experience across our projects. You'll own the design, layout and iteration of levels across our projects, from initial blockout through to shipped, polished spaces.
We build realistic-themed games today with Firehawk FPV, but our pipeline is built to flex across art styles, so you'll be comfortable designing for grounded realism while keeping your instincts sharp for whatever direction a project calls for. This role is ideal for someone who enjoys wearing multiple hats, part designer, part world builder, part problem solver, and wants meaningful creative ownership rather than being siloed into a narrow production pipeline.
What you'll do:
- Design, blockout and iterate on levels in Unity, from first sketch through to ship.
- Build and edit environments using a mix of in-house and third-party assets.
- Own pacing, flow, encounter design and player guidance across your spaces.
- Profile and optimise levels for performance, draw calls, memory, streaming and frame budgets.
- Build and adapt tools in your workflow using coding LLM’s, speeding up repetitive work and unlocking the rest of the team.
- Collaborate closely with design, art and engineering on the feel and fidelity of every space.
Experience:
- 3+ years of production experience shipping real-time games or interactive experiences.
- Strong command of Unity, scenes, prefabs, lighting, and the moving parts that make a level run well.
- A solid grasp of performance and how level design decisions affect it on target hardware.
- Comfort working with assets from external sources, importing, adapting, and integrating cleanly.
- Working knowledge of modelling and texturing, enough to edit and adjust assets yourself when needed.
- Experience using AI coding tools in your day-to-day workflow, and ideally building small tools or utilities with AI to speed up Unity work.
- Confident use of Git in a team environment, branches, PRs, resolving conflicts without panic.
- A portfolio, shipped title or repo you can walk us through.
Nice to have:
- One or more shipped titles as a level designer with demonstrable output.
- Experience across multiple art styles or genres.
- Contributions to open-source Unity tools, assets or projects.
About us:
TruePlayers is an independent game studio focused on building ambitious, systems-driven games for PC and console. We develop original titles that combine deep gameplay, strong atmosphere, and technically demanding mechanics, with current projects including Firehawk FPV alongside several unannounced titles in development. We operate as a small, highly agile team where developers are trusted with real ownership over their work. Designers at TruePlayers are expected to help shape the game itself, not simply execute tickets. We value initiative, experimentation, and people who enjoy solving difficult creative and technical problems collaboratively. Our work leans heavily into immersive simulation, emergent gameplay, and large-scale open environments. We move quickly, iterate constantly, and maintain a development culture built around direct communication, creative freedom, and low bureaucracy.
How we work:
We're fully remote with a UK base, and we operate in UK-friendly hours. The team is small and senior by design, you'll have autonomy, context and a direct line to the people making product calls. We value careful, deliberate work over heroics, and we protect focus time fiercely.
How to apply:
Send a CV, a short note on why this role and a link to something you've built to . If you've got a personal site, a GitHub, a reel or a shipped title, send that too. We read every application.
Unity Level Designer in Warrington employer: TruePlayers
TruePlayers is an exceptional employer located on the stunning coast of Cornwall, offering a fully remote working environment that promotes creativity and collaboration. With a strong emphasis on employee ownership and initiative, we provide opportunities for meaningful contributions to ambitious game projects while enjoying the unique lifestyle that Cornwall has to offer, including its vibrant creative scene and outdoor culture. Our agile team structure ensures that every designer has the autonomy to shape their work, fostering a culture of innovation and direct communication.
StudySmarter Expert Advice🤫
We think this is how you could land Unity Level Designer in Warrington
✨Tip Number 1
Get your portfolio in shape! Make sure it showcases your best work, especially any levels you've designed in Unity. Highlight the projects that demonstrate your ability to create engaging spaces and your understanding of performance optimisation.
✨Tip Number 2
Network like a pro! Connect with other designers and developers in the industry, especially those who have worked at TruePlayers or similar studios. Join online forums, attend virtual meetups, and don’t be shy about reaching out on LinkedIn.
✨Tip Number 3
Prepare for the interview by practising your pitch. Be ready to discuss your design process, how you tackle level iteration, and your experience with AI coding tools. Show us your passion for creating immersive environments and how you collaborate with teams.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Include a personal note about why you’re excited about this role and how you can contribute to our ambitious projects at TruePlayers.
We think you need these skills to ace Unity Level Designer in Warrington
Some tips for your application 🫡
Show Off Your Skills:Make sure to highlight your experience with Unity and any shipped titles in your CV. We want to see what you've created, so include links to your portfolio or GitHub to showcase your best work!
Tailor Your Application:When writing your note, connect your skills and experiences directly to the role. Let us know how your background in level design aligns with our projects and why you're excited about working with us at TruePlayers.
Be Yourself:We love creativity and individuality! Don’t be afraid to let your personality shine through in your application. Share your passion for game design and what drives you to create immersive player experiences.
Follow the Instructions:Make sure to include all the requested materials: your CV, a note on why this role suits you, and links to your work. Following our application process helps us get to know you better and shows that you pay attention to details!
How to prepare for a job interview at TruePlayers
✨Know Your Portfolio Inside Out
Make sure you can confidently walk us through your portfolio. Highlight specific projects that showcase your level design skills, especially those that demonstrate your ability to create engaging and memorable spaces. Be prepared to discuss the challenges you faced and how you overcame them.
✨Understand TruePlayers' Vision
Familiarise yourself with TruePlayers' current projects and their approach to game design. Show us that you understand the importance of immersive simulation and emergent gameplay. This will help you align your answers with what we value as a studio.
✨Demonstrate Your Technical Skills
Be ready to discuss your experience with Unity and any tools you've built or adapted using AI coding tools. We want to see how you optimise levels for performance and how your technical knowledge contributes to your design process. Bring examples of how you've tackled performance issues in past projects.
✨Show Your Collaborative Spirit
Since we work closely as a small team, it's crucial to demonstrate your ability to collaborate effectively. Share examples of how you've worked with designers, artists, and engineers in the past. Highlight your communication skills and how you contribute to a positive team dynamic.