Unity Level Designer in Reading

Unity Level Designer in Reading

Reading Full-Time 35000 - 45000 € / year (est.) Home office possible
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At a Glance

  • Tasks: Design and iterate immersive game levels in Unity, from concept to polished environments.
  • Company: TruePlayers, an ambitious indie game studio based in beautiful Cornwall.
  • Benefits: Fully remote work, creative ownership, and a supportive team culture.
  • Other info: Join a small, agile team with excellent career growth and a focus on innovation.
  • Why this job: Shape player experiences and unleash your creativity in a dynamic game development environment.
  • Qualifications: 3+ years in game production, strong Unity skills, and a passion for level design.

The predicted salary is between 35000 - 45000 € per year.

Based on the beautiful coast of Cornwall, TruePlayers is an ambitious UK studio building systems-driven games for PC and console. We offer fully remote working across the UK. Applicants are preferably based (or relocate) within a comfortable commuting distance to our office.

Can you create spaces players instinctively understand, remember, and want to master? We’re looking for a Mid-Senior Level Designer to help shape the environments, pacing, and player experience across our projects. You'll own the design, layout and iteration of levels across our projects, from initial blockout through to shipped, polished spaces. We build realistic-themed games today with Firehawk FPV, but our pipeline is built to flex across art styles, so you'll be comfortable designing for grounded realism while keeping your instincts sharp for whatever direction a project calls for.

This role is ideal for someone who enjoys wearing multiple hats, part designer, part world builder, part problem solver, and wants meaningful creative ownership rather than being siloed into a narrow production pipeline.

What you'll do:

  • Design, blockout and iterate on levels in Unity, from first sketch through to ship.
  • Build and edit environments using a mix of in-house and third-party assets.
  • Own pacing, flow, encounter design and player guidance across your spaces.
  • Profile and optimise levels for performance, draw calls, memory, streaming and frame budgets.
  • Build and adapt tools in your workflow using coding LLM’s, speeding up repetitive work and unlocking the rest of the team.
  • Collaborate closely with design, art and engineering on the feel and fidelity of every space.

Experience:

  • 3+ years of production experience shipping real-time games or interactive experiences.
  • Strong command of Unity, scenes, prefabs, lighting, and the moving parts that make a level run well.
  • A solid grasp of performance and how level design decisions affect it on target hardware.
  • Comfort working with assets from external sources, importing, adapting, and integrating cleanly.
  • Working knowledge of modelling and texturing, enough to edit and adjust assets yourself when needed.
  • Experience using AI coding tools in your day-to-day workflow, and ideally building small tools or utilities with AI to speed up Unity work.
  • Confident use of Git in a team environment, branches, PRs, resolving conflicts without panic.
  • A portfolio, shipped title or repo you can walk us through.

Nice to have:

  • One or more shipped titles as a level designer with demonstrable output.
  • Experience across multiple art styles or genres.
  • Contributions to open-source Unity tools, assets or projects.

About us:

TruePlayers is an independent game studio focused on building ambitious, systems-driven games for PC and console. We develop original titles that combine deep gameplay, strong atmosphere, and technically demanding mechanics, with current projects including Firehawk FPV alongside several unannounced titles in development.

We operate as a small, highly agile team where developers are trusted with real ownership over their work. Designers at TruePlayers are expected to help shape the game itself, not simply execute tickets. We value initiative, experimentation, and people who enjoy solving difficult creative and technical problems collaboratively.

Our work leans heavily into immersive simulation, emergent gameplay, and large-scale open environments. We move quickly, iterate constantly, and maintain a development culture built around direct communication, creative freedom, and low bureaucracy.

The studio is based in Falmouth on the Cornish coast, though this role is fully remote across the UK. For those interested, Cornwall offers an exceptional quality of life with a strong creative scene, coastline, and outdoor culture that continues to inspire the studio’s work.

How we work:

We're fully remote with a UK base, and we operate in UK-friendly hours. The team is small and senior by design, you'll have autonomy, context and a direct line to the people making product calls. We value careful, deliberate work over heroics, and we protect focus time fiercely.

How to apply:

Send a CV, a short note on why this role and a link to something you've built to . If you've got a personal site, a GitHub, a reel or a shipped title, send that too. We read every application.

Unity Level Designer in Reading employer: TruePlayers

TruePlayers is an exceptional employer located on the stunning coast of Cornwall, offering a fully remote working environment across the UK. With a strong emphasis on creative ownership and collaboration, employees enjoy a culture that values initiative and experimentation, alongside opportunities for professional growth in a small, agile team. The studio's commitment to direct communication and low bureaucracy fosters a supportive atmosphere where designers can truly shape the games they work on, all while enjoying the inspiring surroundings of Cornwall's vibrant creative scene.

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Contact Detail:

TruePlayers Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Unity Level Designer in Reading

Tip Number 1

Get your portfolio in shape! Make sure it showcases your best work, especially any levels you've designed in Unity. Highlight the projects that demonstrate your ability to create engaging spaces and solve design challenges.

Tip Number 2

Network like a pro! Join game design forums, attend virtual meetups, and connect with other designers on platforms like LinkedIn. You never know who might have a lead on your dream job at TruePlayers!

Tip Number 3

Practice your pitch! Be ready to talk about your design process and how you approach level creation. Think about how you can convey your passion for immersive gameplay and collaboration, which are key at TruePlayers.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Don’t forget to include a personal note explaining why you’re excited about the role and how you can contribute to our ambitious projects.

We think you need these skills to ace Unity Level Designer in Reading

Level Design
Unity
Blockout Design
Environment Building
Performance Optimisation
Encounter Design
Player Guidance

Some tips for your application 🫡

Show Off Your Skills:Make sure to highlight your experience with Unity and any shipped titles in your CV. We want to see what you've created, so don’t hold back on showcasing your best work!

Tailor Your Application:When writing your note, connect your skills and experiences directly to the role. Let us know why you're excited about designing immersive spaces and how you can contribute to our projects.

Keep It Concise:We appreciate clarity! Keep your CV and note straightforward and to the point. Highlight key achievements and relevant experiences without overwhelming us with too much detail.

Link Us to Your Work:Don’t forget to include links to your portfolio, GitHub, or any projects you’ve worked on. We love seeing what you’ve built, so make it easy for us to check out your creations!

How to prepare for a job interview at TruePlayers

Know Your Portfolio Inside Out

Make sure you can confidently walk through your portfolio, highlighting specific projects that showcase your level design skills. Be prepared to discuss the challenges you faced and how you overcame them, especially in relation to performance optimisation and player experience.

Familiarise Yourself with TruePlayers' Projects

Do some research on TruePlayers and their current and past projects, like Firehawk FPV. Understanding their design philosophy and the types of games they create will help you tailor your responses and show that you're genuinely interested in being part of their team.

Brush Up on Unity Skills

Since the role requires a strong command of Unity, make sure you're up to speed with the latest features and best practices. Be ready to discuss how you've used Unity in your previous work, particularly in terms of level design, asset integration, and performance profiling.

Prepare for Collaborative Problem Solving

TruePlayers values collaboration, so be ready to demonstrate your ability to work with designers, artists, and engineers. Think of examples where you've successfully collaborated on a project, focusing on how you contributed to the creative process and solved technical challenges together.