Unity Level Designer in Cornwall, Helston

Unity Level Designer in Cornwall, Helston

Helston +1 Full-Time 35000 - 45000 € / year (est.) Home office possible
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At a Glance

  • Tasks: Design and iterate immersive game levels in Unity, from concept to polished spaces.
  • Company: TruePlayers, an ambitious indie game studio based in beautiful Cornwall.
  • Benefits: Fully remote work, creative ownership, and a supportive team culture.
  • Other info: Join a small, agile team that values initiative and collaboration.
  • Why this job: Shape player experiences and unleash your creativity in a dynamic environment.
  • Qualifications: 3+ years in game design, strong Unity skills, and a passion for immersive gameplay.

The predicted salary is between 35000 - 45000 € per year.

Based on the beautiful coast of Cornwall, TruePlayers is an ambitious UK studio building systems-driven games for PC and console. We offer fully remote working across the UK. Applicants are preferably based (or relocate) within a comfortable commuting distance to our office.

Can you create spaces players instinctively understand, remember, and want to master? We’re looking for a Mid-Senior Level Designer to help shape the environments, pacing, and player experience across our projects. You will own the design, layout and iteration of levels across our projects, from initial blockout through to shipped, polished spaces. We build realistic-themed games today with Firehawk FPV, but our pipeline is built to flex across art styles, so you will be comfortable designing for grounded realism while keeping your instincts sharp for whatever direction a project calls for.

This role is ideal for someone who enjoys wearing multiple hats, part designer, part world builder, part problem solver, and wants meaningful creative ownership rather than being siloed into a narrow production pipeline.

What you will do:

  • Design, blockout and iterate on levels in Unity, from first sketch through to ship.
  • Build and edit environments using a mix of in-house and third-party assets.
  • Own pacing, flow, encounter design and player guidance across your spaces.
  • Profile and optimise levels for performance, draw calls, memory, streaming and frame budgets.
  • Build and adapt tools in your workflow using coding LLM’s, speeding up repetitive work and unlocking the rest of the team.
  • Collaborate closely with design, art and engineering on the feel and fidelity of every space.

Experience:

  • 3+ years of production experience shipping real-time games or interactive experiences.
  • Strong command of Unity, scenes, prefabs, lighting, and the moving parts that make a level run well.
  • A solid grasp of performance and how level design decisions affect it on target hardware.
  • Comfort working with assets from external sources, importing, adapting, and integrating cleanly.
  • Working knowledge of modelling and texturing, enough to edit and adjust assets yourself when needed.
  • Experience using AI coding tools in your day-to-day workflow, and ideally building small tools or utilities with AI to speed up Unity work.
  • Confident use of Git in a team environment, branches, PRs, resolving conflicts without panic.
  • A portfolio, shipped title or repo you can walk us through.

Nice to have:

  • One or more shipped titles as a level designer with demonstrable output.
  • Experience across multiple art styles or genres.
  • Contributions to open-source Unity tools, assets or projects.

TruePlayers is an independent game studio focused on building ambitious, systems-driven games for PC and console. We develop original titles that combine deep gameplay, strong atmosphere, and technically demanding mechanics, with current projects including Firehawk FPV alongside several unannounced titles in development.

We operate as a small, highly agile team where developers are trusted with real ownership over their work. Designers at TruePlayers are expected to help shape the game itself, not simply execute tickets. We value initiative, experimentation, and people who enjoy solving difficult creative and technical problems collaboratively.

Our work leans heavily into immersive simulation, emergent gameplay, and large-scale open environments. We move quickly, iterate constantly, and maintain a development culture built around direct communication, creative freedom, and low bureaucracy.

The studio is based in Falmouth on the Cornish coast, though this role is fully remote across the UK. For those interested, Cornwall offers an exceptional quality of life with a strong creative scene, coastline, and outdoor culture that continues to inspire the studio’s work.

How we work:

We are fully remote with a UK base, and we operate in UK-friendly hours. The team is small and senior by design, you will have autonomy, context and a direct line to the people making product calls. We value careful, deliberate work over heroics, and we protect focus time fiercely.

How to apply:

Send a CV, a short note on why this role and a link to something you have built to jobs@trueplayers.co.uk. If you have got a personal site, a GitHub, a reel or a shipped title, send that too. We read every application.

Locations

HelstonCornwall

Unity Level Designer in Cornwall, Helston employer: TruePlayers

TruePlayers is an exceptional employer located on the stunning Cornish coast, offering a fully remote working environment that promotes creativity and collaboration. With a strong emphasis on employee ownership and initiative, team members enjoy meaningful contributions to ambitious game projects while benefiting from a supportive culture that values experimentation and direct communication. The studio's commitment to professional growth, coupled with the inspiring local lifestyle, makes it an attractive place for passionate game designers seeking to make their mark in the industry.

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Contact Detail:

TruePlayers Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Unity Level Designer in Cornwall, Helston

Tip Number 1

Get your portfolio in shape! Make sure it showcases your best work, especially any levels you've designed in Unity. Highlight the projects that demonstrate your ability to create engaging spaces and solve design challenges.

Tip Number 2

Network like a pro! Connect with other designers and developers in the industry, especially those who have experience with systems-driven games. Join online forums or social media groups where you can share ideas and get feedback on your work.

Tip Number 3

Prepare for interviews by practising your pitch. Be ready to discuss your design process, how you tackle performance issues, and your experience with AI coding tools. Show us your passion for creating immersive environments!

Tip Number 4

Apply through our website! We love seeing candidates who take the initiative. When you send your application, include a personal note about why you’re excited about working with us at TruePlayers and how you can contribute to our projects.

We think you need these skills to ace Unity Level Designer in Cornwall, Helston

Unity
Level Design
Environment Design
Pacing and Flow Management
Performance Optimisation
Asset Integration
Modelling and Texturing

Some tips for your application 🫡

Show Off Your Skills:Make sure to highlight your experience with Unity and level design in your CV. We want to see what you've built, so include links to your portfolio or any shipped titles that showcase your talent!

Tailor Your Application:Don’t just send a generic CV! Take the time to tailor your application to our job description. Mention how your skills align with the role of a Mid-Senior Level Designer and why you’re excited about working with us at TruePlayers.

Be Personal and Passionate:In your short note, let us know why this role speaks to you. Share your passion for game design and what excites you about creating immersive environments. We love to see genuine enthusiasm!

Keep It Professional:While we appreciate a friendly tone, make sure your CV and note are well-structured and free of typos. A polished application reflects your attention to detail, which is crucial in level design!

How to prepare for a job interview at TruePlayers

Showcase Your Portfolio

Make sure to bring your portfolio to the interview and be ready to walk them through your best work. Highlight specific projects where you designed levels in Unity, focusing on how you approached the design, iteration, and any challenges you overcame.

Understand Their Games

Do your homework on TruePlayers and their current projects like Firehawk FPV. Familiarise yourself with their design philosophy and the types of games they create. This will help you tailor your answers and show that you're genuinely interested in their work.

Prepare for Technical Questions

Expect questions about your experience with Unity, performance optimisation, and using AI coding tools. Brush up on your knowledge of level design principles and be ready to discuss how your decisions impact gameplay and performance on target hardware.

Emphasise Collaboration Skills

Since the role involves working closely with design, art, and engineering teams, be prepared to discuss your collaborative experiences. Share examples of how you've worked with others to solve creative problems and iterate on designs, showcasing your ability to communicate effectively.