At a Glance
- Tasks: Design and implement Unity layers, create new game features, and optimise performance.
- Company: Leading mobile games company in London with a creative team.
- Benefits: 25 days paid holiday, hybrid working options, and professional development support.
- Why this job: Join a dynamic team and shape the future of mobile gaming.
- Qualifications: Strong Unity expertise, C# coding skills, and game development experience.
- Other info: Exciting opportunity for growth in a vibrant industry.
The predicted salary is between 42000 - 84000 £ per year.
A leading mobile games company in London seeks a Senior Technical Artist to join their creative team. The role involves designing and implementing the Unity layer, constructing new game features, and optimizing performance. Ideal candidates will have strong Unity expertise, C# coding skills, and experience in game development.
This position offers competitive benefits including 25 days paid holiday, hybrid working options, and support for professional development.
Senior Technical Artist: Unity UI, Perf & Shaders (Hybrid) in London employer: Tripledot
Contact Detail:
Tripledot Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Technical Artist: Unity UI, Perf & Shaders (Hybrid) in London
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those who work at companies you admire. A friendly chat can open doors and give you insights that might just land you that Senior Technical Artist role.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your Unity expertise and any cool projects you've worked on. Make sure to include examples of your C# coding and performance optimisation work – this is your chance to shine!
✨Tip Number 3
Prepare for the interview by brushing up on common technical questions related to Unity and shaders. We recommend doing mock interviews with friends or using online platforms to get comfortable discussing your experience and problem-solving skills.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Senior Technical Artist: Unity UI, Perf & Shaders (Hybrid) in London
Some tips for your application 🫡
Show Off Your Unity Skills: Make sure to highlight your strong Unity expertise in your application. We want to see how you've used Unity in past projects, so don’t hold back on the details!
C# Coding is Key: Since C# coding skills are a must for this role, include examples of your coding experience. We love seeing how you’ve tackled challenges with code in your previous work.
Be Creative with Your Portfolio: If you have a portfolio, make it shine! Include any game features or performance optimisations you've worked on. This is your chance to show us what you can do!
Apply Through Our Website: We encourage you to apply through our website for a smoother process. It helps us keep track of your application and ensures you don’t miss out on any updates!
How to prepare for a job interview at Tripledot
✨Know Your Unity Inside Out
Make sure you brush up on your Unity skills before the interview. Be ready to discuss your experience with the Unity layer, and have examples of how you've designed and implemented features in past projects. This will show that you’re not just familiar with Unity, but that you can really leverage it to create amazing game experiences.
✨Show Off Your C# Coding Skills
Since C# is a key part of the role, be prepared to talk about your coding experience. Bring along some snippets of code or projects you've worked on that highlight your proficiency. If possible, practice explaining your thought process behind your coding decisions, as this will demonstrate your problem-solving abilities.
✨Optimisation is Key
Performance optimisation is crucial in game development, so come armed with examples of how you've improved performance in previous projects. Discuss specific techniques you’ve used to optimise shaders or UI elements, and be ready to tackle any technical questions they might throw your way.
✨Be Ready for Creative Collaboration
This role is all about working within a creative team, so be prepared to discuss how you collaborate with others. Share examples of how you’ve worked with designers and developers to bring game features to life. Highlight your communication skills and your ability to take feedback, as these are essential in a team environment.