At a Glance
- Tasks: Build robust UI components and frameworks for mobile games.
- Company: Join Tripledot, a leading independent mobile games company with a global presence.
- Benefits: Enjoy 25 days paid holiday, competitive salary, and a creative work environment.
- Why this job: Make a real impact on game development and shape the future of gaming.
- Qualifications: Expertise in Unity UGUI and advanced C# skills required.
- Other info: Be part of a dynamic team driving innovation in the gaming industry.
The predicted salary is between 36000 - 60000 £ per year.
Tripledot is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of – one filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within the Reactor Team. We are the architectural backbone of Tripledot Studios, building the systems and pipelines that power every studio globally. We proactively identify friction and engineer solutions that allow hundreds of developers to ship faster. If you want to define how games are made at a global scale and own your impact from day one, this is your team.
Key Responsibilities
- Building robust, reusable UI components and frameworks used across multiple studios.
- Programming the logic and sequencing for internal animation systems.
- Ensuring UI logic is performant (minimising rebuilds/draw calls) on mobile devices.
- Creating solutions that are stable and scalable for use by hundreds of internal developers.
- Independent worker who proactively optimises codebase and workflows.
Skills, Knowledge and Expertise
- Mastery in Unity UGUI - expert-level implementation of complex, scalable UI hierarchies and prefabs.
- Advanced C# architecture, strong OOP principles, specifically applied to UI systems and feature development.
- Proven ability to implement intricate UX flows and transitions from Figma specs into Unity.
- Experience designing systems/tools used by other developers or artists.
Benefits
- 25 days paid holiday in addition to
UI Programmer (Reactor Team) in London employer: Tripledot Studios
Contact Detail:
Tripledot Studios Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land UI Programmer (Reactor Team) in London
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Tripledot. Use LinkedIn or even Twitter to connect and chat about your passion for UI programming. You never know who might have a lead on an opportunity!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best UI components and frameworks. Make sure to include examples of your work in Unity and any intricate UX flows you've implemented. This will give potential employers a taste of what you can bring to their team.
✨Tip Number 3
Prepare for the interview by brushing up on your C# architecture knowledge and OOP principles. Be ready to discuss how you've optimised codebases and workflows in the past. We want to see your problem-solving skills in action!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining the Tripledot family. Don’t miss out on this chance to be part of something amazing!
We think you need these skills to ace UI Programmer (Reactor Team) in London
Some tips for your application 🫡
Show Your Passion for Gaming: When you're writing your application, let your love for gaming shine through! We want to see how your enthusiasm aligns with our mission at Tripledot. Share any personal projects or experiences that highlight your passion for game development.
Tailor Your CV and Cover Letter: Make sure to customise your CV and cover letter for the UI Programmer role. Highlight your experience with Unity UGUI and C#, and don’t forget to mention any relevant projects that showcase your skills in building robust UI components. We love seeing how you fit into our team!
Be Clear and Concise: Keep your application clear and to the point. Use bullet points where possible to make it easy for us to read. We appreciate a well-structured application that gets straight to the good stuff—your skills and experiences!
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re serious about joining our amazing team at Tripledot!
How to prepare for a job interview at Tripledot Studios
✨Know Your UI Inside Out
Make sure you brush up on your Unity UGUI skills before the interview. Be ready to discuss your experience with complex UI hierarchies and how you've implemented them in past projects. Having specific examples at hand will show that you really know your stuff!
✨Show Off Your C# Skills
Since advanced C# architecture is key for this role, prepare to talk about your OOP principles and how you've applied them to UI systems. Think of a couple of projects where you optimised code or improved workflows, as this will demonstrate your proactive approach.
✨Bring Your Design A-Game
Familiarise yourself with Figma specs and be ready to explain how you've translated intricate UX flows into Unity. If you can showcase a portfolio or examples of your work, it’ll give you an edge and show your hands-on experience.
✨Be Ready to Problem-Solve
Tripledot values independent workers who can identify friction and engineer solutions. Prepare for potential problem-solving questions during the interview. Think of challenges you've faced in previous roles and how you overcame them, especially in terms of building scalable solutions.