At a Glance
- Tasks: Create stunning art and optimize games in Unity while collaborating with artists and programmers.
- Company: Join Tripledot Studios, an award-winning mobile games studio known for its innovative and engaging games.
- Benefits: Enjoy 25 days holiday, hybrid working, daily free lunch, and comprehensive health coverage.
- Why this job: Be part of a fast-growing team that values creativity and offers continuous professional development.
- Qualifications: Expertise in Unity, C# coding skills, and experience with game projects are essential.
- Other info: Work in a vibrant office environment with regular events and a supportive culture.
The predicted salary is between 36000 - 60000 £ per year.
Technical Artist
Department: Creative
Employment Type: Permanent – Full Time
Location: London, UK
Reporting To: Kyle Minors
Description
Tripledot Studios is an award-winning, record-breaking games studio with a team of circa 400 people. Headquartered in London, we also have offices in Warsaw, Barcelona, Minsk, Jakarta, and Melbourne.
We specialise in Casual, Free to Play, Mobile games that delight millions of players every day.
- Fastest Growing Business in Europe in 2022
- Tech Growth Business of the Year 2021 and 2023
- PocketGamer Best Mobile Developer 2023
- The Kings Award for International Enterprise 2024
Our guiding principle as a team is that when people love what they do, what they do will be loved by others.
Take a look at our games: iOS Store + Google Play
Role Overview
At Tripledot you’ll be responsible for maintaining a high degree of polish and quality across all our games, ensuring that they look and feel fantastic. Are you an experienced technical artist who understands the visual styles and trends of the mobile games ecosystem? Do you have strong opinions on which games look good, and why? Can you create beautiful, market-quality art and assets with a player demographic in mind? If so, we’re the team for you.
Key Responsibilities
At Tripledot, a Technical Artist is a Unity expert; the critical link between art and code, able to tackle any number of varied tasks within the engine.
- Design and implement the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
- Construct games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
- Write custom components in C# when control over complex visual elements is required.
- Optimise the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
- Create animations, particle effects and custom shaders when necessary.
- Support and mentor game artists on technical issues.
- This job description is what the role is all about right now. It’s not intended to be a full list of everything the job involves, because that might change from time to time to support what Tripledot needs, and any changes will be communicated appropriately.
Skills, Knowledge & Expertise
Our Technical Artists are all game developers. We’re particularly interested in individuals who’ve worked on their own game projects.
- Expertise in the Unity engine and Unity UI in particular.
- Experience with different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
- The ability to write clean, performant C# code when necessary.
- A drive to solve problems in a thoughtful, elegant way.
- The drive to proactively clean up or fix unoptimised assets and knowing when to do so.
- Experience working closely with programmers, and the ability to communicate technical information to them remotely.
- Professional-level English.
- Applicants may be asked to complete a short technical art test at home.
Job Benefits
- 25 days holiday: Enjoy 25 days of paid holiday, in addition to bank holidays to relax and refresh throughout the year.
- Hybrid Working: We work in the office 3 days a week, Tuesdays and Wednesdays, and a third day of your choice.
- 20 days fully remote working: Work from anywhere in the world, 20 days of the year.
- Daily Free Lunch: In the office you get £12 every day to order from JustEat.
- Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit.
- Continuous Professional Development: Propel your career with continuous opportunities for professional development.
- Private Medical Cover: Have peace of mind with private medical cover, ensuring your health is in good hands.
- Life Assurance & Group Income Cover: Financial protection for you and your loved ones.
- Health Cash Plan: Benefit from a health cash plan that contributes to your medical expenses.
- Dental Cover: Flash your best smile with our dental cover.
- Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program (subject to policy).
- Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program.
- Cycle to Work Scheme: Make the most of our Cycle to Work Scheme for a green and healthy commute.
- Pension Plan: Secure your future with our contributory pension plan.
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Technical Artist employer: Tripledot Studios Limited
Contact Detail:
Tripledot Studios Limited Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist
✨Tip Number 1
Familiarize yourself with the latest trends in mobile game art and design. Follow industry leaders on social media and engage with their content to understand what makes a game visually appealing.
✨Tip Number 2
Showcase your Unity expertise by creating a small project or demo that highlights your skills in linking art and code. This will demonstrate your ability to bridge the gap between technical and artistic aspects.
✨Tip Number 3
Network with other professionals in the gaming industry, especially those who work at Tripledot or similar studios. Attend game development meetups or online forums to make connections and learn about potential opportunities.
✨Tip Number 4
Prepare for the technical art test by brushing up on your C# coding skills and practicing common tasks you might encounter in Unity. This will help you feel confident and ready to tackle any challenges during the application process.
We think you need these skills to ace Technical Artist
Some tips for your application 🫡
Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of a Technical Artist at Tripledot Studios. Familiarize yourself with Unity, C#, and the mobile games ecosystem to tailor your application effectively.
Showcase Your Experience: Highlight any previous experience you have as a Technical Artist or in game development. Include specific projects you've worked on, especially those that demonstrate your expertise in Unity and your ability to create market-quality art.
Tailor Your CV and Cover Letter: Customize your CV and cover letter to reflect the skills and experiences that align with the job description. Emphasize your problem-solving abilities and your experience working collaboratively with programmers and artists.
Prepare for the Technical Test: Be ready for a potential technical art test. Brush up on your Unity skills and be prepared to demonstrate your ability to write clean, performant C# code and create visual elements that meet the game's artistic vision.
How to prepare for a job interview at Tripledot Studios Limited
✨Showcase Your Unity Expertise
Be prepared to discuss your experience with the Unity engine in detail. Highlight specific projects where you've implemented Unity UI and how you tackled challenges related to art and code integration.
✨Demonstrate Problem-Solving Skills
Prepare examples of how you've solved technical issues in previous projects. Discuss your approach to optimizing assets and ensuring smooth performance across various mobile devices.
✨Communicate Effectively with Programmers
Since collaboration is key, be ready to explain how you've worked closely with programmers in the past. Share instances where you successfully communicated complex technical information to non-technical team members.
✨Prepare for a Technical Art Test
Anticipate a short technical art test as part of the interview process. Brush up on your skills in creating animations, particle effects, and custom shaders, and be ready to showcase your ability to write clean C# code.