At a Glance
- Tasks: Create dynamic 3D character models focusing on facial expressions and animations.
- Company: Join Touchrim, a leading creative studio in animation and character design.
- Benefits: Enjoy a collaborative environment with opportunities for career growth and skill development.
- Why this job: Be part of high-profile projects and work with passionate artists in a dynamic setting.
- Qualifications: 2+ years in character modeling; expertise in Maya, ZBrush, and facial rigging required.
- Other info: Submit your resume and portfolio showcasing your best facial modeling work.
The predicted salary is between 30000 - 42000 £ per year.
Touchrim is a leading creative studio specializing in high-quality animation and character design. We are dedicated to pushing the boundaries of storytelling and visual excellence through cutting-edge 3D artistry. As we continue to grow, we are looking for a talented and passionate 3D Character Facial Modeler to join our team.
We are seeking an experienced 3D Character Facial Modeler to bring our characters to life with expressive and dynamic facial animations. The ideal candidate will have a strong understanding of topology, anatomy, and facial expressions, ensuring that models perform optimally for animation. You will work closely with concept artists, riggers, and animators to create characters that align with the creative and technical requirements of our projects.
Responsibilities:- Transform 2D concept art into high-quality 3D character models with a focus on facial expressions.
- Sculpt and refine facial features to ensure realistic and expressive animations.
- Collaborate closely with rigging and animation teams to ensure clean and functional topology for deformation.
- Work with surfacing teams to apply textures and materials that enhance the character's visual appeal.
- Ensure that all facial models meet technical and aesthetic standards while aligning with project requirements.
- Troubleshoot and refine facial models based on feedback from supervisors and art directors.
- Stay updated with industry trends and emerging tools to improve workflow efficiency.
- Experience: 2+ years of experience in character modeling and facial modeling for animation, film, or gaming.
- Software Proficiency: Autodesk Maya, ZBrush, Mari and Substance 3D (for texturing), 3dsWrap (for additional modeling tasks).
- Technical Skills: Strong understanding of human and creature facial anatomy, expertise in topology optimization for animation, experience with blendshapes and facial rigging integration, knowledge of industry-standard pipelines and production workflows.
- Soft Skills: Ability to take feedback and iterate efficiently, strong problem-solving skills and attention to detail, excellent communication and teamwork abilities.
- Experience working in a professional animation or VFX studio.
- Teaching or mentoring experience in character modeling.
- A strong portfolio showcasing expressive character models with an emphasis on facial detailing.
Why Join Touchrim?
- Work with a team of passionate and talented artists.
- Contribute to high-profile animation and film projects.
- Collaborative and dynamic work environment.
- Opportunities for career growth and skill development.
If you're passionate about creating expressive and visually stunning characters, we'd love to hear from you! Please submit your resume, portfolio, and demo reel showcasing your best facial modeling work.
Contact Detail:
Touchrim Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land 3d character facial modeler
✨Tip Number 1
Familiarise yourself with the latest trends in character design and facial animation. Follow industry leaders on social media and engage with their content to stay updated on new techniques and tools that can enhance your skills.
✨Tip Number 2
Network with professionals in the animation and VFX industry. Attend workshops, webinars, or local meetups to connect with others who can provide insights or even refer you to opportunities at studios like Touchrim.
✨Tip Number 3
Create a strong online presence by showcasing your portfolio on platforms like ArtStation or Behance. Make sure to highlight your best work in facial modeling, as this will be crucial for impressing potential employers.
✨Tip Number 4
Prepare for interviews by practising how to discuss your previous projects. Be ready to explain your creative process, the challenges you faced, and how you collaborated with other team members to achieve the final results.
We think you need these skills to ace 3d character facial modeler
Some tips for your application 🫡
Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of a 3D Character Facial Modeler. Familiarise yourself with the software mentioned in the job description, such as Autodesk Maya and ZBrush.
Craft a Tailored CV: Highlight your relevant experience in character modeling and facial animation. Be specific about your proficiency with the required software and any projects that showcase your skills in creating expressive facial models.
Showcase Your Portfolio: Include a strong portfolio that emphasises your best work in facial modeling. Make sure to feature examples that demonstrate your understanding of anatomy, topology, and expressive character design.
Write a Compelling Cover Letter: In your cover letter, express your passion for character design and animation. Mention why you want to join Touchrim specifically and how your skills align with their creative vision. Don't forget to include your contact information clearly.
How to prepare for a job interview at Touchrim
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best facial modelling work. Include a variety of characters that demonstrate your understanding of anatomy and expressive facial features, as this will be crucial for the role.
✨Understand the Company’s Style
Research Touchrim's previous projects and their artistic style. Being familiar with their work will help you tailor your responses and show how your skills can contribute to their unique vision.
✨Prepare for Technical Questions
Be ready to discuss your experience with software like Autodesk Maya and ZBrush. You might be asked about your approach to topology optimisation or how you integrate blendshapes, so brush up on these topics beforehand.
✨Demonstrate Collaboration Skills
Since the role involves working closely with riggers and animators, be prepared to share examples of how you've successfully collaborated in past projects. Highlight your communication skills and ability to take feedback constructively.