At a Glance
- Tasks: Lead the art team in developing and maintaining art pipelines for a new Total War title.
- Company: Creative Assembly creates immersive games enjoyed by millions worldwide, fostering a collaborative environment.
- Benefits: Enjoy flexible working, enhanced holidays, private health insurance, and community activities.
- Why this job: Make a real impact on game development while growing your skills in a supportive team culture.
- Qualifications: Experience in coding, shader creation, and leading technical art teams in game development required.
- Other info: This role requires 3 days a week in-office collaboration; fully remote work is not available.
The predicted salary is between 42000 - 84000 £ per year.
We have an excellent opportunity for a passionate game developer to join our Total War team as a Lead Technical Artist.
Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the art team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team – striving to make our titles better than ever before.
Our team operates with a hybrid working model, and there is an expectation for this role of 3 days a week in our Horsham studio for in-office collaboration with the rest of the team. This role cannot offer fully remote working. Further details can be discussed during the recruitment process.
Key Responsibilities
Developing, designing and maintaining art pipelines, solving complex content creation problems and keeping art teams at optimal productivity.
Own the work delivered by your team and are responsible to ensure the scope of work fits the team capacity and delivery times are achievable.
Plan pipeline requirements to support all TW franchise titles with a unified set of tools and workflows.
On a day-to-day basis, this role will:
- Support the wellbeing of your team as a priority
- Foster the career development of your team in skills and behaviours for all levels of technical artist under your management.
- Build a comprehensive understanding of in-house tools, technical art codebase, engine and workflows.
- Strategically plan and deliver professional quality tools and scripts for art packages and game engine.
- Lead by example in collaborating with key pipeline stakeholders in all departments of the Total War team.
- Communicate clearly the status of work from the tech art team to stakeholders consistently.
- Motivate the team to be productive and prioritise work accordingly.
- Follow up task work blocking team progress to ensure consistent delivery of commitments.
- Attend the pipeline standups and tech art team meetings
- Own and organise documentation of the teams’ progress to onboard artists and contractors to tools and pipelines your team manages.
- Set coding and quality standards of work and encourage the same in others.
- Support artists in pipeline issues and rapid prototyping and keep art teams productive.
- Work with Technical Art director and project directors to keep aligned on franchise priorities for your area.
- You will be involved in the quarterly planning process, and you will have the opportunity to solve development productivity problems and make a real difference for content creators.
Knowledge, Skill and Experience
Essential
- Has experience writing code in any language (Python/C#/C++)
- Extensive experience of shader creation HLSL and/or node-based.
- Experience in designing pipelines for games that have been released.
- Working knowledge of 3D content creation package(s) e.g. 3dsmax, Maya, Blender.
- Excellent problem-solving skills.
- Team focused with strong communication skills.
- Be the technical expertise point of contact to streamline communication between programmers and artists.
- Positive attitude and desire to collaborate.
- Experience as a Lead technical artist in at least 1 game development cycle to title release.
- Profiling tools experience such as render doc/PIX.
- Investigate and champion new techniques that push visual innovation within considerations of art direction and game engine parameters.
- Procedural content creation/Houdini knowledge.
- Working knowledge of Substance Designer/Painter.
- Having completed game jams, tools and/or personal projects.
- Art background or training.
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
We are located in Horsham, UK in Newcastle, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
- Bespoke relocation package for you and your dependents
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
- Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
- Join our Diversity and Inclusion Network – an employee-led group
- Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
- Wellbeing support and virtual confidential counselling
- Community activities including parties, football and more.
- Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
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Lead Technical Artist, null employer: TN United Kingdom
Contact Detail:
TN United Kingdom Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Technical Artist, null
✨Tip Number 1
Familiarize yourself with the specific tools and technologies mentioned in the job description, such as Python, HLSL, and 3D content creation packages like Maya or Blender. Having hands-on experience with these will not only boost your confidence but also demonstrate your technical expertise during discussions.
✨Tip Number 2
Showcase any previous experience you have in leading a technical art team or working on game development cycles. Be prepared to discuss specific challenges you faced and how you overcame them, as this will highlight your problem-solving skills and leadership capabilities.
✨Tip Number 3
Engage with the Total War community and stay updated on the latest trends in game development and technical art. This knowledge can help you contribute valuable insights during interviews and show your passion for the genre and the company’s work.
✨Tip Number 4
Prepare to discuss your approach to fostering team wellbeing and career development. Think of examples where you've successfully motivated your team or helped them grow, as this aligns with the responsibilities outlined in the job description.
We think you need these skills to ace Lead Technical Artist, null
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in game development, particularly as a Lead Technical Artist. Emphasize your coding skills, shader creation experience, and any previous work on released games.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game development and your understanding of the Total War franchise. Mention specific projects or experiences that demonstrate your ability to lead a technical art team and solve complex problems.
Showcase Your Portfolio: Include a portfolio that displays your best work, especially any shader creations or pipeline designs. Highlight projects where you played a key role and explain your contributions clearly.
Prepare for Technical Questions: Be ready to discuss your technical expertise during the interview process. Brush up on your knowledge of coding languages, 3D content creation tools, and any profiling tools you've used. Prepare examples of how you've solved technical challenges in past projects.
How to prepare for a job interview at TN United Kingdom
✨Showcase Your Technical Skills
Be prepared to discuss your experience with coding languages like Python, C#, or C++. Highlight specific projects where you've created shaders or designed pipelines for games, as this will demonstrate your technical expertise.
✨Demonstrate Problem-Solving Abilities
Prepare examples of complex content creation problems you've solved in the past. Discuss your approach to troubleshooting and how you kept your team productive during challenging situations.
✨Emphasize Team Collaboration
Since this role requires collaboration with various departments, be ready to share experiences where you successfully communicated between artists and programmers. Highlight your ability to foster a positive team environment.
✨Understand the Company Culture
Research Creative Assembly and their Total War franchise. Familiarize yourself with their values and recent projects to show your genuine interest in the company and how you can contribute to their goals.