At a Glance
- Tasks: Create dynamic Previs shots and sequences that bring stories to life.
- Company: Join the iconic ILM London team, a leader in visual effects.
- Benefits: Hybrid work model, competitive salary, and opportunities for creative growth.
- Other info: Submit a demo reel to showcase your creativity and skills.
- Why this job: Be part of groundbreaking projects and collaborate with talented artists.
- Qualifications: Experience in animation and a passion for storytelling through visuals.
The predicted salary is between 40000 - 50000 £ per year.
Previs Artists collaborate closely with the Previs Supervisor and Previs Lead to design and create shots and sequences ensuring the Director and Clients' vision are met through dynamic camera movement, composition, staging, lighting and editing.
What You’ll Do:
- Create Previs shots based off scripts, boards or verbal pitches and edit these into coherent sequences, applying their knowledge of cinematic lens choices, framing, staging and camera language to visualise the clients' vision.
- Animate all aspects of the shot from the camera to the characters, using lighting and FX to enhance story points.
- Be able to carry out simple modelling/rigging/texturing tasks when required.
- Produce Techvis to support real-world and onset shooting of the completed Previs incorporating practical set dimensions, camera lens data, and virtual production requirements.
- Ability to meet deadlines and maintain a consistent level of productivity while producing high quality work within varying timelines.
- Communicate and collaborate across departments.
- Demonstrate flexibility with the iterative process.
What We’re Looking For:
- Experience in camera/character/creature/vehicle animation in Maya and knowledge of using and editing Mocap data.
- Understanding of different styles of cinematography, knowledge of film terminology, lenses and a good eye for cinematic shot composition and lighting.
- Basic competency in modeling, texturing, lighting, compositing and rendering.
- Highly motivated and proactive.
- Good communicator able to take feedback/direction and interpret them effectively over multiple versions.
- Organised and creative problem solver with a good attention to detail.
- Proficient in Maya for animation, camera, and scene assembly.
- Proficient with modeling and texturing tools within common 3D packages (e.g. Maya, Substance Painter, ZBrush, or similar).
- Familiarity with using Unreal Engine in a Previs Pipeline.
- Familiarity with Nuke, DaVinci Resolve, Houdini.
- Working knowledge of Linux and Google Suites.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be encouraged to work 2 days on-site per week at a Company designated location, and occasionally from home.
Pre-Visualisation Artist (All Levels) - ILM London employer: The Walt Disney Company
The Walt Disney Company is an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration. With generous benefits such as private medical insurance, 25 days of annual leave, and unique perks like free park entry, employees are supported both personally and professionally. Located in the heart of London, the company provides ample opportunities for growth and development, ensuring that every team member can thrive in their career while contributing to a diverse and inclusive community.