Lead Texture Artist - ILM London

Lead Texture Artist - ILM London

Full-Time 40500 - 49500 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Lead a team of artists to create stunning photoreal assets for film.
  • Company: Join the legendary Industrial Light & Magic, a pioneer in visual effects.
  • Benefits: Hybrid work model, competitive salary, and opportunities for professional growth.
  • Other info: Collaborative environment with a focus on innovation and creativity.
  • Why this job: Be part of groundbreaking projects that shape the future of entertainment.
  • Qualifications: Significant VFX experience and strong leadership skills required.

The predicted salary is between 40500 - 49500 £ per year.

The Lead Texture Artist is responsible for leading other artists with patience and respect to make sure they are supported and successful. They establish the texturing workflow and technical strategy for their show, while bidding, delegating, creating photoreal hero assets for extreme close-ups, and managing show expectations.

Prior experience in photoreal visual effects is essential, as you’ll be instrumental in delivering projects that uphold ILM’s legacy of excellence and innovation.

What You’ll Do

  • Help with handoffs and communicating asset goals and notes between artists, production and supervision.
  • Work with Supervisors and HOD to determine the best approach for complex issues.
  • Instigate and explore workflow strategies for complex assets.
  • Collaborate with a cross-functional team, including Modelers, Lookdev TDs, and other Groom Artists.
  • Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices.

What We’re Looking For

  • Significant proven experience in VFX for film or episodic content at a Senior or Lead level.
  • Proven ability to deliver complex assets to the highest level of quality.
  • Ability to maintain the team's asset presentation and delivery standards across multiple shows.
  • Flexibility working across digital doubles, creatures and hard surface assets.
  • Distilling the creative vision from clients into notes for artists to follow.
  • Experience working closely with production on a large scale feature.

Technical Skills

  • A good understanding of a full Visual Effects pipeline.
  • Proven production experience with Mari.
  • Experience with Substance Designer and/or Painter is a plus.
  • Familiarity with Katana, Nuke, and look-development workflows.
  • Ability to use shotgrid is a plus.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

Lead Texture Artist - ILM London employer: The Walt Disney Company

At The Walt Disney Studios, we foster a vibrant culture of innovation and creativity, making it an exceptional place for a Technical Director to thrive. Located in Iver Heath, our London-based production unit offers unique opportunities for collaboration with a global team, alongside generous benefits such as private medical insurance, free park entry, and a commitment to employee growth through diverse resource groups. Join us to be part of a team that not only values your technical expertise but also champions inclusivity and well-being.

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Contact Details:

The Walt Disney Company Recruitment Team

We think you need these skills to ace Lead Texture Artist - ILM London

Leadership Skills
Texturing Workflow Development
Photoreal Visual Effects
Asset Management
Collaboration with Cross-Functional Teams
Communication Skills
VFX Pipeline Understanding