At a Glance
- Tasks: Create stunning visuals for CG assets and scenes in a collaborative environment.
- Company: Join the creative powerhouse of ILM London, known for groundbreaking filmmaking.
- Benefits: Competitive salary, creative projects, and opportunities for professional growth.
- Why this job: Be part of a team that shapes the future of visual effects in film.
- Qualifications: Experience in Look Development and strong knowledge of VFX processes required.
- Other info: Dynamic team culture with a focus on innovation and creativity.
The predicted salary is between 60000 - 80000 £ per year.
We are looking for Look Development Technical Directors who reflect the creative talent, collaborative mindset and passion for great filmmaking that defines ILM. The Look Development TD is responsible for producing high-quality lookdev and shading for our CG assets, needing only initial direction and guidance from their Lead or Supervisor.
What You’ll Do:
- Design and create the look of computer generated objects and scenes.
- Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges when developing the final look.
- Create efficient shader setups in order to optimise render farm usage.
- Manage and maintain standard material libraries using established shading templates for consistency and pipeline efficiency.
- Design, implement, and maintain complex, custom shading networks and materials for high-priority "hero" assets when bespoke solutions are required.
What We’re Looking For:
- Previous experience creating both hero assets & props in Look Development.
- Demonstrable Lighting and Rendering experience within a VFX environment.
- Proven knowledge of real world materials.
- Proficiency with asset optimisation.
- Comprehensive knowledge of physically based rendering and shader models.
- Ability to work and communicate with texture and groom artists to get the best possible results.
- A strong grasp of geometry formatting, including but not limited to Primvars.
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Knowledge of Katana is essential, Houdini and Maya beneficial.
- A solid understanding of the fundamentals of neighbouring departments: FX, Texture, Groom, and Lighting.
- Excellent knowledge of Renderman or other unbiased rendering systems.
- Aesthetic eye, anticipates potential problems and uses existing software knowledge to achieve the desired look.
- Can work collaboratively within a team environment.
- Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion.
- A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing.
- Ability to pick up new techniques and the ability to learn new software quickly and easily.
Look Development Technical Director - ILM London employer: The Walt Disney Company (Germany) GmbH
Contact Detail:
The Walt Disney Company (Germany) GmbH Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Look Development Technical Director - ILM London
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at ILM or similar companies. Attend events, join online forums, and don’t be shy about asking for informational interviews. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your skills! Create a killer portfolio that highlights your look development work, especially any hero assets you've crafted. Make sure it’s easy to navigate and showcases your best projects. Remember, visuals speak louder than words!
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with shader setups, physically based rendering, and how you tackle CG challenges. Practise explaining your thought process clearly; it’ll show you’re not just a tech whiz but also a great communicator.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Tailor your application to highlight your relevant experience in look development and VFX, and don’t forget to follow up after submitting. Persistence pays off!
We think you need these skills to ace Look Development Technical Director - ILM London
Some tips for your application 🫡
Show Off Your Skills: When you're writing your application, make sure to highlight your experience with look development and shading. We want to see how you've tackled CG challenges in the past, so don’t hold back on those examples!
Tailor Your Application: Take a moment to customise your application for this role. Mention specific tools like Katana, Houdini, or Maya that you’ve used, and how they relate to the job description. This shows us you’re serious about joining our team!
Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so avoid jargon unless it’s relevant. Make it easy for us to see why you’d be a great fit for the Look Development TD position.
Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, we love seeing applications come directly from our site!
How to prepare for a job interview at The Walt Disney Company (Germany) GmbH
✨Know Your Stuff
Make sure you brush up on your knowledge of physically based rendering and shader models. Be ready to discuss your previous experience with hero assets and props in Look Development, as well as any specific challenges you've faced and how you overcame them.
✨Show Off Your Collaboration Skills
Since the role involves working closely with Lighting Supervisors and CG Supervisors, be prepared to share examples of how you've successfully collaborated with other departments in the past. Highlight your ability to communicate effectively with texture and groom artists to achieve the best results.
✨Demonstrate Your Problem-Solving Abilities
Think of specific instances where you anticipated potential problems during a project and how you used your software knowledge to resolve them. This will show that you have an aesthetic eye and can think critically about the look development process.
✨Familiarise Yourself with the Tools
Make sure you're comfortable with Katana, and if you have experience with Houdini and Maya, be ready to discuss it. Knowing the ins and outs of these tools will give you an edge, so consider doing a quick refresher before the interview.