At a Glance
- Tasks: Lead a team of artists to create stunning textures for feature animation.
- Company: Join Industrial Light & Magic, a pioneer in feature animation and visual effects.
- Benefits: Enjoy hybrid work options and collaborate with top talent in the industry.
- Why this job: Be part of a creative culture that values innovation and excellence in filmmaking.
- Qualifications: Significant experience in feature animation at a lead level is essential.
- Other info: Submit a demo reel showcasing your work to apply.
The predicted salary is between 42000 - 84000 £ per year.
Lead Texture Artist – Feature Animation ILM London
At Industrial Light & Magic, we’re pushing the boundaries of feature animation, combining artistic vision with cutting-edge technology.
We are looking for a Lead Texture Artist to work within our Feature Animation team who reflects the collaborative mindset, excellence and passion for great filmmaking that define ILM.
The Lead Texture Artist is responsible for leading other artists with patience and respect to make sure they are supported and successful. They have the ability to help bid, delegate and create photoreal and stylized textured assets for extreme close up and hero use as well as review texture assets and manage show expectations.
Prior experience in feature animation is essential, as you’ll be instrumental in delivering projects that uphold ILM’s legacy of excellence and innovation.
What You’ll Do:
Help with handoffs and communicating asset goals and notes between artists, production and supervision.
Works with Supervisors and HOD to determine the best approach for complex issues.
Instigates and explores workflow strategies for complex assets.
Collaboration with a cross-functional team, including Modelers, Lookdev TDs, and other Texture Artists, to be a key artist in the desired look and rendering aspects of assets.
Support environment and set dressing artists with texture based materials and templates.
What We’re Looking For:
Significant proven experience in Feature Animation Projects at a Lead level and proven ability to deliver complex shots to the highest level of quality.
Ability to maintain the team\’s asset presentation and delivery standards across multiple shows.
Flexibility working across character, hard surface and large scale assets.
Comfort in managing hero texture needs beyond the level of detail provided in reference.
Distilling the creative vision from clients into notes for artists to follow.
Experience working closely with production on a large scale feature.
Technical Skills:
Established production experience with Mari.
A good understanding of a full Feature Animation pipeline.
Strong skills in developing textures using both procedural workflows and traditional hand-painted methods.
Comfortable exploring look development in software such as Rendermand and Katana.
Ability to use node networks such as Houdini and Substance Designer a plus.
Ability to use shotgrid is a plus.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
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Lead Texture Artist - Feature Animation ILM London employer: The Walt Disney Company (Germany) GmbH
Contact Detail:
The Walt Disney Company (Germany) GmbH Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Texture Artist - Feature Animation ILM London
✨Tip Number 1
Network with professionals in the animation industry, especially those who have worked at ILM or similar studios. Attend industry events, workshops, and online forums to connect with potential colleagues and learn about their experiences.
✨Tip Number 2
Familiarise yourself with the specific software mentioned in the job description, such as Mari, Renderman, and Katana. Consider taking online courses or tutorials to enhance your skills and demonstrate your commitment to mastering these tools.
✨Tip Number 3
Prepare a strong demo reel that showcases your best work in feature animation, particularly focusing on textured assets. Highlight projects where you led a team or contributed significantly to the visual quality, as this aligns with the lead role.
✨Tip Number 4
Research ILM's recent projects and understand their artistic style and technical approaches. This knowledge will help you tailor your discussions during interviews and show that you're genuinely interested in contributing to their legacy of excellence.
We think you need these skills to ace Lead Texture Artist - Feature Animation ILM London
Some tips for your application 🫡
Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of the Lead Texture Artist position at ILM. Familiarise yourself with their projects and artistic style to tailor your application accordingly.
Showcase Your Work: Prepare a demo reel that highlights your best work in feature animation. Include a shot breakdown to demonstrate your process and the complexity of the projects you've worked on. This is crucial for showcasing your skills and experience.
Craft a Tailored CV: Update your CV to reflect your relevant experience in feature animation, particularly in lead roles. Highlight specific projects where you have demonstrated leadership, collaboration, and technical skills that align with ILM's expectations.
Write a Compelling Cover Letter: In your cover letter, express your passion for filmmaking and your understanding of ILM's legacy. Discuss how your experience aligns with the role and how you can contribute to the team. Be sure to convey your collaborative mindset and respect for fellow artists.
How to prepare for a job interview at The Walt Disney Company (Germany) GmbH
✨Showcase Your Portfolio
Make sure to bring a well-organised demo reel that highlights your best work. Focus on projects that demonstrate your skills in both photoreal and stylised textures, as well as your ability to manage complex assets.
✨Understand the Pipeline
Familiarise yourself with the full feature animation pipeline, especially the roles of Modelers, Lookdev TDs, and other Texture Artists. This will help you discuss how you can effectively collaborate with them during the interview.
✨Prepare for Technical Questions
Be ready to discuss your experience with software like Mari, Renderman, and Katana. They may ask about your approach to developing textures using procedural workflows or traditional methods, so brush up on your technical knowledge.
✨Demonstrate Leadership Skills
Since the role involves leading a team, be prepared to share examples of how you've successfully managed and supported other artists in previous projects. Highlight your collaborative mindset and ability to communicate effectively.