Lead Texture Artist - Feature Animation ILM London
Lead Texture Artist - Feature Animation ILM London

Lead Texture Artist - Feature Animation ILM London

City of London Full-Time 42000 - 84000 £ / year (est.) No home office possible
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The Walt Disney Company (France)

At a Glance

  • Tasks: Lead a team of artists to create stunning textures for feature animation.
  • Company: Join the legendary Industrial Light & Magic, known for innovation in filmmaking.
  • Benefits: Hybrid work model, competitive salary, and opportunities for creative growth.
  • Why this job: Be part of a collaborative team pushing the boundaries of animation excellence.
  • Qualifications: Proven experience in feature animation and strong leadership skills required.
  • Other info: Submit a demo reel to showcase your artistic talent and creativity.

The predicted salary is between 42000 - 84000 £ per year.

Position Summary

At Industrial Light & Magic we’re pushing the boundaries of feature animation, combining artistic vision with cutting-edge technology.

We are looking for a Lead Texture Artist to work within our Feature Animation team who reflects the collaborative mindset, excellence and passion for great filmmaking that define ILM.

The Lead Texture Artist is responsible for leading other artists with patience and respect to make sure they are supported and successful. They have the ability to help bid, delegate and create photoreal and stylized textured assets for extreme close up and hero use as well as review texture assets and manage show expectations.

Prior experience in feature animation is essential, as you’ll be instrumental in delivering projects that uphold ILM’s legacy of excellence and innovation.

What You’ll Do:

  • Help with handoffs and communicating asset goals and notes between artists, production and supervision.

  • Works with Supervisors and HOD to determine the best approach for complex issues.

  • Instigates and explores workflow strategies for complex assets.

  • Collaboration with a cross-functional team, including Modelers, Lookdev TDs, and other Texture Artists, to be a key artist in the desired look and rendering aspects of assets.

  • Support environment and set dressing artists with texture based materials and templates.

What We’re Looking For:

  • Significant proven experience in Feature Animation Projects at a Lead level and proven ability to deliver complex shots to the highest level of quality.

  • Ability to maintain the team\’s asset presentation and delivery standards across multiple shows.

  • Flexibility working across character, hard surface and large scale assets.

  • Comfort in managing hero texture needs beyond the level of detail provided in reference.

  • Distilling the creative vision from clients into notes for artists to follow.

  • Experience working closely with production on a large scale feature.

Technical Skills:

  • Established production experience with Mari.

  • A good understanding of a full Feature Animation pipeline.

  • Strong skills in developing textures using both procedural workflows and traditional hand-painted methods.

  • Comfortable exploring look development in software such as Renderman and Katana.

  • Ability to use node networks such as Houdini and Substance Designer a plus.

  • Ability to use shotgrid is a plus.

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

JoinILM

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Lead Texture Artist - Feature Animation ILM London employer: The Walt Disney Company (France)

At Industrial Light & Magic, we pride ourselves on fostering a dynamic and inclusive work culture that champions creativity and collaboration. As a Lead Texture Artist in our London office, you will not only have the opportunity to work with cutting-edge technology on groundbreaking feature animation projects but also benefit from a supportive environment that encourages professional growth and innovation. With a commitment to excellence and a passion for filmmaking, ILM offers a unique platform for artists to thrive and make a meaningful impact in the industry.
The Walt Disney Company (France)

Contact Detail:

The Walt Disney Company (France) Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Texture Artist - Feature Animation ILM London

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at ILM or similar companies. Attend events, join online forums, and don’t be shy about asking for advice or insights – you never know who might help you land that dream role!

✨Tip Number 2

Show off your skills! Make sure your demo reel is top-notch and highlights your best work. Tailor it to showcase textures and assets relevant to feature animation, and don’t forget to include a breakdown of your process – we love seeing how you think!

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss your experience with tools like Mari and Houdini, and think about how you can demonstrate your collaborative mindset and leadership abilities during the chat.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our team at ILM. Don’t forget to follow up after applying – a little persistence can go a long way!

We think you need these skills to ace Lead Texture Artist - Feature Animation ILM London

Lead Level Experience in Feature Animation
Texture Asset Creation
Collaboration with Cross-Functional Teams
Communication Skills
Workflow Strategy Development
Asset Presentation Standards
Flexibility Across Different Asset Types
Creative Vision Distillation
Production Management Experience
Mari Proficiency
Feature Animation Pipeline Understanding
Procedural and Hand-Painted Texture Development
Look Development in Renderman and Katana
Node Network Usage in Houdini and Substance Designer
Shotgrid Familiarity

Some tips for your application 🫡

Showcase Your Best Work: When you submit your demo reel, make sure it highlights your strongest projects. We want to see your creativity and technical skills shine through, so pick pieces that really represent your style and expertise in feature animation.

Tailor Your Resume: Don’t just send a generic resume! Make sure to tailor it to the Lead Texture Artist role. Highlight your experience in feature animation and any leadership roles you've had. We love seeing how your background aligns with what we’re looking for.

Be Clear and Concise: In your application, clarity is key. Use straightforward language to describe your experience and skills. We appreciate a well-structured application that makes it easy for us to see why you’d be a great fit for our team.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets to us without any hiccups. Plus, it shows you’re serious about joining our amazing team at ILM!

How to prepare for a job interview at The Walt Disney Company (France)

✨Know Your Stuff

Make sure you’re well-versed in the latest techniques and tools relevant to texture artistry, especially Mari and procedural workflows. Brush up on your knowledge of the full feature animation pipeline, as this will show that you understand how your role fits into the bigger picture.

✨Showcase Your Work

Prepare a killer demo reel that highlights your best work, particularly focusing on complex shots and textures you've created. Include a shot breakdown to give interviewers insight into your thought process and technical skills. This is your chance to shine!

✨Collaboration is Key

Since the role involves working closely with other artists and departments, be ready to discuss your experience in collaborative environments. Share examples of how you’ve successfully communicated asset goals and supported your team in past projects.

✨Be Ready for Technical Questions

Expect questions about your technical skills, especially regarding software like Renderman, Katana, Houdini, and Substance Designer. Be prepared to discuss your approach to look development and how you tackle complex texture needs, as this will demonstrate your expertise.

Lead Texture Artist - Feature Animation ILM London
The Walt Disney Company (France)
Location: City of London
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