Principal Rendering Engineer

Principal Rendering Engineer

Full-Time 70000 - 90000 £ / year (est.) No working from home possible
The Multiplayer Group

At a Glance

  • Tasks: Create high-performance rendering technology and optimise graphics for games and simulations.
  • Company: Join a leading studio known for innovation and creativity in the gaming industry.
  • Benefits: Enjoy flexible remote work, mental health support, and generous holiday allowances.
  • Other info: Be part of a supportive team with opportunities for personal and professional growth.
  • Why this job: Make your mark in the gaming world by turning artistic visions into reality.
  • Qualifications: Expertise in C++, rendering systems, and modern graphics techniques required.

The predicted salary is between 70000 - 90000 £ per year.

Qualifications

  • An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products.
  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL).
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX.
  • Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing.
  • Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows.
  • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently.
  • Solid applied 3D maths, plus technical writing other engineers actually want to read.

Bonus Points

  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead.
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures.
  • Shipped ray tracing or heavily compute-driven rendering.
  • Extensive Unreal Engine source modifications.

What You'll Do

  • Turn the art team’s vision into shippable, scalable rendering technology.
  • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac.
  • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth.
  • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures.
  • Design concurrent GPU memory management on modern API features and memory heaps.
  • Extend major engines (including Unreal source) and custom C++ architectures.
  • The opportunity to represent the studio externally through white papers or presenting at industry events.

Our Benefits

  • Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
  • Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
  • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
  • Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
  • Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
  • Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

Principal Rendering Engineer employer: The Multiplayer Group

At Keywords Studios, we pride ourselves on being an exceptional employer, offering a flexible and supportive work environment that prioritises both professional growth and personal well-being. Our commitment to employee development is reflected in our annual learning budget, expert talks, and mentoring opportunities, all while ensuring a healthy work-life balance with generous holiday allowances and family-first policies. Join us in a vibrant culture where your contributions to cutting-edge rendering technology will be valued and celebrated.

The Multiplayer Group

Contact Details:

The Multiplayer Group Recruitment Team

We think you need these skills to ace Principal Rendering Engineer

Rendering Engineering
C++
Shader Authoring
HLSL
MSL
GLSL
Metal