At a Glance
- Tasks: Join a creative team to develop an innovative VR app that translates emotions into stunning visuals.
- Company: Be part of Manchester Metropolitan University's cutting-edge School of Digital Arts.
- Benefits: Flexible working hours, hybrid options, and opportunities for professional growth.
- Other info: Work in a dynamic environment with a focus on inclusivity and diversity.
- Why this job: Make a real impact in the world of VR while enhancing user wellbeing through art.
- Qualifications: Experience in Unity, C#, and VR development is essential; creativity and teamwork are key.
The predicted salary is between 30000 - 40000 £ per year.
The School of Digital Arts is a purpose built, interdisciplinary school at one of the UK's leading universities. Offering industry and research informed courses and specialist spaces with the latest technologies. The School of Digital Arts is a proud part of Manchester Metropolitan University. We build on the creative, science, tech and business strengths of a university whose research is rated as ‘world‑leading' and is changing the way we live, work, learn and play.
AI systems are increasingly able to detect a speaker's emotions, leading to a new affective channel that can be explored in art. The controls available in standard Virtual Reality (VR) can be supplemented with speech recognition, natural language processing, and sentiment analysis. We aim to embody this potential in the front end of the Emote VR Voicer interface, which translates the emotional meaning of vocal utterances to the morphing of abstract 3D animated shapes, enabling a radical new aesthetic experience. We are using iterative design cycles and ultimately aim to develop an interface that will improve the user's wellbeing.
We are looking for candidates with the technical know‑how to finalise a partially existing VR prototype. You will work from a design brief, using Unity scripting to finalise and make the app ready for exhibition and release on the Meta store. Working within the School of Digital Arts (SODA) you will join state‑of‑the‑art research on the AHRC funded Emote VR Voicer project, to develop a new, intelligently responsive VR app that incorporates speech recognition and meaning classification.
About The Role
You will be working closely within a small project team consisting of artists, a psychologist and AI researchers in an iterative development cycle. You will be responsible for the VR development part and map detected emotion to visual animations using blend trees and procedural animation. You will also create UI elements and interactions between vocal input and visual output to appeal to singers and non‑singers. You will use your programming skills and Unity experience to integrate AI models that detect and tag emotional meaning from audio and map these to steer real‑time visuals in Unity. Live audio features will also be mapped to animate graphics. Working closely together with the project lead, you will create a system where the shapes are animated differently depending on which emotion the system detects. Image synthesis, procedural content generation and style transfer will further expand on a bank of 3D graphics that are created specifically for this project. The ideal candidate will have experience with the wider pipeline, including asset generation, rigging and animating. You will also be involved in some of the evaluation work for this project.
The job will be for 2.5 days per week (0.5 FT) on a fixed‑term basis for 8 months. The working pattern will be on‑campus with some remote working possible depending on project stage. The days and hours to work can be negotiated with the successful candidate.
About You
Key skills
- A good understanding of programming within the Unity games engine using C# and experience with VR application development.
Essential Skills And Experience
- A degree in computer science, software engineering or a similar technical field, or equivalent professional experience.
- Experience developing projects with C#.
- Hands‑on experience developing VR/XR applications using Unity.
- Proficiency with scripting for procedural animation generation.
- Experience with image and/or audio‑based projects.
- Experience with real‑time system optimisation (low‑latency audio/visual feedback in VR).
- Experience with working in interdisciplinary teams.
- Excellent communication and interpersonal skills.
- Creative problem‑solving skills.
- Self‑motivation and able to undertake independent research related to the brief.
- Excellent ability to work to deadlines.
Desirable
- A relevant postgraduate qualification.
- Experience with bringing Python models into Unity.
- Proficiency with Autodesk Maya modelling, skinning and rigging.
- Experience with writing and co‑writing research papers.
- Sensitive to nuances in visual aesthetics.
To apply, please submit your CV, a cover letter explaining how you meet the criteria and include a link to previous relevant work, and two named references via our application portal. If you would like to discuss the role, please email Adinda at A.vant.Klooster@mmu.ac.uk.
Please note to be eligible candidates need to already have the right to work in the UK. Manchester Metropolitan University fosters an inclusive culture of belonging that promotes equity and celebrates diversity. We value a diverse workforce for the innovation and diversity of thought it brings and welcome applications from all local and international communities, including Black, Asian, and Minority Ethnic backgrounds, disabled people, and LGBTQ+ individuals.
We support a range of flexible working arrangements, including hybrid and tailored schedules, which can be discussed with your line manager. If you require reasonable adjustments during the recruitment process or in your role, please let us know so we can provide appropriate support. Our commitment to inclusivity includes mentoring programmes, accessibility resources, and professional development opportunities to empower and support under‑represented groups. Manchester Met is a Disability Confident Leader and, under this scheme, aims to offer an interview to disabled people who apply for the role and meet the essential criteria as listed in the attached Job Description for that vacancy.
Senior Research Assistant (Emote VR Voicer Virtual Reality) employer: The Manchester Metropolitan University
Contact Detail:
The Manchester Metropolitan University Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Research Assistant (Emote VR Voicer Virtual Reality)
✨Tip Number 1
Network like a pro! Reach out to people in the industry, especially those connected to the School of Digital Arts. A friendly chat can open doors that a CV just can't.
✨Tip Number 2
Show off your skills! If you’ve got a portfolio or previous projects, make sure to highlight them during interviews. Visuals speak louder than words, especially in creative fields.
✨Tip Number 3
Prepare for technical questions! Brush up on your Unity and C# skills, and be ready to discuss how you’d tackle specific challenges related to VR development.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re serious about joining the team!
We think you need these skills to ace Senior Research Assistant (Emote VR Voicer Virtual Reality)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to highlight the skills and experiences that match the job description. We want to see how your background in Unity and VR development aligns with our project goals.
Craft a Compelling Cover Letter: Your cover letter should tell us why you're the perfect fit for the Senior Research Assistant role. Share your passion for VR and how your technical know-how can contribute to the Emote VR Voicer project.
Showcase Your Work: Include a link to your previous relevant work in your application. We love seeing what you've created, especially if it relates to VR or emotional interaction design!
Apply Through Our Website: Don't forget to submit your application through our official portal! It’s the best way for us to keep track of your application and ensure it gets the attention it deserves.
How to prepare for a job interview at The Manchester Metropolitan University
✨Know Your Tech Inside Out
Make sure you’re well-versed in Unity and C#. Brush up on your VR application development skills, especially around procedural animation and real-time system optimisation. Being able to discuss specific projects you've worked on will show your technical prowess.
✨Showcase Your Creativity
Prepare to talk about how you can creatively solve problems, especially in the context of mapping emotions to visual animations. Bring examples of past work that demonstrate your ability to think outside the box and contribute to interdisciplinary teams.
✨Understand the Project's Vision
Familiarise yourself with the Emote VR Voicer project and its goals. Be ready to discuss how your skills align with their aim to enhance user wellbeing through innovative VR experiences. This shows genuine interest and helps you connect your expertise to their mission.
✨Communicate Effectively
Since you'll be working closely with artists and psychologists, practice articulating your ideas clearly and concisely. Good communication is key in interdisciplinary teams, so prepare to explain complex technical concepts in a way that everyone can understand.