Scene Generation Engineer in Stevenage

Scene Generation Engineer in Stevenage

Stevenage Full-Time 30000 - 45000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create real-world simulations and modelling tools for advanced EO sensors.
  • Company: Join MBDA, a leading defence organisation supporting the Armed Forces.
  • Benefits: Enjoy a competitive salary, company bonus, flexible working, and enhanced parental leave.
  • Why this job: Be part of innovative projects that shape the future of defence technology.
  • Qualifications: Experience in software engineering, C/C++, Python, and 3D graphics is essential.
  • Other info: Dynamic hybrid working environment with excellent career growth opportunities.

The predicted salary is between 30000 - 45000 £ per year.

We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer.

Salary: £35,000 - £45,000 depending on experience.

Dynamic (hybrid) working: 3-4 days per week on-site due to workload classification.

Security Clearance: British Citizen or a Dual UK national with British citizenship. Restrictions and/or limitations relating to nationality and/or rights to work may apply. All successful candidates will need to undergo HMG Basic Personnel Security Standard checks (BPSS).

What We Can Offer You:

  • Company bonus: Up to £2,500 (based on company performance and will vary year to year)
  • Pension: maximum total (employer and employee) contribution of up to 14%
  • Overtime: opportunity for paid overtime
  • Flexi Leave: Up to 15 additional days
  • Flexible working: We welcome applicants who are looking for flexible working arrangements
  • Enhanced parental leave: offers up to 26 weeks for maternity, adoption and shared parental leave - enhancements are available for paternity leave, neonatal leave and fertility testing and treatments
  • Facilities: Fantastic site facilities including subsidised meals, free car parking and much more.

The Opportunity:

As a team, we are responsible for the EO scene generation capability in MBDA; this delivers modelling and simulation of the world observed by an EO sensor, accelerated to support real-time integration and test of missile hardware, and high volume simulation of weapon systems, missiles and sub-systems. This is an essential part of MBDA's complex weapon programmes, allowing us to game any mission on the ground with or without real hardware, and work with our Customers and Suppliers towards the next generation EO and multi-sensor missile seekers and weapon system sensors.

If you are the successful applicant, we will offer you the exciting challenge of developing real-world simulations and modelling tools that are a critical part of MBDA's product development. Our team is a small, multi-disciplinary team that support a range of scene generation activities, from synthetic modelling of real world objects and the Earth's surface, through to hardware testing and validation via experimentation and field trials.

We use a variety of different software development and modelling tools, and we will support you with hands-on training to get you up to speed as quickly as possible. We are always looking to broaden and evolve our toolset to continue to deliver an industry-leading capability ready for future programme needs; joining the team now offers the chance to deliver current programmes and shape the future of the team and the company.

What We're Looking For From You:

  • Someone enthusiastic about software engineering and the development of physical models of the real world and how an EO Sensor perceives it.
  • Technical Skills:
  • Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan)
  • A strong software background including software architecture design, concurrency, synchronisation, and database design
  • An appreciation of or the desire to learn the physics of the propagation of EM radiation, coherent phenomena, and thermal analysis; and the supporting tools.
  • An affinity with lean/agile methods and software development tools; version control, task management, continuous integration, etc.
  • Additional Attributes:
    • The ability to be adaptable to create different features and effects, as well as being creative to work around a problem, finding innovative solutions to keep us on track.
    • Demonstrated commitment and integrity in delivering on time – so experience in, or a good appreciation of task package management is also highly desirable.
    • Work across different projects and departments, and value strong team spirit, and communication skills.

    Our company: MBDA is a leading defence organisation. We are proud of the role we play in supporting the Armed Forces who protect our nations. We partner with governments to work together towards a common goal, defending our freedom.

    We are proud of our employee-led networks, examples include: Gender Equality, Pride, Menopause Matters, Parents and Carers, Armed Forces, Ethnic Diversity, Neurodiversity and more. We recognise that everyone is unique, and we encourage you to speak to us should you require any advice, support or adjustments throughout our recruitment process.

    Scene Generation Engineer in Stevenage employer: The Engineer UK

    At MBDA, we pride ourselves on being an exceptional employer, offering a dynamic hybrid working environment that fosters innovation and collaboration within our Scene Generation Team. With competitive salaries, generous benefits including a company bonus, enhanced parental leave, and opportunities for professional growth, we are committed to supporting our employees' well-being and career development. Our inclusive work culture encourages diversity and teamwork, making MBDA a rewarding place to contribute to cutting-edge defence technology while shaping the future of our industry.
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    Contact Detail:

    The Engineer UK Recruiting Team

    StudySmarter Expert Advice 🤫

    We think this is how you could land Scene Generation Engineer in Stevenage

    ✨Tip Number 1

    Network like a pro! Reach out to current employees on LinkedIn or at industry events. A friendly chat can give you insider info and might just get your foot in the door.

    ✨Tip Number 2

    Prepare for the interview by brushing up on your technical skills. Make sure you can talk confidently about software engineering, C/C++, and any relevant tools. We want to see your passion shine through!

    ✨Tip Number 3

    Show off your creativity! Be ready to discuss how you've tackled problems in the past. We love innovative solutions, so share examples that highlight your adaptability and problem-solving skills.

    ✨Tip Number 4

    Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our team at MBDA.

    We think you need these skills to ace Scene Generation Engineer in Stevenage

    C/C++ programming
    Python programming
    GPU-acceleration
    3D graphics (Open GL, GLSL, CUDA, Vulkan)
    Software architecture design
    Concurrency and synchronisation
    Database design
    Understanding of EM radiation physics
    Thermal analysis
    Lean/agile methods
    Version control
    Task management
    Continuous integration
    Problem-solving skills
    Team collaboration

    Some tips for your application 🫡

    Tailor Your Application: Make sure to customise your CV and cover letter to highlight your skills and experiences that match the Scene Generation Engineer role. We want to see how your background aligns with our needs, so don’t hold back on showcasing your relevant projects!

    Show Your Enthusiasm: Let your passion for software engineering and scene generation shine through in your application. We love candidates who are excited about developing real-world simulations and modelling tools, so share your enthusiasm and any personal projects that demonstrate this.

    Highlight Technical Skills: Be sure to emphasise your technical skills, especially in C/C++, Python, and any experience with GPU-acceleration or 3D graphics. We’re looking for someone who can hit the ground running, so make it clear how your expertise can contribute to our team.

    Apply Through Our Website: We encourage you to apply directly through our website for a smoother application process. It’s the best way for us to receive your details and ensures you’re considered for the Scene Generation Engineer position without any hiccups!

    How to prepare for a job interview at The Engineer UK

    ✨Know Your Tech Inside Out

    Make sure you brush up on your technical skills, especially in C/C++, Python, and 3D graphics. Be ready to discuss your experience with software architecture design and any projects where you've used GPU acceleration or dynamic languages.

    ✨Show Your Enthusiasm

    Let your passion for software engineering and scene generation shine through. Talk about why you're excited about developing physical models and how EO sensors work. This will help you connect with the interviewers and show that you're a great fit for the team.

    ✨Prepare for Problem-Solving Questions

    Expect questions that test your adaptability and creativity. Think of examples from your past experiences where you had to find innovative solutions to complex problems. This will demonstrate your ability to think on your feet and contribute to the team's success.

    ✨Emphasise Team Spirit and Communication

    Since this role involves working across different projects and departments, highlight your teamwork and communication skills. Share examples of how you've collaborated effectively in the past, as this will show that you value strong team dynamics, which is crucial for MBDA.

    Scene Generation Engineer in Stevenage
    The Engineer UK
    Location: Stevenage
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    • Scene Generation Engineer in Stevenage

      Stevenage
      Full-Time
      30000 - 45000 £ / year (est.)
    • T

      The Engineer UK

      50-100
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