At a Glance
- Tasks: Lead the UI/UX department, crafting innovative gaming experiences for millions.
- Company: Join Creative Assembly, a leader in game development with a player-centric approach.
- Benefits: Enjoy flexible working, enhanced holidays, and comprehensive health benefits.
- Other info: Hybrid work model with opportunities for personal and professional growth.
- Why this job: Shape the future of gaming while mentoring a talented team in a creative environment.
- Qualifications: 10+ years in UI/UX with strong leadership and project management skills.
The predicted salary is between 80000 - 100000 £ per year.
Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades. As the Head of UI/UX Department, your primary focus is on building and leading the department. You will define a scalable resourcing strategy, balancing in-house expertise and external partnerships. You will define and scale the UI/UX team structure, ensuring the right mix of artists, designers, engineers, and researchers. You will collaborate with cross-functional teams (Game Design, Engineering, Art, Production) to integrate UI/UX seamlessly into the development pipeline.
We are looking for a candidate with 10+ years of experience in UI/UX or related fields, with a proven track record of leadership and team development.
In this role you will:
- Lead the recruitment, training, and mentoring of top UI/UX talent, fostering a culture of excellence.
- Craft the vision and strategy for the UI/UX for the Franchise, with the UI Product Owner, following the franchise strategy – as defined by the Franchise Leadership Team – and the needs of the Projects – as defined by the Project Game, and Creative Directors.
- Work closely with Production to establish UI/UX budgets, timelines, and staffing needs.
- Be accountable for the long-term UI/UX backlog as part of the wider Gameplay Platform initiative.
- Drive the establishment and maintenance of quality standards, best practices, design systems, documentation, and UI/UX guidelines, processes and workflows.
- Ensure a data-driven approach to UI/UX decision-making, leveraging player feedback and research for ensuring quality standards are met.
- Make sure the department stays ahead of industry trends, emerging technologies, and interaction models in gaming and beyond.
- Drive innovation in control schemes, accessibility, onboarding, and player journey design.
- Work closely with UX Testing & Research to validate player interactions, and be the primary liaison with them in the Franchise.
- Collaborate with the Project Leadership Teams and the UXR and audience research functionalities of the wider organization in the organization playtesting, A/B testing, eye-tracking studies, and user research.
- Be the primary owner of translating player insights into actionable design improvements.
- Collaborate in maintaining player personas and behavioural models to inform game design.
- Collaborate closely with the Franchise Leadership Team, and the Project Leadership Teams to identify challenges, opportunities, interesting new initiatives to pursue, as well as any potential risks, planning for mitigations, and escalating where necessary to overcome discrepancies or disagreements.
- Be responsible for representing, and timely communicating vision, strategy and status of the department, including highlighting perceived future opportunities and risks.
- Employ a data-informed, and player- and product centric, yet people-led mindset to support the Franchise and the delivery of the projects, and help build and maintain a positive, open, informed, and focused team.
On a day-to-day basis you will:
- Build and maintain resourcing strategy for the department, and be responsible for its clear communication to stakeholders.
- Lead and mentor the UI/UX team, ensuring individual and collective growth.
- Build, refine and maintain guidelines, standards, workflows, processes, and documentation across the department.
- Collaborate with the Franchise Leadership to ensure the Department vision, strategy and operation aligns with and helps deliver the strategic roadmap.
- Build and maintain a future-facing feature roadmap for the department, and be responsible for its clear communication to stakeholders.
- Collaborate with the Franchise Leadership Team, and the Project Leadership teams to plan future strategic work.
- Act as a tiebreaker between Projects and the Franchise where Department related decisions must be made.
- Be involved in UI/UX reviews, looking at design concepts, providing strategic direction and hands-on feedback.
- Stay involved in high-level problem-solving, ensuring that UI/UX solutions align with player expectations.
- Collaborate in planning and overseeing UX research and playtests, analyzing data for usability improvements.
- Engage with external vendors and outsourcing partners, overseeing quality and integration of external work.
- Advocate for product- and player-centric design in franchise-wide discussions and leadership meetings.
- Monitor UI/UX trends and best practices, ensuring the team remains at the forefront of industry standards.
Knowledge, Skill and Experience
Essential
- Strong leadership skills, with a track record of mentoring and managing UI/UX teams.
- Proven experience building and leading a UI/UX department, defining structure, hiring, and setting best practices.
- Ability to balance creative vision, business and technical constraints with player value and best practices.
- Expertise in UI/UX for games, including interaction design, accessibility, information architecture, and usability heuristics, including a good understanding of technical requirements and limitations.
- Strong knowledge of game control schemes, onboarding, and player psychology.
- Experience in outsourcing/vendor management, working with external UI/UX partners.
- A methodological and data-informed approach.
- Experience in project management methodologies such as scrum and agile.
- Knowledge of project management software and tools.
- Excellent organisational, management and problem-solving skills and mentality.
- Excellent ability to connect people, with experience building and maintaining teams through cooperation and collaboration.
- Strong diplomatic skills, with an ability to unite multiple stakeholders with varied priorities and needs.
- Excellent verbal and written communication skills.
- Experience working with in-house, or proprietary game engines (Unreal Engine UMG, Unity UI, or similar UI implementation tools).
- Understanding of Agile workflows and experience integrating UI/UX into iterative game development processes.
Desirable
- Experience in AAA or high-profile game development with a major UI/UX leadership role, preferably on multiple platforms.
- Strong visual design sensibility, able to work with artists and engineers to achieve high-quality UI aesthetics.
- Familiarity with motion design and UI animation principles for interactive feedback.
- Proficiency in UI/UX tools (Figma, Adobe XD, Axure, or equivalent).
- Passion for game accessibility standards (e.g., WCAG, Xbox Accessibility Guidelines).
- Experience in planning and delivering large scale AAA game projects.
- Knowledge of the broader game development, from inception to post-release, the interplay and dependencies between different disciplines.
- Broad knowledge of games and an interest in relevant game industry trends.
- Experience working with data analytics for player behaviour analysis.
- Hands-on experience with UX research methods, including usability testing, playtests, and data-driven design.
ABOUT CREATIVE ASSEMBLY
We care deeply about the experiences we create and put our players at the heart of our decisions. We are all game makers; no matter our role we are empowered to make significant contributions to our games, supported by skills development and growth opportunities.
Most roles at Creative Assembly are hybrid; what this looks like will be discussed during the interview process. For many teams, this is 3 days a week in the studio. CA has the right to change requirements based on the needs of the business.
We offer many benefits to support you and your family including:
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs).
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays.
- Bespoke relocation package for you and your dependents.
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening.
- Additional benefits ranging from free games and work parties to discount on technology.
- Wellbeing support and virtual confidential counselling.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.
Head of UI/UX in Horsham employer: The Creative Assembly
Creative Assembly is an exceptional employer, offering a vibrant work culture that prioritises creativity and collaboration in the heart of West Sussex. As a Principal VFX Artist, you will not only have the opportunity to shape the visual quality of iconic games but also benefit from extensive employee growth opportunities, including mentorship and skills development. With a range of generous benefits such as enhanced holiday allowances, flexible working arrangements, and comprehensive health support, Creative Assembly is dedicated to fostering a supportive environment for all its employees.
StudySmarter Expert Advice🤫
We think this is how you could land Head of UI/UX in Horsham
✨Tip Number 1
Network like a pro! Get out there and connect with industry folks on LinkedIn or at events. You never know who might have the inside scoop on job openings or can put in a good word for you.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best UI/UX work. Make it easy for potential employers to see what you can do and how you think about design.
✨Tip Number 3
Prepare for interviews by researching the company and its games. Be ready to discuss how your experience aligns with their needs, especially in terms of leading teams and driving innovation in UI/UX.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are genuinely interested in joining our team.
We think you need these skills to ace Head of UI/UX in Horsham
Some tips for your application 🫡
Tailor Your Application:Make sure to customise your CV and cover letter for the Head of UI/UX role. Highlight your leadership experience and how you've built and led teams in the past. We want to see how your skills align with our vision!
Showcase Your Experience:Don’t just list your previous jobs; tell us about your achievements! Share specific examples of how you've driven innovation in UI/UX, managed budgets, or collaborated with cross-functional teams. We love a good story!
Be Data-Driven:Since we value a data-informed approach, include any relevant metrics or outcomes from your past projects. Show us how you’ve used player feedback and research to make impactful design decisions. Numbers speak volumes!
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you're keen on joining our team at Creative Assembly!
How to prepare for a job interview at The Creative Assembly
✨Know Your Stuff
Make sure you’re well-versed in the latest UI/UX trends and best practices, especially in gaming. Brush up on your knowledge of interaction design, accessibility, and player psychology. This will not only show your expertise but also your passion for the field.
✨Showcase Your Leadership Skills
As a Head of UI/UX, you'll need to demonstrate strong leadership abilities. Prepare examples of how you've successfully built and led teams in the past. Highlight your mentoring experiences and how you've fostered a culture of excellence within your previous roles.
✨Prepare for Collaboration
Expect to discuss how you would work with cross-functional teams. Think about specific instances where you’ve collaborated with game designers, engineers, or artists. Be ready to share how you’ve integrated UI/UX into the development pipeline effectively.
✨Data-Driven Decision Making
Since the role emphasises a data-informed approach, come prepared with examples of how you've used player feedback and research to drive design improvements. Discuss any experience you have with UX testing and how it has influenced your design decisions.