At a Glance
- Tasks: Lead the lighting direction for epic games in the Total War franchise.
- Company: Join Creative Assembly, a leader in game development with a passion for storytelling.
- Benefits: Flexible work options, enhanced holidays, and private health insurance.
- Other info: Stay ahead of industry trends and push lighting technology forward.
- Why this job: Shape immersive gaming experiences and mentor fellow artists in a creative environment.
- Qualifications: 8+ years in game dev with 2 AAA titles as a lighting artist.
The predicted salary is between 60000 - 80000 £ per year.
Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades. The role is our first Principal Lighting Artist focused on games across the Total War franchise. As a key member of the art team, you will be responsible for setting and managing the visual lighting direction across all games in the TW franchise. You will work closely with our Art, Narrative and Graphics teams to craft visually striking and atmospheric lighting, enhancing mood, storytelling and gameplay. You will define and implement lighting solutions that guide player attention, whilst elevating and supporting gameplay clarity. This role is an individual contributor but works closely with Art Direction, Narrative, Environment Art, Level Design, VFX, and Graphics teams, providing guidance and mentorship where required, establishing yourself as the subject matter expert for Lighting across Total War.
Responsibilities
- Define and implement the lighting visual direction across environments, characters, and cinematics for all Total War products.
- Collaborate closely with Art Directors, Level Designers, and Environment Artists to achieve the desired artistic vision while maintaining gameplay readability.
- Ensure consistency of lighting across scenes and levels in line with artistic and technical standards.
- Optimise lighting solutions for performance across multiple platforms, minimizing impact on frame rate and memory.
- Work alongside Graphics and Tools teams to push lighting technology and workflows forward.
- Develop and refine shaders and post‑processing effects (including colour grading, bloom, shadows, fog and screen effects) to enhance overall atmosphere.
- Troubleshoot and resolve lighting and material‑related technical issues in collaboration with Technical Art, Graphics, Gameplay Code and Art teams.
- Contribute to the development and improvement of lighting tools and pipelines and serve as a mentor for team members with an interest or skillset in lighting.
- Stay current with industry trends, techniques and emerging technologies in real‑time lighting.
Qualifications
Essential
- 8+ years experience in game development.
- Minimum 2 shipped AAA titles as a lighting artist.
- Extensive knowledge of optimising lighting solutions for performance across multiple platforms, minimising impact on frame rate and memory.
- Ability to communicate complex issues with Graphics and Tools teams to push lighting technology and workflows forward.
- Extensive experience in PBR rendering and debugging.
- Experience troubleshooting and resolving lighting and material‑related technical issues in collaboration with Technical Art, Graphics, Gameplay Code and Art teams.
- Desire to drive change and excellence of craft.
- Excellent standards of documentation on best practices in current lighting technology and pipeline for Total War engine.
- Consistent engagement with industry trends, techniques and emerging technologies in real‑time lighting.
- Excellent communication skills.
Desirable
- Broad knowledge of developing and refining shaders and post‑processing effects (including colour grading, bloom, shadows, fog and screen effects) to enhance overall atmosphere.
- Broad knowledge of camera and post‑processing techniques to enhance visual experience of games.
- Experience establishing a lighting pipeline in a custom engine.
- Experience creating high‑quality skyboxes in realistic and stylised styles.
- Lighting concept and mood board skills.
Benefits
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs).
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with core hours, and no‑notice holidays.
- Bespoke relocation package for you and your dependents.
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening.
- Free games and work parties.
- Discount on technology.
- Well‑being support and virtual confidential counselling.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.
Principal Lighting Artist in Horsham employer: The Creative Assembly Ltd
Creative Assembly is an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration among talented individuals. As a Principal Lighting Artist, you will enjoy enhanced holiday allowances, flexible working hours, and bespoke relocation packages, all while contributing to the iconic Total War franchise. With a strong commitment to employee well-being and professional growth, including mentorship opportunities and access to cutting-edge technology, Creative Assembly provides a rewarding environment for those passionate about game development.
StudySmarter Expert Advice🤫
We think this is how you could land Principal Lighting Artist in Horsham
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at events. A friendly chat can open doors that applications alone can't.
✨Tip Number 2
Show off your portfolio! Make sure it highlights your best lighting work. When you get the chance, discuss your projects and the impact of your lighting choices during interviews.
✨Tip Number 3
Prepare for technical questions! Brush up on your knowledge of PBR rendering and troubleshooting. Being able to talk shop will impress the hiring team.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are genuinely interested in joining our team.
We think you need these skills to ace Principal Lighting Artist in Horsham
Some tips for your application 🫡
Show Off Your Experience:Make sure to highlight your 8+ years in game development and those two shipped AAA titles. We want to see how your experience aligns with the role, so don’t hold back on showcasing your lighting expertise!
Tailor Your Application:When applying, tailor your application to reflect the specific skills mentioned in the job description. We love seeing how you can optimise lighting solutions and enhance gameplay clarity, so make it clear how you can contribute to our Total War franchise.
Be Clear and Concise:Keep your application clear and to the point. We appreciate well-structured documents that communicate your ideas effectively. Remember, we’re looking for excellent communication skills, so let that shine through!
Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity. We can’t wait to see what you bring to the table!
How to prepare for a job interview at The Creative Assembly Ltd
✨Know Your Lighting Inside Out
Make sure you brush up on your knowledge of lighting techniques, especially in relation to PBR rendering and performance optimisation. Be ready to discuss specific examples from your past projects where you successfully implemented lighting solutions that enhanced gameplay clarity and atmosphere.
✨Showcase Your Collaboration Skills
Since this role involves working closely with various teams, prepare to share experiences where you collaborated effectively with Art Directors, Level Designers, or Technical Artists. Highlight how you communicated complex lighting issues and contributed to achieving a unified artistic vision.
✨Bring Your Portfolio to Life
Have a well-organised portfolio that showcases your best work as a lighting artist. Include before-and-after shots to demonstrate your impact on gameplay and storytelling through lighting. Be prepared to explain your thought process behind each piece and how it aligns with the Total War franchise's artistic direction.
✨Stay Current with Industry Trends
Familiarise yourself with the latest trends and technologies in real-time lighting. During the interview, mention any recent developments you've explored and how they could be applied to enhance the Total War games. This shows your passion for the craft and your commitment to driving change within the team.