At a Glance
- Tasks: Build and ship AI-powered features for music creation with a passionate team.
- Company: Join a leading music technology company focused on innovation.
- Benefits: Competitive salary, remote work options, and opportunities for professional growth.
- Other info: Collaborative remote environment with a focus on creativity and innovation.
- Why this job: Make a real impact in the music industry using cutting-edge AI technology.
- Qualifications: 5+ years in full stack development and experience with audio technology.
The predicted salary is between 80000 - 90000 £ per year.
This is a newly created role for an AI-first Full Stack Software Developer to join the core R&D team at one of the world's best known music technology companies. Working alongside other music-loving software engineers, you'll be responsible for rapidly building, testing and shipping AI-powered features, helping them to accelerate the introduction of AI into music creation.
Requirements:
- 5+ years of experience building full stack applications
- Hands-on experience with music production software and audio technology / audio processing
- Strong skills in Typescript, React and Node.js
- Experience integrating external APIs
- Detailed understanding of AI tools and APIs (LLMs, generative models)
- Able to prototype quickly, with a strong connection between ideas, engineering and product development
- Confident working remotely, great communicator and strong online collaborator
Full Stack Software Engineer - Audio AI in London employer: The Audio Programmer
The Audio Programmer is an exceptional employer, offering a dynamic and innovative work culture in High Wycombe that fosters creativity and collaboration. Employees benefit from hands-on experience throughout the product development life cycle, with ample opportunities for professional growth in the exciting field of music technology. The flexible on-site work arrangement allows for a balanced approach to project demands while being part of a passionate team dedicated to pushing the boundaries of audio electronics.