At a Glance
- Tasks: Lead design for mobile OS and apps, from concept to implementation.
- Company: Exciting tech company focused on design and human creativity.
- Benefits: Competitive salary, growth opportunities, and a vibrant team culture.
- Other info: Fast-paced environment with endless learning and collaboration opportunities.
- Why this job: Shape the future of tech with innovative designs that inspire millions.
- Qualifications: Proven product design experience and expertise in modern design tools.
The predicted salary is between 60000 - 80000 £ per year.
About Nothing
Nothing exists to make tech feel exciting again. We’re building a different kind of technology company, one that puts design, emotion, and human creativity at the heart of everything we do. From the way our products look and feel to how we communicate and show up in culture, we believe technology should make you feel something. Founded in London in 2020, we’ve grown from idea to global challenger in just a few years. Backed by GV (Google Ventures), EQT Ventures, and C Ventures, and investors like Tony Fadell (iPod), Casey Neistat, and Kevin Lin (Twitch), we’re now sold in 40+ markets with millions of users worldwide.
About the Team
Our Design team at Nothing is all about crafting experiences that feel real and inspiring. We’re thinkers, makers, and pragmatic idealists, building mobile OS and native apps that aren't just functional, but genuinely designed to spark emotion. We move fast, challenging the ordinary because we believe tech should be exciting and make things better. You’ll join a nimble, global group of UI, UX, and industrial designers, tackling tough problems like ensuring our brand feels cohesive across iOS and Android, even as we push new features out at warp speed. We're constantly balancing the need for quick iteration with maintaining our high bar for design quality, all while building out a robust design system that sets us up for the future.
What You'll Do
- Lead the comprehensive design lifecycle for new experiences across mobile OS and native applications, from initial concept through to successful implementation.
- Shape and evolve our design systems, ensuring scalability and consistency for all Nothing products.
- Conceive, create, and deliver precise design specifications that guide engineers from vision to reality.
- Collaborate directly with global engineers, product managers, and fellow designers to craft innovative solutions and integrate new software features.
- Conduct thorough user research and prototype testing to validate ideas rapidly, ensuring our designs truly resonate with real users.
- Drive product innovation by developing a deep understanding of our audience and contribute strategically to defining future product features.
- Actively mentor junior designers, elevating their craft and embedding a strong, design‑led culture within the team.
What We're Looking For
- Proven track record in end‑to‑end product design, with a portfolio showcasing shipped native mobile applications.
- Expert proficiency in modern design tools like Figma and advanced prototyping tools such as Protopie or Origami.
- A keen eye for visual design excellence and a solid grasp of human‑centred design processes and interaction principles.
- A pragmatic problem‑solver who can navigate complexity, turning ambitious ideas into simple, elegant realities.
- Someone with a strong sense of ownership and drive, who takes initiative and champions user needs from discovery to delivery.
- Committed to excellence in every pixel and interaction, constantly seeking feedback and striving for continuous improvement.
- A collaborative spirit with strong interpersonal skills, adept at articulating design decisions and fostering alignment across diverse teams.
Why Nothing
At Nothing, you won't just be designing features; you'll be shaping the future of tech with products that defy convention and redefine expectation. This is your chance to make a tangible impact on experiences used by millions, in a place where your voice is heard and your ideas can flourish. We're a fast‑moving, independent company, which means endless opportunities for learning, growth, and pushing your own boundaries. Join us and build something better, openly, with a community that's just as passionate as you are.
How We Work
We build better tech by moving fast. That speed demands direct collaboration and shared creative energy. We believe the best work happens when we're together.
Location: London (Kings Cross & Farringdon offices). Working Pattern: Full‑time, in‑office role (5 days a week). This role requires being physically present; we design flexibility around personal needs, but focus on the magic that sparks when we’re all in the same room. Commute: We ask that you live within a 60‑minute commute of your home office location.
Senior Designer, Software Product Design employer: Tensec
Contact Detail:
Tensec Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Designer, Software Product Design
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best work, especially those native mobile applications. Highlight the design process and how you tackled challenges – we want to see your thought process!
✨Tip Number 2
Network like a pro! Connect with other designers and tech enthusiasts on platforms like LinkedIn or even at local meetups. We can’t stress enough how valuable personal connections can be in landing that dream role.
✨Tip Number 3
Prepare for interviews by practising your storytelling skills. Be ready to discuss your design decisions and how they align with user needs. Remember, we’re looking for someone who can articulate their vision clearly and passionately!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in being part of the Nothing team!
We think you need these skills to ace Senior Designer, Software Product Design
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a link to your portfolio that showcases your best work. We want to see your design journey and how you've tackled real-world problems with your creativity.
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to highlight how your skills and experiences align with what we’re looking for at Nothing. Show us why you’re the perfect fit!
Be Authentic: Let your personality shine through in your application. We value creativity and individuality, so don’t be afraid to express your unique perspective and passion for design in your writing.
Apply Through Our Website: For the best chance of getting noticed, make sure to apply directly through our website. It’s the easiest way for us to keep track of your application and ensures it lands in the right hands!
How to prepare for a job interview at Tensec
✨Know Your Design Tools Inside Out
Make sure you're well-versed in modern design tools like Figma and advanced prototyping tools such as Protopie or Origami. Be ready to discuss how you've used these tools in your previous projects, showcasing your expertise and ability to create stunning designs.
✨Showcase Your Portfolio Effectively
Your portfolio should not just be a collection of your work; it should tell a story. Highlight your end-to-end product design process for native mobile applications, focusing on the challenges you faced and how you overcame them. This will demonstrate your problem-solving skills and design thinking.
✨Emphasise Collaboration and Communication
Since the role involves working closely with engineers, product managers, and other designers, be prepared to share examples of how you've successfully collaborated in the past. Discuss how you articulate design decisions and foster alignment within diverse teams to ensure everyone is on the same page.
✨Demonstrate User-Centric Design Thinking
Nothing values designs that resonate with real users, so come prepared to talk about your user research and prototype testing experiences. Share specific instances where user feedback influenced your design decisions, showing that you prioritise user needs throughout the design lifecycle.