Lead Asset Artist

Lead Asset Artist

London Full-Time 42000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead the creation and supervision of high-quality CG assets for game cinematics and commercials.
  • Company: The Mill is a global creative partner known for visual effects and innovative content production.
  • Benefits: Enjoy remote work options in France, UK, or Poland with a vibrant, diverse team.
  • Why this job: Join a creative powerhouse dedicated to producing extraordinary work that captivates audiences worldwide.
  • Qualifications: 8+ years in asset creation; 3+ years in a leadership role; proficiency in Maya and Zbrush required.
  • Other info: Collaborate with international teams and enhance your skills in a fast-paced, innovative environment.

The predicted salary is between 42000 - 84000 £ per year.

Company Description

The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.

We are trusted specialists in visual effects, creative technologies, and content production. Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.

We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Paris, Shanghai, Seoul and India. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

We are The Mill. We create the extraordinary.

This role can be remote in France, UK or Poland, but we cannot accept any applications from outside of these regions

Job Description

The Role

The main responsibilities of the Asset Lead revolve around organizing, planning, and overseeing the execution of all CG assets for Game Cinematic and Commercial projects. In addition to working hands-on, you will oversee and participate in the construction of props, vehicles, stylized characters, creatures, photoreal humans, FACS blendshapes, and, at times, environmental work. You will be tasked with working on hero assets like characters/creatures while providing supervision. Your portfolio must showcase exceptional artistic skill. Collaborating closely with teams in Los Angeles, Europe, and India is essential, with a special emphasis on leveraging Time Zone overlap to initiate and oversee work in India. A continual drive for increased artistic and technical quality/expertise within a collaborative team is highly valued and encouraged.

The assets department is responsible for most asset work, from initial model creation/ingestion through texturing, lookdev, and assisting rigging. The Asset Lead possesses expertise in best practices and techniques for generating clean and efficient geometry for various target outputs (, rigging, simulation, photorealistic rendering, as well as real-time game engines). Collaborating with Assets Supervisors, CG Supervisors, VFX Supervisors, and Heads of the CG Department (HODs), the Asset Lead ensures that assets are created properly within the studio pipeline and meet the specific needs of projects and clients. Continued collaboration with other department supervisors on workflows and pipeline is also expected.

Experience with real-time engines is highly desirable, particularly in Unreal Engine, Unity, and Frostbite.

Details

Local Report: LA Head(s) of CG

Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators

Responsibilities:

  • Create and supervise high quality models, UVs, sculpts, retopology, blendshapes, textures and lookdev
  • On the box Hero Character and Creature modeling, along hard surface models
  • Exceptional understanding of Facial Modeling and FACS blendshapes
  • Work efficiently and navigate a fast-paced environment
  • Work with the rigging department to ensure that the animators have what they need in the rigs
  • Participate in meetings with the LA / India Assets teams whenever necessary
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.
  • Qualifications

  • 8+ year experience working in high quality asset creation (modeling, sculpting, uvs, texturing on hero assets from hard surface to characters)
  • 3+ year experience leading or supervising
  • Must be a proactive and self-driven creative problem solver
  • Proficient in Maya, Zbrush, Mari, Substance Painter
  • The ability to texture in Substance Painter and/or Mari
  • Ability to work within a new pipeline and continually look for ways to improve it
  • Understanding of Facial Modeling, FACS blendshapes, and Facial Rigging
  • Knowledge of MEL and/or Python for scripting and tool development is a plus, but not required
  • Lead Asset Artist employer: Technicolor Creative Studios

    The Mill is an exceptional employer that fosters a vibrant and inclusive work culture, encouraging creativity and innovation among its talented team of artists and technologists. With opportunities for professional growth and collaboration across global studios, employees can thrive in a dynamic environment while working on extraordinary projects that captivate audiences. The flexibility of remote work options in France, the UK, or Poland further enhances the appeal, making it an ideal place for those seeking meaningful and rewarding employment in the creative industry.
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    Contact Detail:

    Technicolor Creative Studios Recruiting Team

    StudySmarter Expert Advice 🤫

    We think this is how you could land Lead Asset Artist

    ✨Tip Number 1

    Familiarise yourself with The Mill's recent projects and their artistic style. This will not only help you understand their expectations but also allow you to tailor your portfolio to showcase relevant work that aligns with their creative vision.

    ✨Tip Number 2

    Network with current or former employees of The Mill on platforms like LinkedIn. Engaging in conversations about their experiences can provide valuable insights into the company culture and the specific skills they value in a Lead Asset Artist.

    ✨Tip Number 3

    Highlight your experience with real-time engines, especially Unreal Engine and Unity, during any discussions or interviews. Given the emphasis on these technologies in the job description, demonstrating your proficiency can set you apart from other candidates.

    ✨Tip Number 4

    Prepare to discuss your leadership style and how you've successfully managed teams in the past. The role requires collaboration across multiple time zones, so showcasing your ability to lead and communicate effectively in a remote environment will be crucial.

    We think you need these skills to ace Lead Asset Artist

    3D Modelling
    Sculpting
    Texturing
    UV Mapping
    Facial Modeling
    FACS Blendshapes
    Rigging
    Proficiency in Maya
    Proficiency in Zbrush
    Proficiency in Mari
    Proficiency in Substance Painter
    Real-time Engine Experience (Unreal Engine, Unity, Frostbite)
    Creative Problem Solving
    Team Collaboration
    Project Management
    Pipeline Development
    Attention to Detail
    Adaptability in Fast-Paced Environments

    Some tips for your application 🫡

    Tailor Your Portfolio: Make sure your portfolio highlights your best work, especially in areas like character and creature modelling, as well as hard surface models. Showcase your expertise in facial modelling and FACS blendshapes to align with the role's requirements.

    Highlight Relevant Experience: In your CV and cover letter, emphasise your 8+ years of experience in high-quality asset creation and your 3+ years in a leadership or supervisory role. Be specific about projects where you led teams or collaborated closely with other departments.

    Showcase Technical Skills: Clearly list your proficiency in software such as Maya, Zbrush, Mari, and Substance Painter. If you have any experience with scripting in MEL or Python, mention it, even if it's not a requirement for the role.

    Express Your Collaborative Spirit: The role requires collaboration with various teams across different time zones. In your application, provide examples of how you've successfully worked in a team environment and how you’ve managed communication across different locations.

    How to prepare for a job interview at Technicolor Creative Studios

    ✨Showcase Your Portfolio

    Make sure to bring a well-organised portfolio that highlights your best work, especially focusing on hero assets like characters and creatures. Be prepared to discuss the techniques you used and the challenges you faced during the creation process.

    ✨Understand the Company Culture

    Familiarise yourself with The Mill's projects and their approach to creativity and collaboration. Demonstrating an understanding of their values and how you can contribute to their mission will set you apart from other candidates.

    ✨Prepare for Technical Questions

    Expect questions about your experience with software like Maya, Zbrush, and Substance Painter. Be ready to discuss your knowledge of asset creation processes, including modelling, texturing, and rigging, as well as any experience with real-time engines.

    ✨Emphasise Collaboration Skills

    Since the role involves working closely with teams across different time zones, highlight your experience in collaborative environments. Share examples of how you've successfully worked with others to achieve project goals, especially in fast-paced settings.

    Lead Asset Artist
    Technicolor Creative Studios
    Location: London
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