Renderman Plugin Developer - Remote Europe
Renderman Plugin Developer - Remote Europe

Renderman Plugin Developer - Remote Europe

London Full-Time No home office possible
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At a Glance

  • Tasks: Develop a custom RenderMan plugin for a cutting-edge volumetric imaging system.
  • Company: Join an innovative immersive media company pushing the boundaries of film and virtual production.
  • Benefits: Enjoy remote work flexibility and a competitive freelance day rate.
  • Why this job: Be part of a technically ambitious project that shapes the future of VFX rendering workflows.
  • Qualifications: Experience with RenderMan SDK, strong C++ skills, and ideally some Python scripting knowledge.
  • Other info: This is a short-term freelance role lasting 2-3 months, starting ASAP.

Freelance RenderMan Plugin Developer Contract – 2 to 3 months | Remote (EU/UK time zones preferred)

We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.

The Role

  • Building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows.
  • The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.

What You’ll Be Doing

  • Developing a plugin using the RenderMan C++ SDK
  • Working on low-level rendering extensions (e.g. camera, output drivers, filters)
  • Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
  • Supporting testing and potential debugging if needed

What We’re Looking For

  • Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)
  • Comfortable creating plugins or extensions such as:
  • Custom cameras
  • Output drivers
  • Geometry/shading modules
  • Strong programming skills in C++
  • Ideally some Python scripting ability
  • Up-to-date knowledge of modern RenderMan versions (not legacy only)
  • Comfortable working independently on focused deliverables
  • Nice to Have

    • Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
    • Familiarity with Houdini or Maya rendering workflows
    • Background in VFX, animation, or real-time graphics pipelines

    Details

    • Duration: 2–3 months
    • Start date: ASAP or within 4 weeks
    • Location: Remote, EU or UK time zone overlap preferred
    • Rate: Competitive freelance day rate, negotiable

    Renderman Plugin Developer - Remote Europe employer: TechNET Immersive

    Join a pioneering immersive media company as a Freelance RenderMan Plugin Developer, where you will have the opportunity to work on innovative projects that push the boundaries of film and virtual production. Enjoy the flexibility of remote work within EU/UK time zones, while collaborating with a talented technical team in a supportive and dynamic environment that fosters creativity and professional growth. This role not only offers competitive rates but also the chance to contribute to cutting-edge technology in a rapidly evolving industry.
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    Contact Detail:

    TechNET Immersive Recruiting Team

    StudySmarter Expert Advice 🤫

    We think this is how you could land Renderman Plugin Developer - Remote Europe

    ✨Tip Number 1

    Make sure to showcase your experience with the RenderMan SDK in any discussions or interviews. Highlight specific projects where you've developed plugins or extensions, as this will demonstrate your hands-on expertise and understanding of the SDK.

    ✨Tip Number 2

    Familiarise yourself with the latest features and updates in modern RenderMan versions. Being able to discuss these advancements during your conversations will show that you're not only knowledgeable but also passionate about staying current in the field.

    ✨Tip Number 3

    Network with professionals in the VFX and rendering community. Engaging with others who work with RenderMan can provide valuable insights and potentially lead to referrals or recommendations for the role.

    ✨Tip Number 4

    Prepare to discuss your experience with other render engines like Arnold, V-Ray, or MoonRay. This knowledge can set you apart from other candidates and demonstrate your versatility in rendering workflows.

    We think you need these skills to ace Renderman Plugin Developer - Remote Europe

    Proven experience with RenderMan SDK
    Strong programming skills in C++
    Ability to create custom plugins or extensions
    Experience with low-level rendering extensions (e.g. camera, output drivers, filters)
    Familiarity with Python scripting
    Up-to-date knowledge of modern RenderMan versions
    Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
    Understanding of volumetric imaging systems
    Collaboration skills for working within a technical team
    Ability to work independently on focused deliverables
    Background in VFX, animation, or real-time graphics pipelines
    Familiarity with Houdini or Maya rendering workflows

    Some tips for your application 🫡

    Tailor Your CV: Make sure your CV highlights your experience with the RenderMan SDK and any relevant projects you've worked on. Emphasise your programming skills in C++ and any Python scripting abilities, as these are crucial for the role.

    Craft a Strong Cover Letter: In your cover letter, explain why you're interested in this freelance position and how your background aligns with the requirements. Mention specific experiences where you've developed plugins or extensions, particularly with RenderMan.

    Showcase Relevant Projects: If possible, include links to your portfolio or GitHub showcasing any RenderMan plugins or similar projects you've completed. This will give the hiring team a clear view of your capabilities and style.

    Highlight Collaboration Skills: Since the role involves working with a technical team, mention any past experiences where you collaborated on projects. Highlight your ability to communicate effectively and work independently on focused deliverables.

    How to prepare for a job interview at TechNET Immersive

    ✨Showcase Your Technical Skills

    Make sure to highlight your experience with the RenderMan SDK during the interview. Be prepared to discuss specific projects where you've developed plugins or extensions, and demonstrate your strong programming skills in C++. This will show that you have the technical expertise needed for the role.

    ✨Familiarise Yourself with the Company’s Pipeline

    Research the company’s existing volumetric pipeline and their integrations with other render engines like Arnold and V-Ray. Understanding their workflow will allow you to speak knowledgeably about how your plugin can fit into their system, which will impress the interviewers.

    ✨Prepare for Collaboration Questions

    Since the role involves working closely with a technical team, be ready to discuss your previous collaborative experiences. Think of examples where you successfully worked with others to solve problems or integrate new technologies, as this will demonstrate your ability to work well in a team environment.

    ✨Stay Updated on Modern RenderMan Versions

    Ensure you are up-to-date with the latest features and improvements in modern RenderMan versions. Being able to discuss recent updates or changes will show your commitment to staying current in the field and your enthusiasm for the technology.

    Renderman Plugin Developer - Remote Europe
    TechNET Immersive
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