At a Glance
- Tasks: Develop a custom RenderMan plugin for a cutting-edge volumetric imaging system.
- Company: Join an innovative immersive media company pushing the boundaries of film and virtual production.
- Benefits: Enjoy remote work flexibility and a competitive freelance day rate.
- Why this job: Be part of a technically ambitious project that shapes the future of VFX rendering workflows.
- Qualifications: Experience with RenderMan SDK, strong C++ skills, and ideally some Python scripting knowledge.
- Other info: This is a short-term freelance role lasting 2-3 months, starting ASAP.
Freelance RenderMan Plugin Developer Contract – 2 to 3 months | Remote (EU/UK time zones preferred)
We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.
The Role
- Building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows.
- The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.
What You’ll Be Doing
- Developing a plugin using the RenderMan C++ SDK
- Working on low-level rendering extensions (e.g. camera, output drivers, filters)
- Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
- Supporting testing and potential debugging if needed
What We’re Looking For
- Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)
- Comfortable creating plugins or extensions such as:
- Custom cameras
- Output drivers
- Geometry/shading modules
Nice to Have
- Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
- Familiarity with Houdini or Maya rendering workflows
- Background in VFX, animation, or real-time graphics pipelines
Details
- Duration: 2–3 months
- Start date: ASAP or within 4 weeks
- Location: Remote, EU or UK time zone overlap preferred
- Rate: Competitive freelance day rate, negotiable
Renderman Plugin Developer - Remote Europe employer: TechNET Immersive
Contact Detail:
TechNET Immersive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Renderman Plugin Developer - Remote Europe
✨Tip Number 1
Make sure to showcase your experience with the RenderMan SDK in any discussions or interviews. Highlight specific projects where you've developed plugins or extensions, as this will demonstrate your hands-on expertise and understanding of the SDK.
✨Tip Number 2
Familiarise yourself with the latest features of modern RenderMan versions. Being up-to-date will not only help you in technical discussions but also show that you're proactive and passionate about your craft.
✨Tip Number 3
Network with professionals in the VFX and rendering community. Engaging with others who work with RenderMan can provide insights into best practices and may even lead to referrals or recommendations for the role.
✨Tip Number 4
Prepare to discuss your experience with other render engines like Arnold, V-Ray, or MoonRay. This knowledge can set you apart from other candidates and show your versatility in handling different rendering workflows.
We think you need these skills to ace Renderman Plugin Developer - Remote Europe
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with the RenderMan SDK and any relevant projects you've worked on. Emphasise your programming skills in C++ and any Python scripting abilities, as these are crucial for the role.
Craft a Strong Cover Letter: In your cover letter, explain why you're interested in this freelance position and how your background aligns with the requirements. Mention specific experiences that demonstrate your ability to develop plugins and work with rendering pipelines.
Showcase Relevant Projects: If possible, include links to your portfolio or GitHub where you have showcased similar projects. Highlight any custom plugins or extensions you've developed, especially those related to volumetric imaging or VFX workflows.
Proofread Your Application: Before submitting, carefully proofread your application materials. Check for any spelling or grammatical errors, and ensure that all technical terms are used correctly. A polished application reflects your attention to detail.
How to prepare for a job interview at TechNET Immersive
✨Showcase Your Technical Skills
Make sure to highlight your experience with the RenderMan SDK during the interview. Be prepared to discuss specific projects where you've developed plugins or extensions, and demonstrate your strong programming skills in C++. This will show that you have the technical expertise needed for the role.
✨Familiarise Yourself with the Company’s Work
Research the immersive media company and their existing volumetric imaging systems. Understanding their current projects and how your skills can contribute will help you tailor your responses and show genuine interest in the role.
✨Prepare for Collaboration Questions
Since the role involves working closely with a technical team, be ready to discuss your previous experiences collaborating on projects. Highlight your ability to communicate effectively and work independently while still being a team player.
✨Stay Updated on Modern RenderMan Versions
Ensure you are up-to-date with the latest features and improvements in modern RenderMan versions. Being knowledgeable about recent updates will not only impress your interviewers but also demonstrate your commitment to staying current in the field.