At a Glance
- Tasks: Develop a custom RenderMan plugin for a cutting-edge volumetric imaging system.
- Company: Join an innovative immersive media company pushing the boundaries of film and virtual production.
- Benefits: Enjoy remote work flexibility and a competitive freelance day rate.
- Why this job: Be part of a technically ambitious project that shapes the future of VFX rendering workflows.
- Qualifications: Experience with RenderMan SDK, strong C++ skills, and familiarity with modern rendering techniques required.
- Other info: Short-term contract of 2-3 months with potential for exciting challenges.
Freelance RenderMan Plugin Developer
Contract – 2 to 3 months | Remote (EU/UK time zones preferred)
We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.
The Role
You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.
What You’ll Be Doing
- Developing a plugin using the RenderMan C++ SDK
- Working on low-level rendering extensions (e.g. camera, output drivers, filters)
- Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
- Supporting testing and potential debugging if needed
What We’re Looking For
- Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)
- Comfortable creating plugins or extensions such as:
- Custom cameras
- Output drivers
- Geometry/shading modules
Nice to Have
- Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
- Familiarity with Houdini or Maya rendering workflows
- Background in VFX, animation, or real-time graphics pipelines
Details
- Duration: 2–3 months
- Start date: ASAP or within 4 weeks
- Location: Remote, EU or UK time zone overlap preferred
- Rate: Competitive freelance day rate, negotiable
Renderman Plugin Developer - Remote Europe employer: TechNET Immersive
Contact Detail:
TechNET Immersive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Renderman Plugin Developer - Remote Europe
✨Tip Number 1
Make sure to showcase your experience with the RenderMan SDK in any discussions or interviews. Highlight specific projects where you've developed plugins or extensions, as this will demonstrate your hands-on expertise and understanding of the SDK.
✨Tip Number 2
Familiarise yourself with the studio's existing rendering pipeline and the other render engines they use, like Arnold and V-Ray. This knowledge will help you speak confidently about how your plugin can integrate seamlessly into their workflows.
✨Tip Number 3
Network with professionals in the VFX and animation industry, especially those who have experience with volumetric imaging systems. Engaging with this community can provide insights and potentially lead to referrals that could strengthen your application.
✨Tip Number 4
Stay updated on the latest developments in RenderMan and related technologies. Being knowledgeable about modern features and improvements will not only impress during interviews but also show your commitment to staying at the forefront of the industry.
We think you need these skills to ace Renderman Plugin Developer - Remote Europe
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with the RenderMan SDK and any relevant projects you've worked on. Emphasise your programming skills in C++ and any Python scripting abilities, as these are crucial for the role.
Craft a Strong Cover Letter: In your cover letter, explain why you're interested in this freelance position and how your background aligns with the requirements. Mention specific experiences where you've developed plugins or extensions, and your familiarity with modern RenderMan versions.
Showcase Relevant Projects: If possible, include links to your portfolio or GitHub showcasing previous work related to RenderMan or similar rendering engines. Highlight any custom cameras, output drivers, or geometry/shading modules you've created.
Proofread Your Application: Before submitting, carefully proofread your CV and cover letter for any errors or typos. A polished application reflects your attention to detail, which is essential for a technical role like this one.
How to prepare for a job interview at TechNET Immersive
✨Showcase Your Technical Skills
Be prepared to discuss your experience with the RenderMan SDK in detail. Highlight specific projects where you've developed plugins or extensions, and be ready to explain the challenges you faced and how you overcame them.
✨Demonstrate Collaboration Experience
Since this role involves working with a technical team, share examples of past collaborations. Discuss how you ensured compatibility with existing systems and how you communicated effectively with team members to achieve project goals.
✨Prepare for Problem-Solving Questions
Expect questions that assess your debugging skills and ability to troubleshoot issues within rendering pipelines. Think of scenarios where you identified problems and the steps you took to resolve them, especially in relation to volumetric video formats.
✨Stay Updated on Industry Trends
Familiarise yourself with the latest developments in RenderMan and other rendering engines like Arnold and V-Ray. Being knowledgeable about current trends will show your passion for the field and your commitment to continuous learning.