At a Glance
- Tasks: Develop a custom RenderMan plugin for a cutting-edge immersive media project.
- Company: Join a pioneering company in immersive media, shaping the future of film and virtual production.
- Benefits: Enjoy remote work flexibility and a competitive freelance day rate.
- Why this job: Be part of an ambitious project that pushes the boundaries of VFX and rendering technology.
- Qualifications: Experience with RenderMan SDK, strong C++ skills, and familiarity with modern rendering workflows required.
- Other info: Immediate start available; work independently while collaborating with a talented technical team.
Freelance RenderMan Plugin Developer
Contract – 2 to 3 months | Remote (EU/UK time zones preferred)
We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.
The Role
You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.
What You’ll Be Doing
- Developing a plugin using the RenderMan C++ SDK
- Working on low-level rendering extensions (e.g. camera, output drivers, filters)
- Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
- Supporting testing and potential debugging if needed
What We’re Looking For
- Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)
- Comfortable creating plugins or extensions such as:
- Custom cameras
- Output drivers
- Geometry/shading modules
Nice to Have
- Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
- Familiarity with Houdini or Maya rendering workflows
- Background in VFX, animation, or real-time graphics pipelines
Details
- Duration: 2–3 months
- Start date: ASAP or within 4 weeks
- Location: Remote, EU or UK time zone overlap preferred
- Rate: Competitive freelance day rate, negotiable
IMMEDIATE START - Developer employer: TechNET Immersive
Contact Detail:
TechNET Immersive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land IMMEDIATE START - Developer
✨Tip Number 1
Make sure to showcase your experience with the RenderMan SDK in any conversations or interviews. Be prepared to discuss specific projects where you've developed plugins or extensions, as this will demonstrate your hands-on expertise.
✨Tip Number 2
Familiarise yourself with the latest features of modern RenderMan versions. Being up-to-date will not only help you in discussions but also show that you're genuinely interested in the technology and its advancements.
✨Tip Number 3
Network with professionals in the VFX and rendering community. Engaging with others who work with RenderMan can provide insights into current trends and may even lead to referrals or recommendations for freelance opportunities.
✨Tip Number 4
Prepare to discuss your approach to debugging and testing plugins. Highlighting your problem-solving skills and ability to work independently on focused deliverables will make you a more attractive candidate for this role.
We think you need these skills to ace IMMEDIATE START - Developer
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with the RenderMan SDK and any relevant projects you've worked on. Emphasise your programming skills in C++ and any Python scripting abilities, as these are crucial for the role.
Craft a Strong Cover Letter: In your cover letter, explain why you're interested in this freelance position and how your background aligns with the requirements. Mention specific experiences where you've developed plugins or extensions, particularly with RenderMan.
Showcase Relevant Projects: If possible, include links to any previous work or projects that demonstrate your ability to develop plugins or work with volumetric imaging systems. This could be a portfolio or GitHub repository showcasing your coding skills.
Highlight Collaboration Skills: Since the role involves working with a technical team, mention any past experiences where you collaborated effectively with others. This could include teamwork in developing software or contributing to projects in VFX or animation.
How to prepare for a job interview at TechNET Immersive
✨Showcase Your Technical Skills
Be prepared to discuss your experience with the RenderMan SDK in detail. Highlight specific projects where you've developed plugins or extensions, and be ready to explain your approach to low-level rendering tasks.
✨Demonstrate Collaboration Experience
Since this role involves working with a technical team, share examples of how you've successfully collaborated on projects in the past. Emphasise your ability to communicate effectively and adapt to existing workflows.
✨Stay Updated on Modern RenderMan Versions
Make sure you are familiar with the latest features and updates in modern RenderMan versions. This knowledge will not only impress your interviewers but also show that you are proactive about keeping your skills current.
✨Prepare for Problem-Solving Questions
Expect questions that assess your problem-solving abilities, especially related to debugging and testing. Think of scenarios where you faced challenges in your previous work and how you overcame them.