At a Glance
- Tasks: Create charming 3D/2D characters and animations for a unique storytelling project.
- Company: Join a creative team backed by a major WPP agency, focused on emotional storytelling.
- Benefits: Flexible working hours and the chance to shape your role around your strengths.
- Why this job: Make a meaningful impact by helping children understand their parents' absence through magical stories.
- Qualifications: Experience in character design, animation, and Unity; children's media experience is a plus.
- Other info: Opportunity to work in a small, dynamic team with potential for industry recognition.
The predicted salary is between 36000 - 60000 £ per year.
We’re working with a creative technologist who’s leading a unique animated storytelling project, supported by a major WPP agency. The goal is to create personalised bedtime stories for the children of long-haul truck drivers. These stories are designed to help explain a parent’s absence in a magical and comforting way, through a browser-based Unity WebGL experience. The work is emotionally driven and has backing from senior stakeholders. The aim is to deliver something both beautiful and scalable that could go on to win industry awards, including potential Cannes Lion recognition.
About the role
We’re looking for a hands-on character artist who can handle either stylised 3D or 2D sprite-based animation for Unity. You’ll be responsible for creating characters that are simple, charming, and emotionally expressive, suitable for children aged two to six. This could involve using pre-supplied 2D assets and animating them in Blender and Unity, or modelling and animating new stylised 3D characters in Blender, then porting them into Unity.
You should be comfortable with:
- Designing, modelling, texturing, and animating stylised characters
- Working across the full art pipeline from concept to Unity integration
- Creating lightweight, expressive animations that work well in real time
- Optimising assets for Unity WebGL playback
The ideal person
- Can work independently and own the end-to-end character pipeline
- Has experience shipping real-time Unity projects or similar web-based experiences
- Understands how to create performance-friendly characters and assets
- Has a good eye for charm, personality, and readability in character animation
- Feels comfortable in small, startup-style teams where you wear a few hats
- Has experience in children’s media or creating emotionally driven stories (nice to have)
Working style
You’ll be collaborating with a creative director who’s hands-on and experienced in real-time and immersive production. The timeline depends on final approval from the client, but we’re aiming for an early July start. There’s flexibility to shape the work around your strengths.
3D/2D Character Generalist (Modelling/Rigging/Animation) employer: TechNET Immersive
Contact Detail:
TechNET Immersive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land 3D/2D Character Generalist (Modelling/Rigging/Animation)
✨Tip Number 1
Familiarise yourself with the specific requirements of the role by exploring Unity WebGL projects. Understanding how to optimise assets for real-time playback will give you a significant edge during discussions.
✨Tip Number 2
Showcase your ability to create charming and emotionally expressive characters by preparing a portfolio that highlights your best work in both 3D modelling and 2D animation. Tailor your examples to appeal to children's media.
✨Tip Number 3
Network with professionals in the field of children's media and animation. Engaging with others who have experience in similar projects can provide valuable insights and potentially lead to referrals.
✨Tip Number 4
Be prepared to discuss your creative process and how you approach character design and animation. Demonstrating your thought process and problem-solving skills can set you apart from other candidates.
We think you need these skills to ace 3D/2D Character Generalist (Modelling/Rigging/Animation)
Some tips for your application 🫡
Tailor Your Portfolio: Showcase your best work that aligns with the role of a 3D/2D Character Generalist. Include examples of stylised character designs, animations, and any projects that demonstrate your ability to create emotionally expressive characters suitable for children.
Highlight Relevant Experience: In your CV and cover letter, emphasise any experience you have with Unity, Blender, and real-time animation projects. Mention specific projects where you’ve worked on character modelling, rigging, or animation, especially in children's media or emotionally driven storytelling.
Craft a Compelling Cover Letter: Write a cover letter that not only outlines your skills but also expresses your passion for creating engaging content for children. Discuss how your background and experiences make you a great fit for this unique project and its emotional goals.
Proofread and Edit: Before submitting your application, carefully proofread all your documents. Check for spelling and grammatical errors, and ensure that your portfolio links are working. A polished application reflects your attention to detail, which is crucial in character design.
How to prepare for a job interview at TechNET Immersive
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in both 3D and 2D character design. Include examples of characters you've modelled, rigged, and animated, especially those that demonstrate emotional expressiveness suitable for children.
✨Understand the Project's Emotional Core
Familiarise yourself with the concept of creating emotionally driven stories for children. Be prepared to discuss how you can contribute to making the characters relatable and charming, as this is crucial for the target audience.
✨Demonstrate Technical Proficiency
Be ready to talk about your experience with Blender and Unity, particularly in relation to optimising assets for WebGL playback. Highlight any past projects where you successfully integrated characters into real-time environments.
✨Emphasise Collaboration Skills
Since you'll be working closely with a creative director and possibly other team members, share examples of how you've effectively collaborated in small teams. Discuss your adaptability and willingness to wear multiple hats in a startup environment.